Tiny Towns is a quick puzzle of a game, featuring pattern matching and town building. Players take turns choosing 1 of the games 5 different resources that they then place on their own 4 x 4 grid. Every other player has to take the same resource and place it as well. So why are people doing this?
There are certain publishers that have earned my attention whenever they publish a new game and Daily Magic Games has done just that. All of their games are visibly spectacular, but what I love most about the games I have played of theirs so far, is their elegant simplicity without taking away strategy. Thieves Den is no different in these regards
When I first got into board gaming, the first heavy game I played was Agricola. The second heavy game I remember playing was Tzolk’in: The Mayan Calendar. A brilliant twist on the worker placement mechanism with great production value and a lot of fun.
At UK Games Expo 2018 I got to demo a prototype of the upcoming, spiritual successor to Tzolk’in. The tongue twisting game called Teotihuacan – City of Gods.
The hype is real. The Mind from NSV has been taking over the board game community by surprise and a lot of vocal boardgame ambassadors on social media are advocating its greatness. Now that The Mind has actually been nominated by the famous Spiel des Jahres award, even more attention is drawn to this small game from Wolfgang Warsch. Is the jury out of their mind or is it legit? Is The Mind even a game? A social experiment? Magic? Or soon to be forgotten after the gimmick wears off…
It’s not very often that reading a rulebook makes me really excited to try out the game. But that’s exactly what the rule book for Solar City did to me. I loved reading about the fresh take on the city building genre and all the nuances and twists this game has to offer. After getting it to the table it didn’t disappoint. In fact it just confirmed my suspicions that I would really like this game.