Designing Targi: Die Erweiterung
Targi is a fantastic game. One of the best 2 player games out there. If you don’t believe me you should check out our review of it. Now, after many years of waiting patiently, we finally get an expansion for it. Targi: Die Erweiterung is designed by Andy Steiger who has been super kind to give me an exclusive interview about it.
Review: Meeple War
Meeple War is a free-for-all melee on an uncharted battlefield between different tribes of meeples, as the name indicates. Everyone starts in the same position, but build order, lucky discoveries and specially cold-hearted betrayal in impromptu alliances will decide who is the victor.
Review: Stockpile
When monopoly was originally released it was created as a critique of capitalism. I don’t know if the creators of Stockpile had similar intentions, but none the less they have created a game that functions as such. It exposes the absurdity and volatility of the stock market while at the same time being a brilliant, fun and engaging game that in my opinion could and should cross over to the mass market.
Review: Barony
At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.
Review: Rattle, Battle, Grab the Loot
Rattle, Battle, Grab the Loot might have the most descriptive title ever. It tells you exactly what the games is about. First you Rattle some dice and throw them in the box. Then you resolve a naval pirate Battle based on these dice. Finally you Grab the Loot. So is this game just as great as it is silly and fun? Read on to find out.
Designer Spotlight: Phil Walker-Harding
Phil Walker-Harding is the man behind some of my favourite lighter games. Actually 3 of them are games I play regularly: Sushi Go!, Cacao and the fantastic Imhotep. He has been kind enough to take some time to give you a little insight into his fantastic mind.
Review: Imhotep
Imhotep is fantastic game with clean easy to teach rules, great components and so many interesting choices to make each turn. And it only takes around 40 minutes to play.
UK Games Expo 2016
UK Games Expo 2016 was the first boardgame convention outside of Essen Spiel I had the pleasure of attending. And what a great experience it was. It’s very different in both size and feel compared to Essen Spiel. It’s not as big and there is much more focus on playing games and great seminars. I’ll be back again next year for sure.
Review: The City
Recently I played a couple of games of The City. It’s a small card game for 2-5 players designed by Thomas Lehmann. Well known for To Court the King and Race for the Galaxy. In this card game players build a city by placing building cards in front of them. The first player to reach 50 points wins this quick game.
Review: Scoville
Scoville is a game all about chilli-peppers. Planting them, crossbreeding them, selling them and cooking them into deviously hot dishes. Planting and crossbreeding is done on a shared field and getting the right chilli-peppers at the right time is what this game is all about.
Review: Fungi
Fungi (or Morels as it also know) is a game about collecting delicious mushrooms and eventually cooking them. Of course, someone else is on the hunt for those tasty treats. Who will be the best fungal chef in the end?
Designer Spotlight: Matt Leacock
Matt Leacock the man behind the number one game on BoardGameGeek Pandemic Legacy: Season 1 is one of the hottest names in the boardgaming world right now. He has been kind enough to take some time to do an interview. And answer a few extra questions about legacy games in general.