Dávid Turczi is one of the most diverse designers out there. He keeps on making completely different games with different themes and mechanism. That in itself makes him a very interesting designer, but not only does he make very different games, he also makes great games. Let’s see what he has to say.
When I first got into board gaming, the first heavy game I played was Agricola. The second heavy game I remember playing was Tzolk’in: The Mayan Calendar. A brilliant twist on the worker placement mechanism with great production value and a lot of fun.
At UK Games Expo 2018 I got to demo a prototype of the upcoming, spiritual successor to Tzolk’in. The tongue twisting game called Teotihuacan – City of Gods.
The hype is real. The Mind from NSV has been taking over the board game community by surprise and a lot of vocal boardgame ambassadors on social media are advocating its greatness. Now that The Mind has actually been nominated by the famous Spiel des Jahres award, even more attention is drawn to this small game from Wolfgang Warsch. Is the jury out of their mind or is it legit? Is The Mind even a game? A social experiment? Magic? Or soon to be forgotten after the gimmick wears off…
Travelling is a hobby of mine, and one of my favorite things to do is visit cities that aren’t the biggest tourist destinations. So when I saw a game named after Riga, the Latvian capital, I was immediately intrigued. Riga is the third installment in Ostia Spiele’s Baltic city line of games after Visby (reprinted as Santo Domingo) and Tallinn. Essentially, in Riga, you collect resources and erect buildings to become the master of trade, but it is how you do this wherein the fun lies.
I’m a big fan of ice cream in both senses of the word big, in that I really like ice cream and I’m a big guy. So when I saw a game about making Sundae’s I knew I had to play it! In Sundae Split, designed by Nate Bivins and published by Renegade Game Studios and Foxtrot Games, your goal is to make the best sundae, but watch out for those vegetables…yup, you heard me right, vegetables in a sundae.
It’s not very often that reading a rulebook makes me really excited to try out the game. But that’s exactly what the rule book for Solar City did to me. I loved reading about the fresh take on the city building genre and all the nuances and twists this game has to offer. After getting it to the table it didn’t disappoint. In fact it just confirmed my suspicions that I would really like this game.
Flamme Rouge brings road bicycle racing to the gaming table. No other sport is as interwoven with my Flemish roots, because “Flanders is cycling and cycling is Flanders”. Our annual “Tour of Flanders” is one of the 5 monumental cycling races together with Milan-San-Remo, Paris-Roubaix, Liège-Bastogne-Liège and the Giro di Lombardia.
This cobbled classic was first held in 1913 and had a short interruption during WWI. From 1919 on however it has been organized without hiatus, making it the longest uninterrupted streak of any cycling classic (Yes, even during the horror of WWII the race went on!). What makes Flamme Rouge such a joy to play? Read until the finish to find out!
Transatlantic was the new game at Spiel Essen 2017 from PD-Verlag. It has gone through multiple stages and has been in the works for several years. Now Mac Gerdts’ game about steamships is finally in the hands of the players. Transatlantic is all about buying steamships and using them to transport goods in different sea regions. Players can acquire historical ships such as the Rotterdam, New England and even the famous Titanic. The game even comes with a historical booklet with background information about all the ships in the game.