Designer Spotlight: Jonathan Gilmour

Jonathan Gilmour is the man behind many great games, most noticeably the fantastic game Dead of Winter. He also made a great little game called Vault Wars, that I personally think is a lot of fun. He’s been kind enough to gives us a little insight into his wonderful mind.

Can you tell me a little bit about yourself?Jonathan Gilmour

Sure! I’m Jonathan Gilmour! I’m a Capricorn. I love long walks on the beach. I design games that I think are fun, and I hope that others think they are fun as well! I have an incredibly awesome wife, and 4 incredibly awesome kids! We live in beautiful NW Ohio. Before designing board games, I worked with computers (network/system admin) and programmed robots in a factory. When I’m not designing or playing board games, I’m spending time reading comics with my kids. I’m a huge comic book fan.

What’s your favourite game?

Cosmic Encounter! It’s one of only 3 games that I think are perfect tens! You didn’t ask what my three favorite games were, so I won’t talk about the other ones. I think Cosmic is a perfect game in every way. I love the unbalanced balance that it achieves. I love negotiation, and screwing other people over in games. I love those sudden dramatic come backs and upsets.

What game would you use to introduce new people to the hobby?

My go-to has always been Bohnanza. It’s a timeless classic. I always go back to the classics before blowing their minds with newer stuff. Carcassonne and Ticket to Ride are great as well. Then I’ll drop Tichu on them if they like traditional card games, or Hanabi if I’m feeling saucy.

What’s your best game experience?Dead of Winter

I have so many great stories of playing games with friends and family that they really blur together. Though the year Dead of Winter launched at GenCon, demoing it with tons of excited people is probably at the top of that list!

What is the most important aspect of playing games for you?

I don’t care if a game that says 30 minutes on the box takes 2 hours. If I’m spending time with people I love, then nothing else matters.

Why do you design games?

One of my favourite things in the world is making other people happy.

What are you most proud of?

My kids. They are all incredible in their own ways, and I never in my entire life would have thought I could have played even a small part in creating something so incredible.

What is the most import part of making a game for you?

That it’s fun, and that I’ll want to play it a 100 times. Some designers won’t touch the games they’ve designed after they are released. I love still playing Dead of Winter and Vault Wars after they came out!

Do you usually like to start from the theme or mechanics?

Both? I consider myself to be an “Experience First” designer. I start by taking extensive notes on what kind of experience I want the player to have, and what emotions I want to evoke. Then I try to build the mechanics and theme around that.

Where do you find your inspiration for new game themes and mechanics?

Everywhere! Sometimes something will come to me during a conversation about a completely unrelated thing. Then other times I’ll think “It would be a ton of fun if I could play a game that was like X”. I try to write down every idea that comes across, and then revisit them later.


Follow Peter H. Møller:

Tabletop Together and dachshund owner, sci-fi geek, trekkie and whovian. Lover of medium length, thematic, silly (in the good way), worker placement style games. A sucker for beautiful art. Generally just a big lovable teddy bear.

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