Designer Spotlight: Scott Caputo
Scott Caputo has designed a handful of great tile-laying games over the years, and he has been kind enough to answer our 10 questions. So if you’re curious about him and the games he designed, then read on.
Scott Caputo has designed a handful of great tile-laying games over the years, and he has been kind enough to answer our 10 questions. So if you’re curious about him and the games he designed, then read on.
Mac Gerdts is a designer from Hamburg (Germany) known for using the rondel action selection system in a lot of his games. Most known games are probably Concordia and Imperial. Concordia also received a nomination for Kennerspiel des Jahres in 2014 and is still considered to be one of the best Euro games by many.
Stefan Malz has been designing games mostly with his son Louis. Most known games are probably Rococo (with Matthias Cramer) and Edo. Rococo also received a nomination for Kennerspiel des Jahres in 2014. With their upcoming game Valparaíso releasing at Essen SPIEL 2018 they have agreed to let us learn more about their design process as father and son.
Dávid Turczi is one of the most diverse designers out there. He keeps on making completely different games with different themes and mechanism. That in itself makes him a very interesting designer, but not only does he make very different games, he also makes great games. Let’s see what he has to say.
Ignacy Trzewiczek is the cookie loving mastermind behind Portal Games. He has designed several great games, including one of my favourites: Imperial Settlers. He’s a guy full of energy (probably because of all the cookies he eats) and he’s very active on social media. So let’s learn a bit more about him shall we.
Asger Harding Granerud is the designer behind the smash hits Flamme Rouge and 13 Days: The Cuban Missile Crisis. He’s also a pretty great guy and a designer who I think will we’ll be seeing a lot more of the coming years. Let’s find out what makes him tick.
Bruno Faidutti is one of the legends in the boardgame industry. He has designed so many great games and a lot of my personal favourites (Mission: Red Planet and Citadels). If you want to know a little bit more about him then here is your chance.
You might not know who Matthew Dunstan is, but soon you will. He designed 2 games I very much enjoy Relic Runners and Elysium, along with several others. He also has several games coming out in 2017, chief among them Professor Evil and the Citadel of Time and Pyramids. But you’re not here to hear me talk about the man. Let’s hear what he has to say.
Phil Walker-Harding is the man behind some of my favourite lighter games. Actually 3 of them are games I play regularly: Sushi Go!, Cacao and the fantastic Imhotep. He has been kind enough to take some time to give you a little insight into his fantastic mind.
Matt Leacock the man behind the number one game on BoardGameGeek Pandemic Legacy: Season 1 is one of the hottest names in the boardgaming world right now. He has been kind enough to take some time to do an interview. And answer a few extra questions about legacy games in general.
Jonathan Gilmour is the man behind many great games, most noticeably the fantastic game Dead of Winter. He also made a great little game called Vault Wars, that I personally think is a lot of fun. He’s been kind enough to gives us a little insight into his wonderful mind.
Alexander Pfister has designed a lot of great games in a short amount of time. Chief among them is Broom Service that won the Kennerspiel des Jahres award in 2015. He has been kind enough to take some time away from designing great games to give us a short interview.