Scott Caputo has designed a handful of great tile-laying games over the years, and he has been kind enough to answer our 10 questions. So if you’re curious about him and the games he designed, then read on.
Mac Gerdts is a designer from Hamburg (Germany) known for using the rondel action selection system in a lot of his games. Most known games are probably Concordia and Imperial. Concordia also received a nomination for Kennerspiel des Jahres in 2014 and is still considered to be one of the best Euro games by many.
Stefan Malz has been designing games mostly with his son Louis. Most known games are probably Rococo (with Matthias Cramer) and Edo. Rococo also received a nomination for Kennerspiel des Jahres in 2014. With their upcoming game Valparaíso releasing at Essen SPIEL 2018 they have agreed to let us learn more about their design process as father and son.
Dávid Turczi is one of the most diverse designers out there. He keeps on making completely different games with different themes and mechanism. That in itself makes him a very interesting designer, but not only does he make very different games, he also makes great games. Let’s see what he has to say.
Ignacy Trzewiczek is the cookie loving mastermind behind Portal Games. He has designed several great games, including one of my favourites: Imperial Settlers. He’s a guy full of energy (probably because of all the cookies he eats) and he’s very active on social media. So let’s learn a bit more about him shall we.
You might not know who Matthew Dunstan is, but soon you will. He designed 2 games I very much enjoy Relic Runners and Elysium, along with several others. He also has several games coming out in 2017, chief among them Professor Evil and the Citadel of Time and Pyramids. But you’re not here to hear me talk about the man. Let’s hear what he has to say.