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UK Games Expo 2019 - Joel Devon Dice wright

Board game reviews, articles, interviews and top 6's - For everyone

Image Name & Info Priority & Preorder
Cat Café
Players: 2 - 4 Playtime: 20 - 45 min Age: 10+ Price: £ 15 Published: 2019
Publisher: Alley Cat Games (1-936) Rating: 1631
Designer(s): Lee Ju-Hwa
Categories: Animals, Dice
Mechanisms: Dice Rolling, Paper-and-Pencil, Press Your Luck, Set Collection
Make your corner in the Cat Cafe, the best one! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favourable way possible and you win by attracting the most cats! Cat Café is a reimplementation and slightly altered version of the recently published Korean game "Cat Tower" by Mandoo games. Cat Café is a light roll and write game whereby players will draft one die each round, and then use the final unused die as well. Both dice are then used to 1) Draw a particular type of cat toy and 2) Place it on that level of a particular tower. Placing each toy in a particular position is important as each cat toy gives player's points in specific ways. Place a bowl next to different and unique other toys, or place a cushion high up so that cats can sleep and watch from high up or even give them yarn to play with, giving you potential majority scoring. Cat Café is the perfect light roll and write for the cat lover! —description from the publisher
Clank! Legacy: Acquisitions Incorporated - Upper Management Pack EXPANSION
Players: 2 - 4 Playtime: 30 - 60 min Age: 12+ Published: 2019
Publisher: Renegade Game Studios (1-514) Rating: 1295
Designer(s): Andy Clautice
Categories: Expansion for Base-game, Fantasy
Mechanisms: Card Drafting, Deck / Pool Building, Player Elimination, Point to Point Movement, Press Your Luck
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated! —description from publisher
Dice Hospital: Community Care EXPANSION DEMO
Players: 2 - 4 Playtime: - Age: 10+
Publisher: Alley Cat Games (1-936) Rating: 1029
Fired Up DEMO
Players: 2 - 5 Playtime: 60 - 120 min Age: 12+ Published: 2019
Publisher: Drawlab Entertainment (1-467) Rating: 602
Designer(s): Giorgos Eleftheriadis, Theofilos Koutroubis
Categories: Dice, Fighting, Science Fiction, Sports
Mechanisms: Betting/Wagering, Dice Rolling, Simultaneous Action Selection
Designer: Giorgos Eleftheriadis, Theofilos Koutroubis
In the near future, entertainment will have changed. It will have evolved beyond traditional sports in stadiums and into a larger than life spectacle where digital warriors will compete against one another inside the cyberspace arena in bloodless conflict sports.
In this futuristic environment is where Fired Up is set. In the game the players are not the fighters! They are spectators with premium seats to the largest spectacle of all time. Their premium seats make it possible for them to influence the digital athletes in the Arena and bet on their champions in the fight.
Each round the players roll dice to determine how best to influence the warriors and will secretly bet on specific highlights they would like to see happening, thus having the best time ever! During the course of the game, each player roll their action dice which can be used to influence the fighters. After the action selection phase, the fighters are going to attack each other when the combat phase is going to be resolved.
In the end, the person who had the most fun will win this game of futuristic sport!
The game ends when at most one fighter is left in the arena!
Players: 2 Playtime: 30 - 45 min Age: 10+ Published: 2019
Publisher: Lookout Games Rating: 375
Designer(s): Ben Bateson, Tony Boydell
Categories: Card Game, Trains, Transportation
Mechanisms: Hand Management, Variable Player Powers
The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets, in payment for their work, which could be spent at the Tommy Shop or (more likely) on beer! As a ganger, or foreman, you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds, laying the rails, and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully, and you should be able to let them go to the pub at the end of the day. Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia, Tony Boydell. Using your five action cards cleverly, collect resources, remove rubble, build track and stations, and use the action spaces you unlock, all the while collecting more victory points than your opponent. In the end, the player with the most victory points wins! —description from the designer
Imperial Settlers: Roll & Write PREORDER AVAILABLE
Players: 1 - 4 Playtime: 30 min Age: 10+ Published: 2019
Publisher: Portal Games (2-552) Rating: 1740
Designer(s): Ignacy Trzewiczek
Categories: City Building, Civilization, Dice
Mechanisms: Dice Rolling
Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum. Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
Lanterns Dice: Lights in the Sky
Players: 2 - 4 Playtime: 30 - 45 min Age: 10+ Published: 2019
Publisher: Renegade Game Studios (1-514) Rating: 1180
Designer(s): Chris Bryan
Categories: Dice
Mechanisms: Dice Rolling, Paper-and-Pencil, Pattern Building
The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet. In Lanterns Dice: Lights in the Sky, players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins. In more detail, roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions, fill in additional colored lanterns, and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!
Monumental DEMO
Players: 1 - 4 Playtime: 90 - 120 min Age: 14+ Published: 2019
Publisher: Funforge (1-686) Rating: 557
Designer(s): Matthew Dunstan
Categories: Civilization, Fighting, Territory Building
Mechanisms: Action / Movement Programming, Area Movement, Deck / Pool Building, Hand Management, Modular Board, Set Collection, Variable Player Powers
In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming our from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow to trigger many actions. But there’s a trick: one cannot activate all his cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed. The resources gathered from the activated city cards will allow the players to acquire cards from a common pool of cards, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progress (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards even better, but of course those cards are more and more expensive to acquire. A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who will defeat them. Holding a conquered province also bring victory points. The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!). —description from the publisher
Namiji DEMO
Players: 2 - 5 Playtime: 30 - 45 min Age: 8+ Published: 2019
Publisher: Funforge (1-686) Rating: 770
Designer(s): Antoine Bauza
Categories: Travel
Mechanisms: Point to Point Movement, Set Collection, Time Track, Variable Player Powers
Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.
Oathsworn: Into the Deepwood DEMO
Players: 1 - 4 Playtime: 90 - 120 min Age: 13+ Published: 2020
Publisher: Shadowborne Games (1-821) Rating: 749
Designer(s): Jamie Jolly
Categories: Adventure, Card Game, Fantasy, Fighting, Mature / Adult, Miniatures, Mythology
Mechanisms: Action Point Allowance System, Cooperative Play, Deck / Pool Building, Dice Rolling, Hand Management, Hex-and-Counter, Modular Board, Pattern Recognition, Press Your Luck, Role Playing, Variable Player Powers
Oathsworn is 1-4 player grand coop RPG/Dungeon Crawler/Boss Fighter. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanities survival against unnatural horrors and the Deepwood itself. Each gaming session sees the players participate in a 'fighting fantasy' style game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the game board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey. Oathsworn boasts a unique push your luck combat system of exploding dice and integrated hit and damage rolls where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cool down and action point system makes for a vibrant and engaging play session. —description from the publisher
Pandemic: Rapid Response DEMO
Players: 2 - 4 Playtime: 20 min Age: 8+ Published: 2019
Publisher: Z-Man Games (1-352) Rating: 543
Designer(s): Kane Klenko
Categories: Real-time
Mechanisms: Cooperative Play, Dice Rolling
Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere. Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time? The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies. When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help! —description from the publisher
Sierra West DEMO
Players: 1 - 4 Playtime: 40 - 60 min Age: - Published: 2019
Publisher: Board&Dice (1-506) Rating: 1239
Designer(s): Jonny Pac Cantin
Categories: American West, Card Game, Economic, Exploration
Mechanisms: Action / Movement Programming, Deck / Pool Building, Hand Management, Modular Board, Set Collection, Worker Placement
In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics. The four included modules are: Apple Hill Gold Rush Boats & Banjos Outlaws & Outposts Overview of Play At the start of each turn, you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next, you will move your pioneers across their paths from left to right, performing a series of small actions. Common actions include: claiming cards from the mountain, building cabins, gaining resources, and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples, mining for gold, fishing, and fighting outlaws. As your pioneers complete their paths, they will gain access to the action spaces on the upper portions of your cards. On these, you will be able to exchange resources for to advance on the wagon trail and homestead tracks, or activate other special abilities unique to the mode. As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck, or a special card that is added to a face-up row at the mountain’s base. As this row extends, more of the mode’s opportunities and challenges come into play. For example, in Boats & Banjos mode, the row is a river that offers more fishing and gold panning options as time goes on. Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building. Includes solo mode by Dávid Turczi. —Description from the publisher
Star Wars: Outer Rim
Players: 1 - 4 Playtime: 120 - 180 min Age: 14+ Published: 2019
Publisher: Fantasy Flight Games (2-510) Rating: 858
Designer(s): Corey Konieczka, Tony Fanchi
Categories: Science Fiction
Mechanisms: Card Drafting, Dice Rolling, Modular Board, Variable Player Powers
Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players! In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy! But it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend? In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits. While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.
Undo: Blood in the Gutter
Players: 2 - 6 Playtime: 45 - 120 min Age: 10+ Published: 2019
Publisher: Pegasus Spiele (2-204) Rating: 952
Designer(s): Michael Palm, Lukas Zach
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! Undo: Blut im Rinnstein ("Blood in the Gutter") is one of the first three Undo titles.
Undo: Cherry Blossom Festival
Players: 2 - 6 Playtime: 45 - 120 min Age: 10+ Published: 2019
Publisher: Pegasus Spiele (2-204) Rating: 854
Designer(s): Michael Palm, Lukas Zach
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! Undo: Das Kirschblütenfest ("The Cherry Blossom Festival"), one of the first three Undo titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches... This title isn't about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man's travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?
Undo: Curse from the Past
Players: 2 - 6 Playtime: 45 - 120 min Age: 10+ Published: 2019
Publisher: Pegasus Spiele (2-204) Rating: 774
Designer(s): Michael Palm, Lukas Zach
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The Undo series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! Undo: Fluch aus der Vergangenheit ("Curse from the Past") is one of the first three Undo titles.
Cave Paintings
Players: 3 - 6 Playtime: 45 min Age: 12+ Published: 2018
Publisher: R&R Games (2-694) Rating: 725
Designer(s): Zintis May-Krumins
Categories: Party Game
Cave Paintings is a drawing game in which you don't have to draw well to win. The game includes team rules for playing with more than seven people, as well as an advanced variant should you be more Cro-Magnon than Neanderthal...
Chocolate Factory DEMO
Players: 1 - 4 Playtime: 45 - 90 min Age: 10+ Published: 2019
Publisher: Alley Cat Games (1-936) Rating: 1250
Designer(s): Matthew Dunstan, Brett J. Gilbert
Categories: Economic, Industry / Manufacturing
Mechanisms: Action Point Allowance System, Card Drafting, Pick-up and Deliver
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate factory, a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the most amount of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game. During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers). Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile. Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
Clash of Rage
Players: 1 - 4 Playtime: 45 - 90 min Age: 14+ Published: 2018
Publisher: Blackrock Games (1-665) Rating: 564
Designer(s): Frédéric Guérard
Categories: Fantasy, Wargame
Mechanisms: Dice Rolling, Modular Board, Pattern Building, Take That
As far as we can remember, Elves always dominated the world. But their time is drawing to an end as the decline is near. From the Bohorg's tribe to the Steamfield Barony, along with the Godleif's clan and the army of the Tomb, every clan is secretly arming itself to conquer the elven cities and the precious crystals they hold; crystals being the only way to forge the powerful legendary equipment. Clash of Rage is a miniatures game of conquest and movement in which different clans will fight for victory. Every army is unique, with its own units and characteristics. Players will equip each unit as they see fit, buying weapons and armors so that every game will be different! Overcoming the Elves will be the first necessary step to victory, but the showdown with the other clans is bound to happen!
EXiT: The Catacombs of Horror
Players: 1 - 4 Playtime: 80 - 160 min Age: 10+ Published: 2018
Publisher: KOSMOS (1-602) Rating: 1663
Designer(s): Inka Brand, Markus Brand, Ralph Querfurth
Categories: Deduction
Mechanisms: Cooperative Play
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries? Like other titles in the series, Exit: The Game – The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.
Hadara DEMO
Players: 2 - 5 Playtime: 45 - 60 min Age: 10+ Published: 2019
Publisher: Z-Man Games (1-352) Rating: 336
Designer(s): Benjamin Schwer
Categories: City Building, Civilization
Mechanisms: Set Collection, Simultaneous Action Selection
Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture? —description from the publisher ••• Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde. Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur. Du willst diese Welt mit Personen besiedeln, die dabei aus verschiedenen Kulturkreisen, Kontinenten aber auch Zeitaltern stammen. Um deiner Welt zu viel Ruhm und Ehre zu verhelfen, solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft, die Kultur und die militärische Macht nicht außer Acht lassen, sonst kann es passieren, dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst, eine neue blühende Hochkultur zu erschaffen? —description from the publisher (German)
Players: 2 - 4 Playtime: 60 min Age: 10+ Published: 2018
Publisher: Hall or Nothing Productions (1-1016) Rating: 644
Designer(s): Mark Chaplin, Toby Farrands
Categories: Bluffing, Fighting, Horror, Science Fiction
Mechanisms: Action Point Allowance System, Hand Management, Partnerships, Point to Point Movement, Secret Unit Deployment, Variable Player Powers
Designer: Mark Chaplin, Toby Farrands
Racing against the self-destruct timer, the players must search their labyrinthine ship for weapons and supplies to load onboard the escape shuttle, whilst one player as the lifeform ruthlessly tears the crew apart one by one...
MegaCity: Oceania DEMO
Players: 2 - 4 Playtime: 45 - 60 min Age: 8+ Published: 2019
Publisher: Hub Games (2-211) Rating: 977
Designer(s): Jordan Draper, Michael Fox (II)
Categories: Action / Dexterity, City Building, Science Fiction
Mechanisms: Area Control / Area Influence, Modular Board, Tile Placement
WELCOME TO THE FUTURE OF CITY BUILDING! GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority. Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering. Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything! A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time. Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity. Players build when it's not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!
Players: 3 - 5 Playtime: 1 - 15 min Age: 10+ Published: 2018
Publisher: Z-Man Games (1-352) Rating: 284
Designer(s): Daniel Fehr
Categories: Card Game, Deduction
Mechanisms: Cooperative Play, Pattern Building
In Narabi, players are dealt 3-4 cards at the start of the round, with those cards bearing either a blank or a number from 0 to 9. Each card is sleeved, and within the sleeve on its back is a rule explaining how this card can be swapped with another card: swap it with a red card, a card with an even number, a card with a higher number, and so on. You can look at all the rules on cards in front of you, but you cannot communicate to others what those rules are. You cannot change the order of cards in front of you. On a turn, a player must swap one of their cards (following that card's rule) with another player's card, then someone records that move on a chart. Blanks are considered to be 0 and an even number for the purpose of swaps. When one of your cards is swapped, you can look at the rule on the card you receive. You can suggest moves to others or ask questions of them, and they can respond with "yes" or "no" answers as long as they don't identify the rule on any of their cards. If you place all the numbers in numerical order (disregarding blanks) in either clockwise or counterclockwise order before you would need to make a 25th move, you all win the game. Your team's score is "Great", "Good", "Horrible", etc. based on how many moves it took you to win. If you don't win, then you must all be worse than horrible, which is very bad indeed. In the game's expert mode, you cannot speak at all and you cannot undo a player's swap on your next turn.
Players: 1 - 4 Playtime: 30 min Age: 8+ Published: 2019
Publisher: Z-Man Games (1-352) Rating: 298
Designer(s): Shem Phillips
Categories: Abstract Strategy, Dice
Mechanisms: Card Drafting, Set Collection, Worker Placement
On the warmest nights of the year, the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties, the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea? In Noctiluca, 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds, players compare points from their successful deliveries and the player with the most points wins. Thanks to a double-sided game board, Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest. —description from the publisher
Players: 1 - 5 Playtime: 60 - 90 min Age: 14+ Published: 2019
Publisher: Braincrack Games (1-836) Rating: 749
Designer(s): Andrei Novac, Dávid Turczi
Categories: Economic, Political, Religious, Renaissance, Spies/Secret Agents
Mechanisms: Pick-up and Deliver, Point to Point Movement, Route/Network Building, Trading, Worker Placement
Designer: Andrei Novac, Dávid Turczi
In Venice, players take the role of wealthy, influential merchants as
they ride their gondolas up and down the city's canals, train their
assistants, complete contracts, and leverage their influence to gain
political power - all while avoiding arousing the suspicion of the
Venetian Inquisition, lest they find themselves arrested and their
businesses shut down.
Welcome to DinoWorld
Players: 1 - 99 Playtime: 40 - 70 min Age: 12+ Published: 2017
Publisher: Alley Cat Games (1-936) Rating: 1050
Designer(s): James O'Connor, Nick Shaw, Dávid Turczi
Categories: Dice, Fantasy, Prehistoric, Print & Play
Mechanisms: Area Enclosure, Dice Rolling, Line Drawing, Paper-and-Pencil
Description from the designer: Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players. Roll dice, draw pens and try not to let any dinosaurs escape! Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape. The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape. The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner! Welcome To DinoWorld is the official game of GenCant 2017!
Adventures in Neverland DEMO
Players: 3 - 6 Playtime: 45 - 90 min Age: 10+ Published: 2019
Publisher: Black Box Adventures (1-693) Rating: 809
Designer(s): Vicky Swers
Categories: Adventure, Fantasy, Novel-based
Mechanisms: Area Movement, Dice Rolling, Storytelling, Variable Player Powers
Experience adventures in Neverland as imagined by Vicky Swers, based on J.M. Barrie's "Peter Pan". Take the role of the wayward Peter, the notorious captain Hook, and many more while you explore the ever-changing island. Your adventure will guide you from the seductive merfolk in the lagoon, to the brave natives in the mountains and all the other secrets the island has to offer. As everybody's Neverland is different, every game will be a new adventure, with new possibilities and new challenges to face. Adventures in Neverland includes six playable characters for 3-6 players, with a load of adventures and numerous side quests. The double-sided game board, random locations, and the global events all affect the island, re-imagining Neverland every time you play the game. The immersive stories ensure you'll find yourself in a world of wonder and mystery. The game is played in turns. Each turn a player can move and interact once. Players move on the game board showing the island of Neverland, which is divided in several accessible areas. Possible interactions include quest tokens, event tokens, other players, search tokens and special locations. At the start of the game, every player receives one quest. The story, goal and challenges the quest offers are told and narrated through quest tokens, which are linked to quest cards that give you multiple options, offering you the possibility of creating your own unique story, every single time. Players can earn points by completing their quest, general side quests, or contributing to the event. The game ends once a certain amount of rounds have been played. The player with the most points wins. The game is suitable from the age of 10 and takes about 15 minutes per player. —description from publisher
Frenemy Pastry Party
Players: 3 - 6 Playtime: 15 - 30 min Age: 8+ Published: 2019
Publisher: Mizo Games (1-724) Rating: 487
Designer(s): Jesse Li
Categories: Card Game, Children's Game
Mechanisms: Card Drafting
Are you a sweet tooth who fevers cakes and coincidentally fond of scheming game? You must having this sweet and malevolent game that makes you feel so addicted. In Frenemy Pastry Party, every player takes a role in different animal which have their own preferable taste of ingredients which means every animal card has different scoring conditions. Every player will take one ingredient card from the table for their collection or choose one cake card to bake on their turn. Choosing cake card, if you choose to bake a cake, you have to collect all the ingredients shows on the card then cost these ingredients to score for 5, if you don't have all the ingredients, you can ask for other players. But this action will also let your opponent score based on how many ingredients they gave you. The other players can also give you wrong information about the ingredients they have in their hands in order to prevent you from scoring. You can also collect specific ingredients according to the scoring condition you have on the animal card and each ingredient counts for 1 point. The winner is the one who has the highest score. Let's see how clever and how mean you are!
Legends of Sleepy Hollow
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Published: 2018
Publisher:  Rating: 406
Designer(s): Ben Pinchback, Matt Riddle
Categories: Adventure, Fantasy, Horror, Miniatures, Novel-based
Mechanisms: Action Point Allowance System, Cooperative Play, Point to Point Movement, Storytelling, Variable Player Powers
Designer: Ben Pinchback, Matt Riddle
Sleepy Hollow is growing darker and the tales of old seem to be coming to life. Legends of Sleepy Hollow is a cooperative, miniatures-based campaign game for 1-4 players full of secrets and twists. During the game, players will use their action pool to move around the evocative maps, investigate mysteries, interact with their environment, and unleash powerful attacks and abilities.
Face your fears. Unravel the Mysteries. Become a Legend.
Letter Jam DEMO
Players: 2 - 6 Playtime: 30 - 60 min Age: 8+ Published: 2019
Publisher: Czech Games Edition (2-148) Rating: 973
Designer(s): Ondra Skoupý
Categories: Card Game, Deduction, Party Game, Word Game
Mechanisms: Cooperative Play
Letter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to yourself. At the start of the game, each player receives a set of face-down letter cards that can be rearranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand to face the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players that have an existing word in front of them, the bigger their common success is. —description from the publisher
Moon Base
Players: 2 Playtime: 30 - 60 min Age: 9+ Published: 2019
Publisher: itten (2-384) Rating: 438
Designer(s): Naotaka Shimamoto
Categories: Abstract Strategy, Space Exploration
Mechanisms: Area Control / Area Influence
For Sale
Designer: Naotaka Shimamoto
In the year 20XX, more than half a century after humanity first landed on the moon with the Apollo project, countries initiated a cooperative “Moon Base” project. Setting the joint research tower in the center of the development scheme, a 6-year Moon Base development plan utilizing ring modules was about to be set in motion.
Moon Base is a 2 player abstract game about moon development. There are 6 rounds. Each round players choose a set number of ring modules to place on the craters, or place on top of each other to develop the moon base. Using the 3 different colors of the rings, try to build in a way that your color will gain the upper hand. At the end of each round, you will earn points for the number of “settlements” or “resource base” you were able to build. Make use of the mobile research tower and try to reach the highest point by gaining the bonus points at the end of the 6 rounds. Whoever has the highest total points wins the game.
Players: 1 - 5 Playtime: 60 - 90 min Age: 14+ Published: 2019
Publisher: Blackrock Games (1-665) Rating: 725
Designer(s): Hervé Rigal
Categories: Civilization
Mechanisms: Set Collection, Worker Placement
The Frostrivers tribe dwells along the Great Frozen River. Its members live in harmony with Nature. The tribe obeys the laws of the Four Elders, themselves guided by the most venerable of the Elders, the Neta-Tanka. When the Neta-Tanka enters the twilight of life, the Frostrivers gather at the Sacred Grounds to designate a successor. During this ceremony, each clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka. Gameplay: When it is your turn, place a worker on the board. All the players place their workers, one at the time, until everybody has placed all their workers. Then, in the order of the turn, the players trigger all their workers. Think ahead, because some actions require other actions to be triggered beforehand! For example, if you want to get pelts, the "Hunt" action must have been triggered earlier in the turn. And when you skin the game to get the pelts, then the meat becomes available for the other players. It is crucial to remember the turn's order when you place your workers, or they might have nothing to do when you resolve your actions! Another key point of the game is that the spots on the board are linked with each other. Triggering 2 actions that are linked with each other gives you a boost (by improving those actions, or giving you extra resources, ...). There are different ways of scoring points in the game. You score points by: Building tents for your tribe Feeding your tribe Handcrafting objects Raising the highest Totem for the deities Showing generosity to your opponents The player with the most points at the end is declared NÄ“tā-Tanka! —description from the publisher
Peak Oil: Spillover EXPANSION
Players: 2 - 5 Playtime: 45 - 75 min Age: 10+ Published: 2018
Publisher: 2Tomatoes (1-592) Rating: 595
Designer(s): Tobias Gohrbandt, Heiko Günther
Categories: Economic, Educational, Environmental, Expansion for Base-game, Political
Mechanisms: Press Your Luck, Set Collection, Simulation, Worker Placement
For Sale
Designer: Tobias Gohrbandt, Heiko Günther
This is the expansion for Peak Oil, and includes a card playable on New Corp Order too. Spillover enriches and diversifies Peak Oil by adding variant cards, which change the fundamental rules of the game, and new Demand, Risk, and Security markers.
Raid on Takao
Players: 2 - 6 Playtime: 60 - 90 min Age: 15+ Published: 2019
Publisher: Mizo Games (1-724) Rating: 441
Designer(s): Teng Chieh-Ming
Mechanisms: Action Point Allowance System, Area Movement, Cooperative Play, Role Playing, Variable Player Powers
This board game is dedicated to the people of Taiwan and those who care about Taiwan. Raid on Takao takes players back to the closing stage of Takao which were suffering the air raid from America. You will be fettered and will face difficult choices, risking losing your life in trying to fulfill your dream or just give it up. Besides, you must cooperate to survive, and complete the purpose until the war is over. Raid on Takao is a cooperative game for 2-6 players and playable in 90 minutes. Players will act a role living in Takao, where lots of U.S. B-29 bombers launched an air raid. According to the “scenario” you play, you must accomplish the main purpose in six rounds. Besides, you must cooperate to search the foods and find the shelter to survive. The fear, hunger, and bomb will break your body or mind in this game. Accomplish the purpose and persevere until the war is over. Win together or lose together! —description from the publisher
Seize the Bean
Players: 1 - 4 Playtime: 45 - 90 min Age: 10+ Published: 2019
Publisher: Quality Beast (1-282) Rating: 949
Designer(s): Andy Couch, Dylan Howard Cromwell
Categories: Action / Dexterity, Card Game, Economic
Mechanisms: Card Drafting, Deck / Pool Building, Hand Management, Set Collection, Take That, Worker Placement
Designer: Andy Couch, Dylan Howard Cromwell
Prototype Playthrough:
You are a successful barista, so successful that's it's gone to your head, making you think you can run a coffee business better than your boss. In order to prove your skills to the world, you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing, too!
In Seize the Bean, players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends, and you have to prioritize your limited actions each turn to attract customers, upgrade your café's decor, expand your product line, and restock your resources in order to get the most reputation of all.
Sushi Roll
Players: 2 - 5 Playtime: 20 min Age: 8+ Published: 2019
Publisher: Gamewright Rating: 1355
Designer(s): Phil Walker-Harding
Categories: Dice
Mechanisms: Dice Rolling
Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll, a dice-based version of the best-selling card game! Load up the conveyor belts with savory sushi dice —­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end! —description from the publisher
Ticket to Ride: London
Players: 2 - 4 Playtime: 10 - 15 min Age: 8+ Published: 2019
Publisher: Days of Wonder Rating: 1134
Designer(s): Alan R. Moon
Categories: Trains
Mechanisms: Card Drafting, Hand Management, Route/Network Building, Set Collection
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Trool Park
Players: 2 - 4 Playtime: 30 - 45 min Age: 10+ Published: 2018
Publisher: Board Game Box (2-566) Rating: 595
Designer(s): Christian Martinez, Frédéric Vuagnat
Categories: Fantasy, Territory Building
Mechanisms: Card Drafting, Set Collection, Simultaneous Action Selection
Your dream came true! You've opened your very own theme park! Now it's up to you to help it grow by selecting the right attraction to add each turn (from a common pool with the other players) in order to improve your park's characteristics. Be smart about it because at the end of each turn, inspectors come and judge one characteristic of your park — and all of your competitors as well! Good reviews will bring more people to the best parks! After eight turns, the park with the most visitors wins Trool Park!
Unicorn Glitterluck: Cloud Stacking
Players: 1 - 4 Playtime: 15 min Age: 4+ Published: 2019
Publisher: HABA (1-952) Rating: 595
Designer(s): Kristin Mückel
Categories: Action / Dexterity, Children's Game, Fantasy
Mechanisms: Cooperative Play, Point to Point Movement
For Sale
The five unicorns are often visited by friends in their cloud castle. And because they don’t have enough space there anymore, they have to build onto the castle. The players work together, with great finesse, in stacking the unicorns and clouds. If players can skillfully stack as well as collect all ten cloud crystals, then they all win together.
Vae Victis DEMO
Players: 1 - 6 Playtime: 20 - 40 min Age: 10+ Published: 2019
Publisher: 2Tomatoes (1-592) Rating: 637
Designer(s): Enrique Dueñas González
Categories: Ancient, Deduction, Dice, Negotiation, Party Game, Political
Mechanisms: Dice Rolling, Hand Management, Pattern Recognition, Player Elimination, Press Your Luck, Take That
Designer: Enrique Dueñas González
Rome is going to hell. Redneck barbarians are raiding the borders, the economy is in freefall, and the sewer workers are on strike...again. To top it all, mercenaries and slaves have delusions of grandeur (they want to be paid, for Jupiter's sake!), while those petty pencil pushers at the Senate indulge in never-ending rhetoric displays. As a wealthy patrician, you're pretty sure it is expected that you lend your help to Rome in this dire time of need, but then again will your "friends" do the same? The Ides of March are around the corner...
White Peak DEMO
Players: 2 - 5 Playtime: 45 - 75 min Age: 12+
Publisher: White Peak (1-523) Rating: 693
Designer(s): Sandor Agota
Categories: Adventure, Exploration, Humor, Miniatures
Mechanisms: Dice Rolling, Grid Movement, Hand Management, Modular Board, Take That
Get first to the Top of the highest Mountain. Be aware of the Yeti! He doesn't really like Mountaineers. Push the others down, set up traps and use special Items to hinder your opponents! White Peak Board Game is a Mountain crawler boardgame. The Players (Mountaineers) goal is to reach the Top. You and your friends will compete against each other. The Game plays on the biggest Mountain, which is divided to Levels. The higher the Level, the harder it is to continue your journey to the top. Every Player receives a starting equipment and has a fixed amount of Steps for each turn, which can be increased and decreased, because You will face the dangers when climbing a mountain. But the Mountaineers' biggest enemy is the Yeti. He is ferocious, he is angry, he will throw everybody off, if he can get close enough to any of You. —description from the designer
Wings of Glory Tripods & Triplanes DEMO
Players: 2 - 99 Playtime: 45 min Age: 10+ Published: 2018
Publisher: Ares Games (1-302) Rating: 655
Designer(s): Andrea Angiolino, Marco Maggi, Francesco Nepitello
Categories: Aviation / Flight, Science Fiction, Wargame, World War I
Mechanisms: Action / Movement Programming, Player Elimination, Simulation, Simultaneous Action Selection
March, 18th 1918: Martian tripods are invading Earth, so World War One comes to a halt as airplane pilots from all nations cooperate to stop them. Wings of Glory: Tripods & Triplanes is a standalone game that adds tripods to the world-famous system Wings of Glory system.
Wooly Whammoth DEMO
Players: 2 - 4 Playtime: 20 - 30 min Age: 8+ Published: 2019
Publisher: Smirk & Dagger Games (2-408) Rating: 662
Designer(s): Rebecca Bleau, Nicholas Cravotta
Categories: Humor, Prehistoric
Mechanisms: Hand Management, Modular Board, Simultaneous Action Selection, Take That
To feed your prehistoric clan, your tribespeople must force Mammoths over the side of a cliff. Just be careful that you don't sink into a tarpit, get stomped by a Mammoth — or run right off the cliff yourself in the process. This "Guts-style" game has you trying to outthink your opponents and maneuver them into harm's way...until "WHAMM!", one tribe emerges victorious. Wooly Whammoth features identical eight-card hands, each card showing a number of spaces that must be moved — but it is the total number, adding all the cards played that hand, which determines just how far ALL the cave people will run. Some have modifiers to slow down or speed up your cave person alone - and quickly getting out of sync with the others is how you will survive and send them over the edge. Getting two spaces from the edge is how you will earn Mammoth Meat as the wooly beasts plunge to the valley below — and it take six Meat tokens to win. BUT to refill your hand, you must eat a Meat, in a lovely balancing act. Your two-piece modular board becomes elongated after every successful hunt, changing the conditions and lengths individual players have to go to score a Mammoth. Of course, the other way to win is to eliminate all four of your opponents' tribespeople by forcing them into tar pits, crushing them under CHARGING mammoths, or sending them flying over the cliff. It's a think, double-think, guts game of prehistoric survival! —description from the publisher

Total price: £ 15 (43 games with no price)