At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.