SPIEL '26 - Dennis

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Image Name & Info Priority & Preorder
-60°
Players: 1 - 4 Playtime: 120 - 180 min Age: 12+ Price: € 80 Published: 2026
Publisher: dlp games (3-C115) Language(s): German Rating: 4095
Designer(s): Alexander Pfister, Peter Prinz
Categories: Exploration
Mechanisms: Deck, Bag, and Pool Building – End Game Bonuses – Hand Management – Push Your Luck –
Solo / Solitaire Game – Worker Placement

At 11pm on the 23rd of September, 1971, all over a world very much like ours, people noticed a strange light in the sky.

Three hours later, it struck somewhere in Antarctica.

Several research teams just landed on the shores of Antarctica. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving landscape, reach the mysterious meteorite impact site and be the most successful research team to go down in the history books.

Combine scarce resources with your technological expertise to gear up for expeditions and launch groundbreaking scientific projects. When temperatures drop far below freezing, through the storm-swept landscape, balancing risk and bravery will decide between triumph and disaster.

—description from the publisher

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Carl von Linné
Players: 1 - 4 Playtime: 60 - 120 min Age: 12+ Price: € 75 Published: 2026
Publisher: Pink Troubadour (4-G515) Language(s): English Rating: 3004
Designer(s): Michal Peichl
Categories: Educational – Exploration – Nautical – Travel
Mechanisms: Action Points – Action Retrieval – Area Movement – End Game Bonuses –
Income – Movement Points – Track Movement – Variable Player Powers –
Worker Placement, Different Worker Types

Carl von Linné is a strategic board game set in the early 18th century, where players take on the roles of natural historians inspired by the work of Carl Linnaeus and his contemporaries. Through exploring distant regions, collecting and researching specimens, cultivating botanical gardens, corresponding with scientific institutions, and publishing influential books, players gradually build knowledge and reputation. By carefully managing actions through a unique lens system and balancing fieldwork with scholarly study, players compete to contribute most to the emerging system of taxonomy and leave a lasting mark on the history of natural science.

—description from the publisher

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Preordered
Carpet Racers
Players: 3 - 5 Playtime: 25 - 45 min Age: 10+ Price: € 30 Published: 2026
Publisher: Pink Troubadour (4-G515) Language(s): English Rating: 1802
Designer(s): Tomáš Holek
Categories: Bluffing – Deduction – Racing – Video Game Theme
Mechanisms: Movement Points – Moving Multiple Units – Race – Track Movement –
Variable Set-up

Carpet Racers is a chaotic racing game where players control cars without knowing which one is theirs. By playing movement cards, setting traps, and gathering clues, you must outmaneuver opponents while uncovering your own identity. It’s a fast-paced mix of bluffing, strategy, and clever deduction, where the real challenge isn’t just racing, but figuring out which car is yours before the finish line.

—description from the publisher

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Preordered
Die verlorenen Ruinen von Arnak: Überraschungslieferung EXPANSION
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 16 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 2029
Designer(s): Elwen, Mín
Categories: Expansion for Base-game – Adventure – Exploration
Mechanisms: Deck Construction – Deck, Bag, and Pool Building – Open Drafting – Solo / Solitaire Game –
Worker Placement

A package with no sender—what could be inside? It appears there are still treasures to be unearthed and secrets to be unveiled. Gear up with new items and head back into the jungle. The island of Arnak is expecting your return.

Lost Ruins of Arnak: Surprise Shipment is the final addition to the vast and mysterious world of Arnak. The expansion is packed with 50 new cards (30 artifacts, 20 items), two new sites, and an updated site. It comes in a beautifully illustrated box that will complement every player's Arnak collection.

—description from the publisher

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Preordered
Endeavor: Die Tiefsee – Am Meeresgrund EXPANSION
Players: 1 - 5 Playtime: 45 - 90 min Age: 14+ Price: € 35 Published: 2026
Publisher: Frosted Games (3-G300) Language(s): German Rating: 1306
Designer(s): Carl de Visser, Jarratt Gray
Categories: Expansion for Base-game – Environmental – Nautical
Mechanisms: Area Movement – Track Movement – Worker Placement

In Endeavor: Deep Sea, players explore the vast depths of the ocean, hiring dedicated workers and completing objectives in an effort to chart the environment and help protect it.

The Endeavor: Deep Sea – Uncharted Waters expansion pushes players to the edge with challenging new missions, undiscovered depths to explore, and new specialists looking to join your crew and make an impact on the world. Players also get to incorporate new mini-expansions tasking them with saving endangered aquatic wildlife, exploring deeper depths than ever possible, and restoring the fragile balance of the marine ecosystem.

This expansion includes four new scenarios with interesting phenomena such as "Tectonic Split", which divides the sea in two, and "The Fog", which blankets the surface in a mysterious mist. Each of the four scenarios introduces components not found in the base game.

Need
Preordered
Near: Echoes of Civilizations
Players: 2 - 4 Playtime: 60 - 120 min Age: 14+ Price: € 55 Published: 2026
Publisher: La Boîte de Jeu (6-K400) Language(s): English Rating: 1381
Designer(s): Matthieu Podevin
Categories: Ancient – Card Game – Civilization
Mechanisms: Campaign / Battle Card Driven – Events – Grid Movement – Hand Management –
Hexagon Grid – Multi-Use Cards – Set Collection

Near: L'écho des Civilisations ("Near - Echoes of Civilizations") invites you to write 3,000 years of history... Or rather, to rewrite it, drawing inspiration from real-world civilizations, discoveries, and landmark events. All of this in just 3 Ages of 4 turns!

What if the Mayans had built the Roman Amphitheater, or the Huns had created the Hanging Gardens?

The game’s mechanics are based on its cards. Play 2 per turn and gain the following effects:
  • Develop 5 Domains (Transport, Trade, Military, Religion, Production).
  • Make history with an event or a discovery (card effect).
  • Build your structures on the World board and maximize their effects.

In the end of each of the 3 Ages, points will be earned according to particular objectives (different from one game to another), and for the players that will mark History the most during this phase.
Then, different endgame scorings will happen, depending on the civilization you play, the wonder you built (asymetrical start), the cards you played, the strategy you chose to follow...

It’s up to you to make history, and to reshape Antiquity according to your own choices!

—description from the publisher

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Timespan
Players: 1 - 5 Playtime: 90 min Age: 12+ Price: € 65 Published: 2026
Publisher: Alion – by Dr Ø (3-F110) Language(s): English Rating: 3643
Designer(s): Kenneth Minde, Kristian Amundsen Østby
Categories: Civilization
Mechanisms: Tech Trees / Tech Tracks – Variable Player Powers – Worker Placement

Timespan is a streamlined, friendly and highly varied civilization game from the designers of Automania and Bad Company.

Combine one of six asymmetric civilizations with one of six unique technology boards, and customize your civilization further by recruiting among 175 historic persons, buildings, technologies and wonders.

Large parts of the game are played simultaneously, allowing you to lead your civilization from the stone age to the space age in about 90 minutes.

There is no warfare: Timespan focuses on the peaceful sides of civilization building, the exploration and on building an economic engine.

>>>

The game is played over 5 rounds. Each round consists of an exploration phase and an action phase.

In the exploration phase players take turns (in order of their positions on the harmony track) to draft cards and discovery tiles from the current age.

Then, players move their camels, possibly visiting the other players' wonders for various effects and rewards.

Then follows the action phase, which is played simultaneously by all players:

Each player has a civilization board with a timeline, where they can play up to 4 cards. As new cards are played, older cards are pushed out of the timeline, and goes into the player's heritage.

Players use their workers to activate cards in their timeline, as well as action boxes on their civilization boards and their own wonders.

All activations provide various rewards such as resources or advancements on the culture track (to gain wonders and new workers), on the science track (to unlock technologies on the player's technology board), or on the ship track, the flight track or even the space track (giving access to various rare luxury resources). Luxuries can be used to upgrade your cards' effects, and when luxuries are moved into your heritage, they continue to provide permanent passive income.

At the end of the second and fourth round, a new age begins, and new cards and discovery tiles are introduced to the players.

—description from the designer

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Tornado Splash
Players: 2 - 5 Playtime: 20 - 40 min Age: 6+ Price: € 30 Published: 2025
Publisher: MM-Spiele (6-B300) Language(s): German Rating: 560
Designer(s): Moyuki Adisawa (アヂサワモユキ)
Categories: Racing
Mechanisms: Hand Management – Race

Make a splash with Tornado Splash, the high-speed, high-stakes jet ski racing game!

Race your rivals to the finish line by playing route cards that balance speed and control. Will you zoom ahead on the straights or carve tight corners around the curves? Every turn counts.

Falling behind? Don't wipe out just yet! Each player has one powerful boost per race — play it at just the right moment to surge into the lead and leave the others in your wake.

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1953 Everest
Players: 1 - 4 Playtime: 45 - 60 min Age: 12+ Price: € 25 Published: 2026
Publisher: Looping Games (3-D511) Language(s): English, Spanish Rating: 1065
Designer(s): Xavier Violeau
Categories: Card Game – Exploration
Mechanisms: Hand Management – Pattern Building – Race – Resource to Move –
Turn Order: Pass Order – Variable Player Powers

1953: Everest transports players to one of the last great adventures of the twentieth century: the race to conquer the highest mountain on Earth.

After decades of failed attempts through Tibet and years of geopolitical upheaval, a narrow window opens through Nepal. Nations mobilize resources, recruit climbers and sherpa teams, and prepare expeditions to reach a place no human has stood before.

Each player leads a national expedition with a single objective: become the first to reach the summit of Everest.

Throughout the game, players build their ascent step by step, transforming a growing mountain of cards into both the route to the summit and the infrastructure needed to sustain it. Resources must be transported upward, camps established, equipment secured, and key moments chosen carefully before weather conditions deteriorate and the monsoon forces everyone back down.

Across a limited number of weeks, expeditions compete and adapt to changing conditions while balancing long-term preparation against the urgency of the climb. Every decision shapes the mountain itself: where to establish support, when to advance, and which climber will attempt the final assault.

Efficient logistics, timing, and tactical use of cards are essential to overcoming the mountain and writing your expedition into history.

-description from publisher

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Arctica DEMO ONLY
Players: 1 - 4 Playtime: 60 - 90 min Age: 14+ Published: 2027
Publisher: This Way! (3-J300) Language(s): English, French, German Rating: 903
Designer(s): Rémi Mathieu, Sams
Categories: Animals – Card Game – Environmental
Mechanisms: Connections – Events – Multi-Use Cards – Simultaneous Action Selection –
Zone of Control

ARCTICA is a competitive, card-driven, engine-building Eurogame based on the development of Arctic ecosystems, especially fauna. The game features more than 160 animals, and you want to build a viable ecosystem.

In the end, the player with the highest biodiversity score wins.

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Ashes & Amber
Players: 1 - 4 Playtime: 40 - 160 min Age: 14+ Published: 2026
Publisher: David's Games (4-D125) Language(s): English Rating: 1179
Designer(s): David Falla de Acebo
Categories: Card Game – City Building – Civilization
Mechanisms: Events – Hand Management – Income – Multi-Use Cards –
Solo / Solitaire Game – Tags – Tech Trees / Tech Tracks – Turn Order: Claim Action –
Variable Player Powers – Variable Set-up – Victory Points as a Resource

The inevitable will come. Cities will fall.

Yet from their ashes, you may rise again.
Plan carefully. Endure wisely.
Preserve what truly matters.

Will your civilization be remembered as the one that left its mark?

· · · ◆ · · ·

Ashes & Amber is a competitive civilization tableau-building card game where cities are living stacks of cards: expand them, protect them, and rebuild them after devastating catastrophes.

- Build cities as stacks of cards and activate the top cards
- Protect your valuable cards or see them burn when the catastrophes strike
- Raise Wonders to show the world your accomplishments
- Achieve greatness by saving your Amber to the end but beware when the major event is triggered

· · · ◆ · · ·

The game unfolds across five eras, Prehistory, Antiquity, Middle Ages, Age of Discovery, and Modern Era, one era per round.
You build your civilization by creating cities. A city is a stack of cards, and only the top card can be activated. The more cities you have, the more cards you can activate and combine.
But the more cities you have, the greater the danger, because at the end of each era, a Catastrophe strikes.

If you do not protect your valuable cards properly, they will turn to ashes. You will need to acquire cards to protect them.
One card in particular is precious, your Amber card. You have it from the beginning, and it symbolizes the resilience of your people through time.

If you protect it and shape your civilization wisely, your Amber card can become a major source of victory points in the final era, when humanity reaches its defining moment. You see this goal from the start and plan your strategy around it.

Players will use five different decks, one per era, for a total of over 700 cards. Each player also selects a unique personal deck, a Tribe, with asymmetric mechanics, which they will develop throughout the game.

Player interaction is indirect, with players racing to claim cards from the shared display, from vital protection to powerful Ambition cards that shape the final score.

The game features 19 unique Tribes, each with its own distinctive play style. Some encourage greater player interaction, others sacrifice a strong start for a spectacular finish, and others bend the rules in unconventional ways.

· · · ◆ · · ·

Build. Burn. Rise Again.

· · · ◆ · · ·

—description from the designer

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ASHES: Blackout Protocol
Players: 1 - 4 Playtime: 60 - 120 min Age: 14+ Price: € 60 Published: 2026
Publisher: Perro Loko Games (3-U115) Language(s): English, Spanish Rating: 2391
Designer(s): Jorge J. Barroso, Jesús Fuentes, Eduardo Pavón
Categories: Civilization – Science Fiction – Territory Building
Mechanisms: End Game Bonuses – Income – Pick-up and Deliver – Point to Point Movement –
Tech Trees / Tech Tracks – Worker Placement

A.S.H.E.S.

(Artificial Shelter & Human Evacuation Sequence)

From the ashes, the Phoenix will rise.

After decades of political tension, the world fell victim to the Great Nuclear War of 1989. In a matter of days, cities were reduced to rubble and the skies burned with fire.

Amid the devastation, the remaining survivors united to secure humanity's future. Ancient evacuation systems were reactivated, and the first underground shelters were built. Thus, the A.S.H.E.S. Protocol — Artificial Shelter & Human Evacuation Sequence — was born: a vast network of underground colonies designed to preserve what remained of the human race.

Two years later, the last survivors work tirelessly to rescue civilians, rebuild civilization, and develop a project capable of restoring life to the surface: Project Phoenix.

In A.S.H.E.S.: Blackout Protocol, you will lead one of these colonies in its struggle for survival. Rescue civilians, expand your shelter network, construct new facilities, and contribute to the development of Project Phoenix—the initiative that may one day restore hope to humanity.

HOW TO PLAY

The game is played over three rounds. The player with the most Victory Points at the end of the game wins.

On your turn, choose one of the following actions:

1. Perform one protocol at Your Base

Take a survivor from your base and place them on an action space of your personal board to perform one of the game's main actions: Build Shelters, Install upgrades in the Project Phoenix, or Rescue Survivors.

You will also gain a production bonus: Fuel, Data, a Mission Card, or Colony Strength.

Build Shelters

Use your Colony Strength to construct new shelters capable of housing additional civilians. Gain immediate rewards and receive valuable income at the end of each round.

Install upgrades in the Project Phoenix

Craft materials and gather data to unlock upgrades for your colony while contributing to humanity's most ambitious undertaking.

Rescue Survivors

Bring survivors from the wasteland into your shelters to gain immediate benefits and recurring income. Once a shelter is filled, you may flip it to its completed side, sacrificing its income in exchange for a greater Victory Point reward each round.

2. Move Your Evacuation Vehicle

Spend Fuel to move your vehicle to a different location on the board. Your vehicle allows you to transport civilians to safety, perform additional actions, and collect materials needed to support Project Phoenix.

ADDITIONAL ACTIONS

In addition to your main action, you may:

Complete a Mission Card from your hand.
Craft materials for Project Phoenix.
Decontaminate survivors.
Seal completed shelters.
Search for new survivors.

END OF THE ROUND

At the end of each round, radiation spreads across the wasteland. Any civilians who remain unrescued on the board will suffer its effects, reducing your Happiness.

END OF THE GAME

The game ends after the third round. The player with the most Victory Points wins.

A.S.H.E.S. Protocol completed.
Active shelters: 12
Civilians evacuated: 1,742
Project Phoenix — Phase I initiated

"From the ashes, we endure."

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Caribe
Players: 1 - 4 Playtime: 50 - 100 min Age: 10+ Price: € 40 Published: 2026
Publisher: PYTHAGORAS (2-B355) Language(s): English, German, Portuguese, Spanish Rating: 1500
Designer(s): Orlando Sá
Categories: Animals – Environmental – Exploration
Mechanisms: Modular Board – Multi-Use Cards

The Lesser Antilles, a breathtaking archipelago in the Caribbean, remain a source of fascination for the scientific world of the nineteenth century. As the esteemed leader of an expedition, you have been entrusted with a mission of the utmost importance: to explore, document, and understand the diverse landscapes, wildlife, and geological wonders of these islands.

Lead teams of scientists and explorers into volcanic craters, through lush rainforests, and along sun-drenched beaches in search of rare species and hidden natural phenomena. Organise maritime expeditions to observe flamingos in tranquil lagoons, sea turtles nesting on remote shores, and dolphins dancing through the waves. With every discovery, you will develop new theories, push the boundaries of human knowledge, and compete to become the most celebrated naturalist of the age.

Will your name be forever etched into the history of science, or will another claim that legacy?

—description from the publisher

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Chronocritters
Players: 1 - 4 Playtime: 80 - 150 min Age: 12+ Price: € 60 Published: 2026
Publisher: Delicious Games (4-A210) Language(s): German Rating: 2443
Designer(s): Tristan Geeraert
Categories: Dice – Science Fiction
Mechanisms: Contracts – End Game Bonuses – Modular Board – Solo / Solitaire Game –
Variable Player Powers – Variable Set-up – Worker Placement

Earth, 2562. Following a cataclysmic event, time and space are ripping apart at the seams.

Players must help save the world by rediscovering ancient technologies, enlisting the help of robotic time-travelling, portal-building animals known as CHRONOCRITTERS. The availability of the different actions and resources will change and flow with the passing of time. Players will gain access to more locations via time portals, but they only remain stable for a short time and will begin to decay, requiring players to constantly maintain them or build anew.

The player who can best master the chronocritters, and persuade the AI about their abilities, will restore reality, and win the game.

—description from the publisher

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Crispy Critters
Players: 2 - 4 Playtime: 15 - 25 min Age: 7+ Price: € 20 Published: 2026
Publisher: Dranda Games (3-H400) Language(s): English Rating: 589
Designer(s): Matt Ding
Categories: Animals – Card Game – Fantasy
Mechanisms: Hidden Victory Points – Move Through Deck – Push Your Luck – Take That

Once, happy critters thrived in peace until one day a fire dragon claimed their treasures and homes. Now, hope rises! Assemble your band of fearless critters, sneak into the dragon’s fiery domain, and snatch back the riches of your ancestors!

In Crispy Critter, players send their critters deep into the dragon’s cave, stacking any duplicate cards to grab the most treasure. The more critters in your stack, the bigger the haul. But beware! The longer you stay in the cave the greater the risk of waking a hungry dragon, eager to turn your brave adventurers into a crispy snack!

Play your cards wisely, activate powerful abilities, and balance risk and reward in this high stakes, push your luck adventure. If you escape with the most treasure before the deck runs out, you will be crowned the winner.

Will you outsmart the dragons and claim victory, or will your luck run out in a blaze of fire?

—description from the publisher

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Medico
Players: 2 - 4 Playtime: 60 - 90 min Age: 12+ Price: € 59 Published: 2026
Publisher: Hall Games (3-K120) Language(s): German Rating: 1713
Designer(s): Stefan Feld
Categories: Medieval
Mechanisms: Pick-up and Deliver – Simultaneous Action Selection

In medieval Europe, trained physicians were a rarity. Traveling barbers did their best to care for the health of the people, and more than one of them may have dreamed of one day attaining the knowledge and reputation of a learned Medicus.

In this game, you take on the role of such barbers, striving over the course of your journeys to acquire the knowledge needed to be worthy of the title of Medicus.
To do so, you travel from city to city and perform a wide variety of tasks:
  • Along the way, you gather rare remedies that you can sell at the markets.
  • You deliver letters on behalf of the Church, earning the goodwill of the clergy.
  • In monastic libraries, you search for healing recipes.
  • In the great cities, you can acquire medical instruments, send your apprentices to train at the bathhouse, or heal the city lord and gain his favor. You may even meet the famous Medicus himself and receive his instruction.

In the end, it will become clear which of you truly has what it takes to become a Medicus!

GAMEPLAY

In Medico, each round you simultaneously and secretly choose 1 of 7 locations to travel to.
On your turn, you reveal the chosen destination in order to perform a main action there at the end of your turn.
Along the way, you can perform secondary actions at waypoints you pass—if you’ve planned your route well in advance. Since you only have 8 or 9 rounds available, depending on the number of players, every turn is important.
In the final scoring, you tally up and compare the points you’ve earned in various categories, such as recipe books, instruments, apprentices, and more.

—description from the publisher

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Natera: New Beginning
Players: 1 - 4 Playtime: 60 - 120 min Age: 14+ Price: € 55 Published: 2025
Publisher: Skellig Games (3-C300) Language(s): German Rating: 578
Designer(s): Eric Fugere, Hugo Tremblay-Ledoux
Categories: Animals – Economic – Exploration – Science Fiction – Territory Building
Mechanisms: Area Majority / Influence – Closed Drafting – End Game Bonuses – Income –
Open Drafting – Set Collection – Solo / Solitaire Game – Tags –
Tech Trees / Tech Tracks – Variable Player Powers – Variable Set-up – Worker Placement, Different Worker Types

In Natera: New Beginning, you play as a sentient and intelligent animal tribe, exploring and controlling areas abandoned in a bright, post-humanity world.

With the help of your unique tribe leader and your explorers, you will explore, build authority, and take control of four distinct areas. Doing so will unlock new, more powerful tiles and allow you to establish settlements to further cement your presence. Improvements with human science will unlock powerful bonuses on a tech tree. Collecting the most venture points after four seasons will prove you are the animal tribe that adapted the best to the new Natural Era.

The game includes 150+ basic and advanced exploration cards featuring discoveries, improvements, science, and forty unique specialist cards, allowing each animal tribe to navigate and explore different strategies every single game.

—description from the designer

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Northgreen
Players: 1 - 4 Playtime: 60 - 120 min Age: 12+ Price: € 69 Published: 2026
Publisher: The Game Builders (4-J500) Language(s): German Rating: 1596
Designer(s): Thorsten Hanson, Andreas Odendahl
Categories: Animals – Environmental – Farming
Mechanisms: Action Drafting – Once-Per-Game Abilities – Tile Placement – Track Movement –
Worker Placement

In Northgreen, you lead an exciting research project:
Make sure forests can grow again in Iceland!

To do this, you must effectively manage your own settlement next to the emerging forest: Plant cabbage and tomatoes, and raise sheep and Icelandic ponies. Invest in research and launch promising projects. Find the best way to balance agriculture with forest growth.

Northgreen is played over 9 rounds. In each round, you move your worker to a different main action. It’s important to always choose the right combination of main and secondary actions. In rounds with a harvest phase, your animals reproduce and you advance along your research track. In other rounds, you perform special actions during the delivery phase and determine a new turn order.

After 9 rounds and about 90-120 minutes of building your landscape and exploring the forest, the player with the most victory points wins!

Northgreen is an expert-level game where many paths lead to victory, and the best strategy must be discovered anew in every game.

—description from the publisher

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Tea & Rum
Players: 2 - 4 Playtime: 60 - 120 min Age: 14+ Published: 2026
Publisher: Captain Games SRL (3-Q600) Language(s): English, French, German Rating: 895
Designer(s): Fabien Gridel
Categories: Pirates
Mechanisms: Market – Variable Set-up – Worker Placement

In Tea & Rum, strive for victory by serving the Crown or by becoming the greatest King of Pirates!

Within 5 rounds, upgrade your resources and carefully place and un-place your workers to fulfill your ambitions.

Will you prove your allegiance to the Crown, or will you join the rebellion and rule the seas? Be careful to keep your intentions hidden: angering the Crown or the people could compromize your chances.

At the end of the game, only two players will win the game… and two will be defeated.

—description from the publisher

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The Great Harbor
Players: 1 - 4 Playtime: 45 - 120 min Age: 13+ Price: € 49 Published: 2026
Publisher: Archona Games (3-U215) Language(s): English Rating: 830
Designer(s): Matteo De Nardis
Categories: Ancient – Pirates
Mechanisms: Action Drafting – Dice Rolling – Modular Board – Multi-Use Cards –
Variable Player Powers – Worker Placement with Dice Workers

Build your Roman colony in the Mediterranean, trade and engage with the Great Harbor of Carthage, construct mighty trading ships to trade with the cities along the Mediterranean, and fight the Cilician pirates in this dice drafting, worker placement game for 2-4 players!

In The Great Harbor, you play as a powerful Roman governor of a Mediterranean colony. The game is played over multiple rounds where players will draft dice from a common dice pool, and will use those dice as workers to place them on the tiles of the Great Harbor to play the corresponding actions. In order to place a die on a certain slot, the die must match the color of the slot of the tile. The die power (ranging from 1 to 6) will determine the strength of your action on that tile. Once someone places a die on a slot, that slot is taken, and no other dice may be placed there until the end of the round.

The actions that can be played include: gaining resources that are important for shipbuilding, scheduling workers to work on building the ships, increasing your colony capacity to dock ships and population, sending your ships to trade along the Mediterranean and be on the lookout for pirates, hire special workers and diplomats and more.

The game ends after six rounds after which victory points from the constructed ships, buildings, senate influence, and objectives are then calculated, and the player with the most points is the winner of the game and proclaimed the most powerful governor of the Mediterranean!

—description from the publisher

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Timeless Journeys: The Italian Grand Tour
Players: 1 - 5 Playtime: 60 - 120 min Age: 14+ Published: 2026
Publisher: Lirius Games (3-F600) Language(s): English Rating: 871
Designer(s): Nestore Mangone, Andrea Robbiani
Categories: Age of Reason – Card Game – Exploration – Napoleonic – Travel
Mechanisms: Deck, Bag, and Pool Building – End Game Bonuses – Hand Management – Open Drafting –
Point to Point Movement – Set Collection

In Timeless Journeys: The Italian Grand Tour you step into the shoes of Europe’s first true tourists. In the 18th and 19th centuries, curious minds crossed Italy in search of art, history, and inspiration, a rite of passage that shaped their legacy. From Turin to Palermo you will explore cities, debate in cafés, and fill your Travel Journals with discoveries that turn fleeting impressions into lasting achievements.

At its heart, the game blends deck building, card chaining, set collection, and route planning. Travel, Friendship, and Inspiration cards let you journey across Italy, meet locals, gather ideas, and commit them to your Journals. Playing cards of the same type reactivates earlier actions in powerful chains, while the shared market of Advanced Action cards expands your strategy.

In this game you will follow that same route. Travel cards move you from Venice to Florence, Rome, Naples, and beyond. Each journal entry in your Travel journal turns fleeting impressions into lasting Victory Points.

The game is played in 5 rounds. After the Famous Travelers phase and the Market phase of the 5th round are completed, the game ends and the player with the most Victory points wins.

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Tinctura
Players: 2 - 4 Playtime: 90 - 120 min Age: 10+ Price: € 55 Published: 2026
Publisher: Skellig Games (3-C300) Language(s): German Rating: 1195
Designer(s): Franziska Stürzenhofecker, Jürgen Then
Categories: Medical – Renaissance
Mechanisms: Contracts – Simultaneous Action Selection – Turn Order: Stat-Based – Worker Placement

In the gamers' game Tinctura, welcome patients to your pharmacy and cure them of their ailments by making ointments, tinctures, and tablets for them. To do this, you must collect ingredients, train apprentices, and develop your skills so that you can meet even the most difficult challenges.

Plan your day secretly in hour shifts to work in your pharmacy, in the town or in the woods. Collect resources in the forest and create the medicine your patients need. For every medicine you need certain skills. These can be improved by studying in the town or do some research on your own. Buy some equipment to get advantages through bonus tracks. And hire apprentices to help them with creating medicines. Get the most victory points to win the game.

—description from the publisher

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Wasserkraft: Das Sammelbecken EXPANSION
Players: 2 - 5 Playtime: 90 - 150 min Age: 14+ Price: € 60 Published: 2026
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 314
Designer(s): Tommaso Battista, Simone Luciani
Categories: Expansion for Base-game

Over the years, Cranio Creations have published multiple smaller expansions and promo materials for Barrage that have not been available in German so far.
This box contains all of them, namely the China Challenge, the Far Companies, the Duel Map/Mode, the Geological Factor and 7 new executive officers.
Also included are 16 single units of each machinery.

—description from the publisher

Im Laufe der Jahre sind beim Originalverlag von Wasserkraft (Cranio Creations) einige Mini-Erweiterungen und Promo-Materialien erschienen, die bisher nicht auf Deutsch erhältlich waren. Doch nun können wir sie euch in Form des Sammelbeckens in einer gemeinsamen Schachtel anbieten. Im Sammelbecken enthalten sind die China-Herausforderung (mit neuem Spielplan, neuem Unternehmen und 36 Zusatzplättchen), die zwei Übersee-Unternehmen Japan und Brasilien, ein Duell-Modus sowie ein Spielplan speziell für das Spiel zu zweit, der Geofaktor, der neue Vorgaben und Effekte für Bauteile mit sich bringt, sowie 7 neue Chefingenieure (inkl. 8 neuer Mischbagger) und noch einmal je 16 einzelne Betonmischer und 16 einzelne Bagger.

—description from the publisher (German)

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Bear Necessities
Players: 2 - 4 Playtime: 30 - 45 min Age: 10+ Price: € 25 Published: 2026
Publisher: Mojito Studios (3-N120) Language(s): English Rating: 916
Designer(s): Johan Benvenuto, Gricha German
Categories: Animals – Card Game – City Building
Mechanisms: Closed Drafting – Hand Management – Simultaneous Action Selection

Bear Necessities is a competitive tableau‑building game featuring simultaneous drafting with a reserve, in‑game scoring, and honeypots!

During each round, players draft two cards from their starting hand: one to add to their tableau and one to save for the next round, then pass the remaining cards to the player on their left.

The card you add to your tableau must be placed orthogonally adjacent to an already placed card, and it activates immediately, granting you victory points. It also triggers all of its adjacent neighbors, creating powerful combos and cascading effects.

The cards you receive from the other player are combined with the one you saved from the previous round, and you draft again until your hand is empty.

At that point, you replenish your hand and repeat the process until everyone has completed a 4‑column by 3‑row grid: after 12 rounds, the game ends and the player with the most points is the winner!

—description from the publisher

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Black Flag!
Players: 4 - 8 Playtime: 30 min Age: 10+ Price: € 24 Published: 2026
Publisher: DV Games (3-P500) Language(s): English Rating: 575
Designer(s): Emiliano Sciarra
Categories: Adventure – Bluffing – Card Game – Deduction – Fighting – Game System – Pirates
Mechanisms: Hand Management – Hidden Roles – Hot Potato – Kill Steal –
Sudden Death Ending – Take That – Team-Based Game – Variable Player Powers

In the Caribbean, waves crash under cannon fire: Great Brittonia and the Kingdom of Ibberia battle for dominance of the seas. In disguise, pirates and privateers prepare to strike and seize victory.
Hoist the sails and load the cannons: Rule the seas or go down with honor!

Each player secretly takes on a hidden role with their own objective – attack your enemies, defend yourself, and use your special abilities to outwit your foes.

Pirates, treasure, and surprises keep the game constantly shifting, so bluff, form temporary alliances, and figure out who you can trust.

Eliminate your rivals and seize the treasure to win!

—description from the publisher

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Clueless Club
Players: 3 - 6 Playtime: 30 min Age: 14+ Published: 2026
Publisher: Mandoo Games (6-B201) Language(s): English, Korean Rating: 464
Designer(s): Reader on Jupiter
Categories: Bluffing – Deduction – Murder / Mystery – Party Game
Mechanisms: Storytelling – Traitor Game – Voting

In this social deduction game, players act as elite crime analysts solving a murder, unaware that one among them is the actual culprit with a warped memory. Most players hold matching Location Cards showing the true crime scene, while the culprit holds a different number. Non-culprit analysts must cooperate and share clues to identify the odd one out. Meanwhile, the culprit must hide by mimicking others' opinions and try to deduce the real crime scene. The game relies on a tense psychological balance of sharing enough information to find the killer without exposing oneself.

  1. Setup: Players secretly receive one Location Card, where the majority number represents the true crime scene and the unique number designates the hidden culprit.
  2. Gameplay Structure: The game proceeds through three consecutive rounds, each consisting of an Opinion Phase followed by a Suspicion Phase.
  3. Opinion Phase: An Opinion Card with a 1–4 scale question is revealed, and all players simultaneously choose and debate a number based on their crime deductions.
  4. Suspicion Phase: Players vote clockwise using Suspicion Tokens to mark the most doubtful player, who then gets a brief chance to defend themselves.
  5. Confrontation Phase: After three rounds, players draw Confrontation Cards to target suspects with direct questions, which the suspects must answer (lying is allowed).
  6. Final Vote: Players simultaneously vote for the culprit; if correctly accused, the culprit can still win by guessing the true crime scene number and its matching Weapon Tile.

—description from the publisher

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Covenant
Players: 1 - 4 Playtime: 100 min Age: 14+ Price: € 65 Published: 2025
Publisher: Strohmann Games (3-T600) Language(s): German Rating: 450
Designer(s): Germán P. Millán
Categories: Adventure – Fantasy
Mechanisms: Action Points – Set Collection – Solo / Solitaire Game – Worker Placement –
Zone of Control

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

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Diables
Players: 1 - 4 Playtime: 45 - 120 min Age: 14+ Price: € 75 Published: 2026
Publisher: Salt & Pepper Games (3-A400) Language(s): Catalan, English, Spanish Rating: 1601
Designer(s): Dani Garcia
Categories: Music – Mythology
Mechanisms: Income – Multi-Use Cards – Track Movement – Worker Placement, Different Worker Types

Diables is a mid-heavy eurogame designed by Dani Garcia for 1–4 players in which you lead a colla in the spectacular Mediterranean tradition of the Ball de Diables.

Manage your troupe of performers, coordinate different types of fireworks, and adapt to evolving events to stage the most breathtaking street performances. Carefully plan your actions to captivate the crowd, build momentum across the parade, and earn the highest prestige.

A game of Diables is played over 3 rounds, each divided into 4 phases:

Performances: Players take turns sending their performers into the streets to carry out actions and engage the crowd. This is the core of the game, where key decisions are made.

Passage of Time: The time marker advances, intermediate scoring is resolved, and carts are refilled with new fireworks.

Advance the Parade: Crowd cards move forward along the streets, and performers return to players’ boards, ready for the next round.

Attract the Crowd: New crowd cards are added to each street, bringing fresh opportunities and challenges.

Balance timing, resource management, and positioning to outshine rival colles and deliver the most unforgettable performances.

—description from the publisher

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Drillers
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 50 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 2445
Designer(s): Roman Bednář, Adam Španěl
Categories: Card Game – Exploration – Industry / Manufacturing – Science Fiction
Mechanisms: Area Movement – Deck, Bag, and Pool Building – Delayed Purchase – Hand Management –
Multi-Use Cards – Open Drafting – Resource to Move – Solo / Solitaire Game

In Drillers, players explore an abandoned mine using their mechs, trying to find and excavate anything useful or valuable left behind by a forgotten mining corporation. Each level of the mine brings new opportunities and new challenges—as fuel runs low and decisions become tighter. By collecting cards, players improve the drilling capabilities of their unique mech, unlock new actions, and push their operation further underground.

Mined minerals can be sold for profit also by use of drones, allowing players to refine their strategy and invest in better tools. Every decision affects everyone, often creating new opportunities for players.

Drillers is a game about planning ahead, tough decision-making, and knowing just how far you can afford to drill. Will you be the first to extend the horizons and uncover what the depths hide?

—description from the publisher

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Flame & Forge
Players: 1 - 4 Playtime: 45 - 60 min Age: 14+ Price: € 65 Published: 2026
Publisher: Brueh Games Inc. (2-C400) Language(s): English Rating: 739
Designer(s): Luís Brueh
Categories: Fantasy – Medieval
Mechanisms: Cooperative Game – Deck, Bag, and Pool Building – Push Your Luck – Scenario / Mission / Campaign Game –
Solo / Solitaire Game – Tech Trees / Tech Tracks – Variable Player Powers – Variable Set-up –
Worker Placement – Worker Placement, Different Worker Types

Flame & Forge is a new and completely standalone game from 1 to 4 players. It’s a Worker placement, deck-building, push-your-luck full of interesting choices and really fun meeples! This time we will be dwarfs marching into a city on flames to raid resources, forge powerful weapons and challenge monsters — and maybe convince them to join your side of the fight!

Will you save the city… or rule it? in Flame & Forge you choose your path before the game begins — cooperate or compete, the forge is ready for both. So you may join forces to take down the mighty red dragon before your city goes up in flames, or if your friends are feeling bold (and maybe a bit greedy), storm the castle to see who will slay the beast and rise as the next Dwarf King.

-

In your turn pick one of your dwarf meeples from your campfire and place them on the outskirt city tiles in the first spot to the left of the chosen tile and take ALL visible actions in this tile AND take damage to remove fire tokens, if another player places their dwarf in the same tile they may perform less actions than you. In your next turn, your options will be reduced: the next tile must be up by one line closer to the dragon's castle and adjacent to the tile your previously placed your dwarf. Once all of your dwarfs are out you retrieve them all and start from the bottom again.

Possible actions a tile can have (usually around 2-3 actions):
  • Get a Gem
  • Spend Gems to forge a weapon card
  • Spend Gems to advance in the knowledge track
  • Perform a ranged attack
  • Fight a monsters on the same tile
  • Grant a success hit on a attack
  • Retire a card from your deck
  • Heal 1 damage

In the knowledge track you can also upgrade your dwarf workers to special meeples that give you actions, and also give special abilities to be used when they all return to you after they are all out.

A big element of the game is the battling system that allow for you to hit cards (in a push your luck) where the damage you deal and the damage you take comes from your own deck. Weapons you forge and monsters you defeat also go to your deck along with cards that will allow for the most varied actions (as long as you survive the fight) so many times you need to decide to either flee and perform the actions or risk it all to try and defeat the monster.

There are some arcade - boss battler - elements and the dragon fights back putting fire to the city and if any tile has 3 fire it will be destroyed and players will lose the game if 7 city tiles are destroyed.

The game ends when the dragon is defeated by one of the players. If you are playing coop then you will all win together, if before the beginning of the game you decided for the competitive game then you will count points to decide the new king.

—description from the publisher

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Greenwood
Players: 1 - 4 Playtime: 40 - 160 min Age: 14+ Price: € 70 Published: 2026
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 2729
Designer(s): Christos Giannakoulas, Manolis Zachariadis
Categories: Fantasy
Mechanisms: Variable Player Powers

The beautiful peninsula of Greenwood is run by a circle of druids and advertised as a sanctuary for magical animals and ideal vacation spot. But that version of Greenwood is a lie.

In Greenwood, you play as Primal Spirits and lead your companions to save Greenwood.

On each turn, you face the difficult decision of whether to use the abilities of your own companions, to use the abilities of other players’ companions, or to send one of your companions into the forest to improve your wayfinding and rescue mystical creatures.

In the advanced game, each clan has a unique ability – a small additional rule that has a major impact on the game. What makes this special is that players can use the unique ability of any clan currently in play, not just their own.

The game is played over the course of 3 nights and whoever scored the most victory points wins.

—description from the publisher

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Greylune
Players: 2 - 4 Playtime: 45 - 90 min Age: 14+ Price: € 28 Published: 2026
Publisher: Sorry We Are French (6-K400) Language(s): English Rating: 2073
Designer(s): William Attia
Categories: Fantasy – Medieval
Mechanisms: Auction: Dutch Priority – Events – Worker Placement

Greylune is a strategic game combining worker placement and adventure, set in a rich and captivating medieval fantasy world. Skillfully manage your villagers by placing them between the cards that form the city of Greylune, then remove them at the right moment to gather resources, recruit companions, acquire items, and visit important locations.
But the adventure doesn’t stop there: embark on quests, experience unexpected encounters, and accomplish heroic feats that you can proudly recount in the lively taverns of the city!

With its unique mechanics, intense interactions, and constant dilemmas, Greylune delivers a highly tactical experience where every decision matters.

—description from the publisher

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Hire or Fire
Players: 3 - 6 Playtime: 30 min Age: 14+ Price: € 25 Published: 2026
Publisher: HUCH! (6-B300) Language(s): German Rating: 200
Designer(s): Andreas Hallerbach
Categories: Party Game

In Hire or Fire?, players take on the roles of headhunters who are looking to fill their own job openings while simultaneously applying for their own dream jobs. Over four rounds, each representing one week, everyone plays simultaneously.

Each week, every player chooses a job card from their hand as the position they are offering. At the same time, each player applies for another player's job by secretly assembling an application consisting of a previous job, a strength, a weakness, and a salary expectation. Job and skill cards used in an application are discarded after the round, and each salary expectation can be used only once during the game.

Once all applications have been submitted, they are shuffled and presented anonymously. Players then simultaneously choose the applicant they consider the best fit for the job they are offering. If you are selected for your designated dream job, you earn your chosen salary, while the player who hired you receives a bonus. Being selected for a different job earns you a smaller compensation, while receiving no job offer earns you nothing.

After four weeks, the game ends. Players add together the salaries, hiring bonuses, and compensation they have earned. The player who has earned the most money wins. Ties are broken first by the number of bonuses and then by the number of compensation payments received.

—description from the publisher

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Night at the Zoo
Players: 1 - 4 Playtime: 30 min Age: 10+ Price: € 35 Published: 2026
Publisher: Albi (4-D400) Language(s): English Rating: 2563
Designer(s): Tomáš Holek
Categories: Animals
Mechanisms: Pattern Movement – Programmed Movement – Solo / Solitaire Game – Tile Placement

“Just a little further, a bit higher, bro…” The cheetah gives the penguin a boost over the gate, while a confused wolf dashes past. “Look out, someone’s coming!” Everyone freezes. After a moment of silence, a sloth calls from a tree: “All clear, move out!” The animals have secretly snuck out of the zoo at night—and now they’re trying to find their way back. Help them return before the keepers notice!

The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure!

—description from the publisher

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Not Alone: Remastered Edition
Players: 2 - 7 Playtime: 30 - 75 min Age: 10+ Price: € 30 Published: 2026
Publisher: Geek Attitude Games (2-E610) Language(s): English, French Rating: 526
Designer(s): Ghislain Masson
Categories: Bluffing – Card Game – Deduction – Science Fiction
Mechanisms: Deck Construction – Hand Management – Hidden Movement – Race –
Simultaneous Action Selection

The 25th century. After discovering the coordinates of a planet erased from all official charts, you assemble an expedition aboard the ZAROFF and set course for Artemia.

The first surveys look promising: a Class M world, lush and breathable. But as you enter the atmosphere, a magnetic field tears through the ship's systems. Crash landing. Distress signal sent. Now you wait for rescue on an alien world that may not want you here.

Something is watching from the jungle. Something ancient. Something territorial.

You are not alone.

Not Alone is an asymmetric card game pitting one player against the rest of the table. The Hunted use Place cards and Survival cards to explore Artemia and hold out until rescue arrives, advancing the Rescue counter each round. The Creature hunts them, pushing the Assimilation counter forward with every successful catch. Whoever's counter reaches the Victory space first wins.

Each turn, the Hunted secretly choose a Place card from their hand and place it face down. They can talk freely, but each survivor must choose alone. Then the Creature places up to three Hunt tokens across the ten locations of Artemia. All cards are revealed: survivors on safe locations trigger powerful place abilities, while those caught lose Will counters or suffer Hunt card effects. Lose your last Will counter and the Assimilation counter surges forward. At the end of each round, the Rescue counter advances one space.

Managing your hand is key. Place cards accumulate in a visible discard pile, making your next move predictable. Spend Will counters to Resist and reclaim discarded cards, or Give Up to fully reset at a heavy collective cost to the whole team.

This Remastered Edition also includes Frozen Lands, an alternative version for 4 to 7 players. It introduces 55 new Place cards and 14 Contamination tokens. Giving up or losing your last Will counter now risks drawing a hidden Contamination token. When rescue finally arrives, every survivor must be clean. One infected player means defeat for the entire team.

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Oil Rock
Players: 2 - 4 Playtime: 90 min Age: 13+ Published: 2026
Publisher: Cranio Creations (3-T400) Language(s): English Rating: 1887
Designer(s): Marco Piola Caselli
Categories: Industry / Manufacturing
Mechanisms: Hexagon Grid – Rondel – Variable Player Powers – Variable Set-up –
Worker Placement

Take control of an expanding oil company; step into the shoes of a determined leader set on dominating the market, optimizing every phase of the refining chain, and building your reputation to enhance your abilities.

Carefully consider every action you take: position yourself strategically on the action wheel to activate the most effective moves at the right time. Expand your influence on the map, positioning yourself in key areas to gain exclusive advantages and new development opportunities.

Meanwhile, build new drilling rigs, develop increasingly efficient turbines, and enhance your refineries to increase production efficiency. Every action you take contributes to your company's growth, transforming your choices into concrete advantages turn after turn.

—description from the publisher

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Prestige
Players: 2 - 4 Playtime: 90 - 180 min Age: 12+ Price: € 70 Published: 2026
Publisher: Skellig Games (3-C300) Language(s): German Rating: 832
Designer(s): Stefan Kretschmann
Categories: Territory Building
Mechanisms: Worker Placement

Build beautiful palaces in this expert level Euro game. Place your overseers in different areas, but also pay attention to the order for the upcoming rounds. Acquire resources and decorate your buildings to create a masterpiece.

Prestige is a strategic game that offers many different possibilities. We are in the time of the Rococo. The nobility is vying for the most prestige and we take on the role of lords of the castle. In the course of the game, we want to expand and decorate our small castle. We have 5 instructors at our disposal to do this. We use the instructors to create building contracts and hire ambitious craftsmen who gain experience and improve their skills, which are important for the further expansion of our castle. The craftsmen will be used to carry out different building contracts with varying degrees of efficiency.

The game takes place over 3 years, each with the 4 seasons. The seasons can have an influence on construction and the procurement of resources. For this reason, it is very important to plan your individual actions carefully and to keep a close eye on your fellow players.

In each season, we have various actions available to us by deploying our instructors:
• Acquire resources from the resource plant
• Place a building order
• Buy, sell or exchange resources on the market and buy workers
• Expand the land
• Hire a new craftsman
• Become the starting player for the next round

The placement of the instructors also controls the player order in the next season. It can and will happen that a player has several consecutive turns. This allows for many strategies.

Only those who cleverly expand their castle, adapt to current events and keep a close eye on their fellow players will win this game.

—description from the publisher

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Spooky Bar
Players: 2 - 4 Playtime: 15 - 20 min Age: 8+ Published: 2026
Publisher: Edition Spielwiese (6-A300) Language(s): German Rating: 421
Designer(s): Benjamin Schwer
Categories: Bluffing – Card Game – Horror
Mechanisms: Events – Once-Per-Game Abilities – Turn Order: Role Order

Rumour has it, ghosts have been stirring up all kinds of mischief in this mysterious little town, and curious thrill-seekers are pouring in to catch a glimpse of the paranormal action. Sensing a golden opportunity, you decide to jump on the trend and open your very own spooky bar! Ghoulish drinks, eerie vibes, and ghostly encounters? Yes, please! Just don’t let things get too spooky... If the haunt level gets out of hand, your terrified guests might run out screaming – without paying their tab!

At each of your bars, 5 guests are hanging out, ready to enjoy some drinks and maybe take home a spooky souvenir—ghosts trapped in bottles! Each round, everyone picks and plays 2 action cards at the same time. What you can do with them depends not just on your own cards, but also on what the others play! The game is over when the last guest leaves one of the bars.
Whoever has the most money at the end wins!

—description from the publisher

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Stibitzt!
Players: 2 - 5 Playtime: 45 - 60 min Age: 10+ Price: € 40 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 391
Designer(s): Jonathan Gilmour-Long, David Gordon (I)
Categories: Bluffing – Deduction
Mechanisms: Modular Board – Set Collection

As the wealthy flaunt their valuables, with their infinite money and privilege, the less fortunate of us are left to scheme on how to skim a bit off the top. You are not wealthy. You call your esteemed profession: “Wealth Redistribution” or, in layperson’s terms - burglary, ah - but burglary is such a harsh word - pinching, merely, and you're darn good at it. Unfortunately, so are your “friends”.

Each turn, one player (burglar) becomes “The Mastermind”, planning their perfect, infallible Heist. In the meantime, the other burglars in town have been busy trying to guess where the break-in will be. If The Mastermind manages to go alone, they will take all valuables in that location for themselves, but if the other burglars guess correctly, and show up in the right place, they will be able to pinch some Valuables from The Mastermind’s Heist! The player who steals and sells the most Valuables, and hence “Redistributes” the most wealth is the winner.

—description from the publisher

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The Mix
Players: 1 - 4 Playtime: 60 - 90 min Age: 14+ Published: 2026
Publisher: HABA (8-A300) Language(s): Dutch, German, Spanish Rating: 1461
Designer(s): Guime
Categories: Card Game – Economic
Mechanisms: Deck, Bag, and Pool Building – Dice Rolling – Income – Market –
Resource to Move – Simultaneous Action Selection – Worker Placement

Are you ready to become a master mixologist? As a young recruit at the renowned Foxtrot Bar, your mission is to craft mouthwatering cocktails to delight your customers. Grab your shaker, hone your skills, and prove your mixology expertise! The Mix is THE ultimate cocktail-themed strategy board game!

Gain experience, enhance your bartending skills, explore new recipes, expand your bar to serve more customers, and establish yourself as the top mixologist at the Foxtrot Bar!

The Mix offers a blend of engine building, actions, resource management, and worker placement. Prepare to be immersed in the world of mixology!

One round consists of players placing all their Mixologists and resolving the actions. The game ends when 15 orders have been finished. The player with the most victory points wins.

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Thessaloniki
Players: 1 - 4 Playtime: 90 - 120 min Age: 14+ Price: € 50 Published: 2026
Publisher: Board&Dice (3-G200) Language(s): English Rating: 1480
Designer(s): Federico Pierlorenzi, Daniele Tascini
Categories: Ancient – Economic
Mechanisms: Action Points – Area Majority / Influence – Contracts – End Game Bonuses –
Follow – Rondel – Set Collection – Solo / Solitaire Game –
Track Movement – Variable Player Powers – Variable Set-up

Thessaloniki, 4th century: the sun ascended, illuminating the Forum and the harbor's masts, bathing a city vibrant with ambition in a golden glow. Its bustling markets teemed with merchants from every corner of the empire: Greeks, Romans, Syrians, and Illyrians, all engaged in trade, intrigue, and the pursuit of wealth. Amidst the clamor, rumors of imperial favor and trade monopolies permeate the agora. Ships, laden with grains, oil, grapes, and meat, creak under their bounty, destined for distant ports or the vast granaries of powerful patricians. You are one of these patricians, competing for riches and influence. Yet only the shrewdest will rise above the chaos. In a city where commerce and politics are inseparable, your eloquence and strategic acumen forge your legacy in the annals of history.

Thessaloniki is a game set during the vibrant merchant era of the Tetrarchy in the 4th century Roman Empire. Players take on the roles of ambitious traders fulfilling contracts, acquiring commodities, and trading with allied cities.

Compete to sell your wares at the best prices or secure shipments to high-scoring destinations. As the game unfolds, you can climb the Influence track to sway the popularity of destinations, reaping extra rewards for aligning your shipments accordingly. Resolving contracts that offer powerful bonuses is key to becoming the most influential merchant in Thessaloniki!

—description from the publisher

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Underhaven
Players: 2 - 4 Playtime: 90 - 120 min Age: 14+ Price: € 79 Published: 2026
Publisher: Gamia Games (2-A430) Language(s): English, German Rating: 432
Designer(s): Svavar Björgvinsson
Categories: Card Game – Civilization – Economic – Science Fiction – Territory Building
Mechanisms: Action / Event – Area Movement – End Game Bonuses – Hand Management –
Hidden Victory Points – Multi-Use Cards – Simultaneous Action Selection – Worker Placement, Different Worker Types

Underhaven takes place in the near future. Extreme weather has made life challenging: vast floods due to hurricanes, El Niño & rain storms, severe heat resulting in huge wildfires & droughts—catastrophic, continuous events on a biblical scale. Since humanity has not yet evolved the technology for intergalactic space travel, the only solution is to go Underground.

The players take the roles of one of 4 corporations tasked with building an underground society. This society will serve as a model for future underground dwellings, but only one corporation will prevail.

This trial period is overseen by a global entity called The Corp. Since currency has little value in this impending euphoria, they will evaluate the process based on the only metric they value: reputation.

Each corporation has its own specific speciality & abilities, assets that other corporations might need to hire to fulfil their own goals. The corporations explore the underground to find the most suitable terrains, where they will build their society. From this society they aim to build up their reputation with The Corp, fulfil their production & building needs, streamline production with interconnected tunnels, and complete tasks.

The core aim is to gain the highest reputation within this trial period in order to gain the sole-monopoly!

Game Type: Worker placement and engine-building game for 2-4 players, ages 14 & up.

Setting: Near-future Earth, deep beneath the surface.

The Premise:
In a bid to safeguard humanity from the harsh surface environment, specialized corporations, controlled by the players, are utilizing advanced technology to drill deep into the Earth's core.

Your task as a Corporate Leader is to establish and manage a thriving subterranean society.
Dig underground, find suitable terrain to build up your ideal society based on your strengths & unique abilities. Players must secure the favor of The Corp by diligently completing assigned tasks and delivering necessary goods and resources. The Corp's valuable perspective is crucial for the society's success.

Failure to meet The Corp's demands will result in irreparable damage to the player's reputation.

Core Gameplay & Objectives:
Corporate Specialization: Each corporation possesses unique expertise in certain environments, as well as unique abilities. Partial collaboration is essential; you may need to hire the specialized skills of rival teams to successfully build some buildings.

Resource Management: You must efficiently manage your resources to fund your workforce, keep them fed, and maintain high morale to build the most successful society.
Executing Orders: Each turn, The Corp issues a set of orders for you to select from, often accompanied by small bonuses. Success depends on your ability to strategically prioritize these tasks within your managing console.

The Corp Relationship: Occasionally, you'll need to "send gifts" to The Corp. Some call them bribes, but we prefer to view it as a demonstration of your exemplary leadership, designed to gain extra resources or boost your reputation.

Hidden Agenda & Victory: The Corp has given each team some secret, specific objectives to complete. In the end, only one corporation will emerge victorious, earning the exclusive rights to all future subterranean development. Will your leadership prevail?

-description from the designer

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Viking Route
Players: 1 - 4 Playtime: 60 - 120 min Age: 13+ Price: € 50 Published: 2026
Publisher: Ares Games (3-A115) Language(s): English Rating: 431
Designer(s): Guido Albini, Martino Chiacchiera, Luca Maragno
Categories: Adventure – Mythology
Mechanisms: Action Points – Cooperative Game – Dice Rolling – Die Icon Resolution –
Grid Movement – Hand Management – Scenario / Mission / Campaign Game – Variable Player Powers

In the co-operative game Viking Route, your heroes sail a magical Drakkar to the World's Edge and beyond. Influenced by magical ravens sent by Odin to steer your course, and by the winds of Fate, you will face powerful and monstrous creatures out of the Norse mythos to fulfill your quests and prepare you for the final challenge to defeat the greatest enemy of the Gods and prevent Ragnarok!

Viking Route uses a compass-and-magnets movement mechanism first introduced the game The Faceless. The main game piece — the Drakkar — is represented by a compass, and multiple magnets (representing ravens and wind) are manipulated by players to steer the course of their ship.

This mechanism is only one of the elements under control of the players, who also have to manage the resources of the Drakkar and their hand of cards to face opponents and achieve the goals of their quests. Multiple quests, using different board layouts, are included in the game; quests can be played either independently, or as a continuing campaign, ending in a final climactic confrontation to avoid Ragnarok.

—description from publisher

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Whacktown
Players: 2 - 4 Playtime: 30 - 45 min Age: 14+ Price: € 35 Published: 2026
Publisher: Funtails (3-M215) Language(s): German Rating: 1008
Designer(s): Daniel Piechnick
Categories: Fighting – Humor – Mafia
Mechanisms: Dice Rolling – Drawing – Grid Movement – Ladder Climbing –
Modular Board – Multi-Use Cards – Player Elimination – Take That

Welcome to WHACKTOWN - the city where chaos rules and only the toughest survive!

Hit the streets and build your gang. It’s all about influence, respect, and striking first. Some strikes boost your reputation; others bring you trouble. Sometimes they do both.

WHACKTOWN is fast, ruthless, and fiercely competitive. Every game is different, every turn matters, and the balance of power can shift in an instant.

The game is easy to pick up. Each round follows three simple steps:
1. Move: Move your gang and trigger the effects of the target location.
2. Hustle: Play any number of hustle cards; to play a hustle, you must discard other cards as a cost.
3. Chill: Draw cards and pass to the next player.

Locations are access-controlled: Some require money, information, reputation or health to enter. So your positioning and timing matter as much as your muscles.

Sudden reversals are common: if you slack off, someone might literally drop a bomb in your living room. As damage effects hit all rivals, make sure to build up enough armor to protect you.

You win by becoming the most feared gangster boss in WHACKTOWN: either eliminate every other player or be the first to hit 10 Reputation.

If you like quick, confrontational games with tactical depth, player interaction, and a heavy dose of gangster humor (and you don’t mind getting whacked a few times), WHACKTOWN is the perfect late-night brawl.

—description from the publisher

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Wild World
Players: 1 - 4 Playtime: 45 - 90 min Age: 14+ Price: € 50 Published: 2026
Publisher: Chilifox Games (3-F120) Language(s): English Rating: 1091
Designer(s): Eilif Svensson, Åsmund Svensson, Viljar Opdal Svensson
Mechanisms: Multi-Use Cards – Variable Player Powers – Worker Placement

Wild World is a dynamic 1–4 player strategy game that blends worker placement, multi-use cards, engine-building, and tactical monster combat into one seamless, combo-driven experience. Set across five elemental realms — Forest, Ocean, Fire, Frost, and Magic — players gather fantastical creatures, explore vivid regions, evolve their champions, and brew powerful potions as they race to score the most points over three rounds.

What makes Wild World stand out is the freedom and flexibility baked into every turn. You may perform a number of different free actions — placing cards to strengthen your engine, traveling through realms for rewards and prestige, or discarding for resources — allowing each turn to unfold as a meaningful puzzle. Every card has multiple uses, and clever sequencing often triggers reward chains that lead to explosive, satisfying combos.

At the heart of the game are the mighty monsters guarding the world. Defeating them will give you permanent abilities, immediate bonuses, scoring conditions, new workers, and prestige, but reaching them requires smart planning: evolving creatures, upgrading your potion-brewing, unlocking stronger foes, and assembling the perfect moment to strike.

With multiple strategic paths, escalating tension, and thrilling bursts of synergy, Wild World offers a richly re-playable adventure in which every decision matters — and every turn can become something special.

—description from the publisher

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Wildscape
Players: 1 - 4 Playtime: 30 - 120 min Age: 14+ Price: € 79 Published: 2026
Publisher: Karma Games (3-M517) Language(s): English Rating: 2072
Designer(s): Sebastian Bleasdale
Categories: Animals – Environmental
Mechanisms: Action Points – End Game Bonuses – Hand Management – Increase Value of Unchosen Resources –
Mancala – Neighbor Scope – Rondel – Solo / Solitaire Game –
Tile Placement – Variable Set-up

In Wildscape, you will restore barren lands in Africa with rich habitats -- woodlands, wetlands, savanna, deserts, and rivers -- to create areas for a diverse animal ecosystem to return and to thrive.

Each player must expand their land and fill it with specific habitat tiles based on the needs of both common (but variable) objective cards and personal goal cards acquired throughout the game. Your habitats' size and type will attract various herbivores that grant end-game points and will support predators and primates that give powerful bonuses. You will hire specialists for their on-going effects to accelerate your revitalization effort in unique ways. The backbone of all of this is an action selection system on the community roundel where each space contains a unique combination of possible actions. Driven by this choice, action tokens cascade around the roundel creating an ever-changing strength for these actions throughout the game.

The winner will be the one who develops the most valuable ecosystem of herbivores, predators, primates, birds, and indigenous fauna.

—description from the publisher

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World Order
Players: 2 - 4 Playtime: 120 - 180 min Age: 14+ Price: € 85 Published: 2026
Publisher: Giant Roc (2-E440) Language(s): German Rating: 433
Designer(s): Vangelis Bagiartakis, Varnavas Timotheou
Categories: Economic – Educational – Political
Mechanisms: Area Majority / Influence – Automatic Resource Growth – Campaign / Battle Card Driven – Deck, Bag, and Pool Building –
End Game Bonuses – Hand Management – Income – Multi-Use Cards –
Once-Per-Game Abilities – Resource to Move – Simulation – Solo / Solitaire Game –
Trading – Turn Order: Stat-Based – Variable Player Powers

The year is 2010, and the world is drastically changing. While the once-unrivaled influence of the United States is beginning to wane, other major powers are eagerly stepping onto the stage, ready to claim their piece of the geopolitical pie. In the East, Beijing is rising to become a global powerhouse. Simultaneously, Moscow is entangled in an intricate chess game with Washington, ready to counter its every move. And amidst these tumultuous waters, the European Union is trying to carve out its identity and role in the international stage.

The world is undergoing a drastic shift, while power is being redistributed on a global scale — but who will take the lead in this rapidly changing world order?

The board game World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s: the United States of America, the People's Republic of China, the Russian Federation, and the European Union. Utilize your diplomatic power, economic strength, and military might to expand your influence across the globe. Form regional alliances, entice other nations through clever economic dependencies, or become the military juggernaut no one dares to mess with.

World Order blends academic theories with thrilling gameplay, creating a never-before-seen experience of international relations! Join the fight and show the other powers that a new era is dawning!

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Total price: € 1,917 (8 games with no price)