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Drillers
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 50 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 1925
Designer(s): Roman Bednář, Adam Španěl
Categories: Card Game – Exploration – Industry / Manufacturing – Science Fiction
Mechanisms: Area Majority / Influence – Area Movement – Deck, Bag, and Pool Building – Delayed Purchase –
Hand Management – Multi-Use Cards – Open Drafting – Resource to Move –
Solo / Solitaire Game

In Drillers, players explore an abandoned mine using their mechs, trying to find and excavate anything useful or valuable left behind by a forgotten mining corporation. Each level of the mine brings new opportunities and new challenges—as fuel runs low and decisions become tighter. By collecting cards, players improve the drilling capabilities of their unique mech, unlock new actions, and push their operation further underground.

Mined minerals can be sold for profit also by use of drones, allowing players to refine their strategy and invest in better tools. Every decision affects everyone, often creating new opportunities for players.

Drillers is a game about planning ahead, tough decision-making, and knowing just how far you can afford to drill. Will you be the first to extend the horizons and uncover what the depths hide?

—description from the publisher

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Eternal Decks
Players: 1 - 4 Playtime: 30 - 40 min Age: 10+ Price: € 40 Published: 2025
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 1321
Designer(s): Hiroken
Categories: Card Game – Mythology – Puzzle
Mechanisms: Communication Limits – Cooperative Game – Deck, Bag, and Pool Building – Hand Management –
Once-Per-Game Abilities – Ordering – Variable Player Powers – Variable Set-up

Eternal Decks is a limited communication co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action:

  • Play a card (on the field, on the river, or by using an ability)
  • Generate a jewel
  • Give a card to a teammate

There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

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Flossenschlag: Haie & Riffe EXPANSION
Players: 1 - 5 Playtime: 45 - 60 min Age: 14+ Price: € 25 Published: 2026
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 411
Designer(s): Michael O'Connell (II)
Categories: Expansion for Base-game

Finspan: Sharks & Reefs adds to the variety of the core game with a focus on sharks and fish that live among coral reefs. This expansion introduces new coral reef habitats to your ocean mat and more incredible sharks—with fearsome new abilities!

Players can now nurture colorful coral reefs in each of their ocean's three dive sites. Healthy reefs enable you to play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game. Meanwhile, sharks scatter schools of young (to form even more schools elsewhere) and leave behind food scraps that any fish in your ocean can consume.

To play this expansion, you need the Finspan core game.

—description from the publisher

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Timespan
Players: 1 - 5 Playtime: 90 min Age: 12+ Price: € 65 Published: 2026
Publisher: Alion – by Dr Ø (3-F110) Language(s): English Rating: 2775
Designer(s): Kenneth Minde, Kristian Amundsen Østby
Categories: Civilization
Mechanisms: Tech Trees / Tech Tracks – Variable Player Powers – Worker Placement

Timespan is a streamlined, friendly and highly varied civilization game from the designers of Automania and Bad Company.

Combine one of six asymmetric civilizations with one of six unique technology boards, and customize your civilization further by recruiting among 175 historic persons, buildings, technologies and wonders.

Large parts of the game are played simultaneously, allowing you to lead your civilization from the stone age to the space age in about 90 minutes.

There is no warfare: Timespan focuses on the peaceful sides of civilization building, the exploration and on building an economic engine.

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The game is played over 5 rounds. Each round consists of an exploration phase and an action phase.

In the exploration phase players take turns (in order of their positions on the harmony track) to draft cards and discovery tiles from the current age.

Then, players move their camels, possibly visiting the other players' wonders for various effects and rewards.

Then follows the action phase, which is played simultaneously by all players:

Each player has a civilization board with a timeline, where they can play up to 4 cards. As new cards are played, older cards are pushed out of the timeline, and goes into the player's heritage.

Players use their workers to activate cards in their timeline, as well as action boxes on their civilization boards and their own wonders.

All activations provide various rewards such as resources or advancements on the culture track (to gain wonders and new workers), on the science track (to unlock technologies on the player's technology board), or on the ship track, the flight track or even the space track (giving access to various rare luxury resources). Luxuries can be used to upgrade your cards' effects, and when luxuries are moved into your heritage, they continue to provide permanent passive income.

At the end of the second and fourth round, a new age begins, and new cards and discovery tiles are introduced to the players.

—description from the designer

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-60°
Players: 1 - 4 Playtime: 120 - 180 min Age: 12+ Price: € 80 Published: 2026
Publisher: dlp games (3-C115) Language(s): German Rating: 3312
Designer(s): Alexander Pfister, Peter Prinz
Categories: Exploration
Mechanisms: Deck, Bag, and Pool Building – End Game Bonuses – Hand Management – Push Your Luck –
Solo / Solitaire Game – Worker Placement

At 11pm on the 23rd of September, 1971, all over a world very much like ours, people noticed a strange light in the sky.

Three hours later, it struck somewhere in Antarctica.

Several research teams just landed on the shores of Antarctica. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving landscape, reach the mysterious meteorite impact site and be the most successful research team to go down in the history books.

Combine scarce resources with your technological expertise to gear up for expeditions and launch groundbreaking scientific projects. When temperatures drop far below freezing, through the storm-swept landscape, balancing risk and bravery will decide between triumph and disaster.

—description from the publisher

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Behind: Lila
Players: 1 - 4 Playtime: 30 - 90 min Age: 10+ Price: € 22 Published: 2025
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 546
Designer(s): Cédric Millet
Categories: Deduction – Puzzle
Mechanisms: Cooperative Game – Deduction – Pattern Recognition

Analyze, assemble, admire — in this follow-up to Behind, you'll find three new scenes to solve, each with its own unique mechanisms and reflection. You want to observe the tiles laid out in front of you, then assemble them logically and turn them over to admire the result on the reverse! Six clue cards are available for each scene and should be turned over in numerical order. The scenes in the box are:

  • La Machine Infernale (illustred by Crocotame, 42 tiles)
  • Le Repas (illustred by Mélody Leblond, 86 tiles)
  • Le Cahier (illustred by Pierô & Isaak, 87 tiles)

Once you've reconstructed the picture, you can read all of the clues at your disposal, even if none of them were turned over while you were solving the picture. They'll help you validate your thinking and confirm your thoughts! Finally, flip each tile to reveal the final image...

—description from the publisher

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Die verlorenen Ruinen von Arnak: Überraschungslieferung EXPANSION
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 16 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 1827
Designer(s): Elwen, Mín
Categories: Expansion for Base-game – Adventure – Exploration
Mechanisms: Deck Construction – Deck, Bag, and Pool Building – Open Drafting – Solo / Solitaire Game –
Worker Placement

A package with no sender—what could be inside? It appears there are still treasures to be unearthed and secrets to be unveiled. Gear up with new items and head back into the jungle. The island of Arnak is expecting your return.

Lost Ruins of Arnak: Surprise Shipment is the final addition to the vast and mysterious world of Arnak. The expansion is packed with 50 new cards (30 artifacts, 20 items), two new sites, and an updated site. It comes in a beautifully illustrated box that will complement every player's Arnak collection.

—description from the publisher

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Entropy
Players: 1 - 4 Playtime: 90 - 150 min Age: 14+ Price: € 55 Published: 2026
Publisher: Frosted Games (3-G300) Language(s): German Rating: 1716
Designer(s): Tommaso Battista, Simone Luciani, Nestore Mangone
Categories: Economic – Science Fiction
Mechanisms: End Game Bonuses – Multi-Use Cards – Race – Rondel –
Set Collection – Solo / Solitaire Game – Variable Player Powers – Variable Set-up

For aeons, entropy was an inescapable force of nature. But then humanity evolved to understand it, harness it, and even bend it to their purpose. Your life has been devoted to learning how to shape the very workings of the universe to your will… or rather, to the will of your people. You are to become a scientist, a member of the most revered caste.

Now the time has come for the final exam. You must prove you can create new solar systems, coax stars into life, shape a range of biomes, and ultimately seed planets with life. It may only be a simulation, there are limits to what you can do here; this is science, not magic.

And you are not alone. Across the complex, fellow apprentices step into their own chambers, beginning the same trial. Only one will rise to join the caste. This is your moment of truth.

Entropy plays out over a variable number of rounds. Each turn, you must move your Scientist between 1 to 3 spaces clockwise around the Main board. You must end your movement on either an inner Action space on the Main board or an outer space of an Action tile, and resolve it. You will build Solar Systems with Stars, Planets, and Asteroids, then fill them with Life, by playing cards. You may also gain various special abilities by adding Biomes and upgrading your Console.

The end game is triggered when any 2 out of 6 Main Objectives are Completed. The player with the most Victory Points at the end of the game is the winner.

—description from the publisher

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Fadenfroh
Players: 1 - 4 Playtime: 30 min Age: 8+ Price: € 20 Published: 2026
Publisher: 1 More Time Games Language(s): German Rating: 751
Designer(s): Jordy Adan, Alexander Pfister
Categories: Abstract Strategy – Animals – Card Game
Mechanisms: End Game Bonuses – Layering – Open Drafting – Set Collection –
Solo / Solitaire Game – Tile Placement – Turn Order: Claim Action – Variable Set-up

In Fadenfroh, you place fabric cards in your display. You receive victory points for the colors and symbols on the fabric cards in your display. When and for what exactly you receive victory points depends on the scoring cards of the current round.

However, your opponents are competing with you for fabric cards and useful materials. So, every round you have to decide anew: How long can I take materials before someone snatches up the ideal fabric cards?

Whoever has the most victory points at the end of the game wins!

—description from the publisher

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Faraway: Beyond the Veil EXPANSION
Players: 2 - 6 Playtime: 15 - 30 min Age: 10+ Price: € 6 Published: 2026
Publisher: Catch Up Games (6-K400) Language(s): English Rating: 1985
Designer(s): Johannes Goupy, Corentin Lebrat
Categories: Expansion for Base-game – Card Game – Fantasy
Mechanisms: Contracts

Your travels through Alula have sharpened your senses. You are more attuned to the world of the Spirits—those who, immersed in their millennia-long slumber, watch over the world of the living. Aware of their presence, you strive to reestablish the connection so that you may live in harmony with them.

Beyond the Veil brings common objectives to Faraway, in the shape of 13 Spirit cards. The first player to complete an objective (or to expand on it, if they already met the requirements when the card was made available) slip the Spirit card underneath the last Region card they played, granting it new resources and scoring.

-description from publisher

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Mischwald: Smoky Mountains
Players: 2 - 5 Playtime: 60 min Age: 10+ Published: 2026
Publisher: Lookout Games Language(s): German Rating: 1272
Designer(s): Kosch
Categories: Animals – Card Game – Educational – Environmental
Mechanisms: End Game Bonuses – Hand Management – Layering – Multi-Use Cards –
Open Drafting – Set Collection

A new continent awaits in the Forest Shuffle universe: After exploring Central Europe in Forest Shuffle and the wilds of southern England in Forest Shuffle – Dartmoor, this new standalone game invites players on a journey to North America.

As the third standalone game in the Forest Shuffle series, Forest Shuffle - Smoky Mountains takes us to this popular North American National Park. Building on the familiar gameplay of the series, it introduces new species and clever twists in mechanics. This keeping the experience as fresh as the bubbling waters on the new terrain cards!

Here’s what Forest Shuffle – Smoky Mountains is all about:
  • New terrain types centered around water, playable on their own or tucked as universal waters under trees.
  • New synergies between flora and fauna, all revolving around the element of water
  • In addition to a variety of species around the water, the game is also home to various large animals, such as black bears or bobcats.

Once again, the player who collected the most points, wins.

Forest Shuffle - Smoky Mountains is part of the Lookout GreenLine, manufactured 100% eco-friendly.

—description from the publisher

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Queen Alice
Players: 1 - 4 Playtime: 30 - 120 min Age: 14+ Price: € 69 Published: 2026
Publisher: Combo Games (II) (3-U120) Language(s): English, French, German, Spanish Rating: 3253
Designer(s): Héctor Carrión Benavent, David Heras Pino
Categories: Novel-based
Mechanisms: Deck, Bag, and Pool Building – End Game Bonuses – Hand Management – Multi-Use Cards –
Track Movement

Queen Alice is a Mid-Heavy Eurogame all about building engines to improve your actions.

Alice has received a strange call for help. Some words written backwards have appeared on the mirror in her living room: “Alice, we need a new queen”. Surprised, but without hesitating for a moment, she touches the mirror and realises that her hand can pass through it. Following her hand, the rest of her body is pulled to the other side of the mirror…

In Queen Alice, you belong to the ‘Court on the Other Side of the Looking-Glass’ and your mission is to prepare Alice's coronation banquet. Whoever does the best job will become the new Queen's right-hand person and therefore win the game. To achieve this, you must convince the different chess pieces that inhabit this world to help you with the preparations.

You will have a key influence on Alice's coronation. Depending on the color of the pieces that help most with the banquet, Alice will be crowned the White Queen or the Red Queen, or maybe even both! Will you manage to pull the kingdom's strings in your favor and have Alice crowned with the color that best suits your interests? Will you become the most influential person in the new era of Queen Alice?

Queen Alice is a game inspired by Lewis Carroll's Through the Looking-Glass, and What Alice Found There, using some of its characters and part of its narrative centered on chess and its pieces. However, we have created our own story and it is not intended to be a representation of the one Lewis Carroll presents in his book.

In your turn you will activate the different actions using chess pieces and their well-known movements with a card-driven system. During the game, you will obtain passive and instant benefits and take enhanced cards to your hand, which you will use to improve the actions when activating them. This is what we call the “Chess-building” system.

But you will find the most thrilling part of the game in the “race” for the color crown: only part of Alice’s Wishes (objectives which will score you victory points) will be accomplished (and scored) during and at the end of the game, so you will have to choose your actions wisely and advance accordingly the Influence on Alice to become Red or White Queen, while keeping an eye on your opponents who may choose to influence the opposite color!

—description from the publisher

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The White Castle: Bōeki EXPANSION
Players: 1 - 4 Playtime: 80 - 100 min Age: 12+ Published: 2026
Publisher: Devir (3-D600) Language(s): Catalan, English, Italian, Portuguese, Spanish Rating: 1399
Designer(s): Isra C., Shei S.
Categories: Expansion for Base-game – Dice – Economic
Mechanisms: Variable Set-up

At the docks of Himeji, the arrival of Portuguese merchant ships brings more opportunities for exchange and new ambitions for the clans. Only those who dominate trade and diplomacy will be able to overcome their rivals and become master of the court!

Take The White Castle to the next level with Boeki, compatible with both the base game and the Matcha expansion. The Boeki expansion (base game needed to play) includes: 20 Privilege cards, 12 Daimyo Gift tiles, and 6 Passage of Time tiles.

Among the new features added in Boeki are the 20 Privilege cards, which players can obtain as they advance along the Passage of Time track. These cards grant special bonuses that alter certain requirements, such as dice rolls or the cost of certain actions.

Another new feature is the Daimyo Gift tiles, which are taken at the beginning of the game during the initial card selection. These gifts offer objectives that are scored at the end of the game if the corresponding space on the time track has been reached. Ready to return to Himeji Castle and make your clan the most influential?

—description from the publisher

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1. Kontakt
Players: 2 - 5 Playtime: 30 - 60 min Age: 14+ Price: € 37 Published: 2025
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 523
Designer(s): Michael Munoz
Categories: Deduction – Science Fiction
Mechanisms: Deduction – Grid Movement – Hidden Movement – Secret Unit Deployment –
Team-Based Game – Variable Player Powers

Based on an extraterrestrial signal

Rumors say a flaming spaceship was seen falling through the sky... Confirmed! I had to eject after a tiny little mistake during what should have been a stealth reconnaissance mission. Thankfully, I was able to activate my spaceship’s cloaking ability before it crashed...

The mothership was warned of my difficulties and is on its way to retrieve me. It won’t arrive for several days, and once it gets here it can’t linger—humans haven’t been deemed ready for contact with alien species yet. I’m going to have to hide until I’m brought home.
That won’t be easy, especially since my arrival was noticed: the Agency is hot on my trail!
The Agents know the place much better than I do, they’ve got cutting-edge detection arrays, and they’re not afraid to get wet—whereas I can’t swim...
I’ll have to cover my tracks to get out of here!

In 1st Contacts, one player is the Alien. They must escape and fulfill a special mission. They move around on a secret map, committed to avoiding easy detection, and they know how to cover their tracks.

All other players are Agents who must try to catch the Alien before it escapes! They use their abilities and deduce the Alien's whereabouts based on the answers they receive.
The Agents can use detection arrays and deduction tokens to track the information they're given.
Only by communicating and combining their actions can the Agents catch the Alien before it escapes.
The Alien wins by avoiding capture and fulfilling their special mission.

The Agents win only by capturing the Alien, which they do when one Agent finishes their turn on the same tile as the Alien.
1ers Contacts is made up of six Secret Files. Each Secret File plunges you into a new first contact with a different alien race. The Secret Files offer a variety of gameplay experiences, and are infinitely replayable.

—description from the designer

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12 Rivers
Players: 2 - 4 Playtime: 45 - 75 min Age: 10+ Price: € 50 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 542
Designer(s): Romain Caterdjian
Categories: Fantasy
Mechanisms: End Game Bonuses – Hand Management – Multi-Use Cards – Open Drafting –
Physical Removal – Set Collection – Worker Placement

You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all.

In each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the 12 Rivers.

Once all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake.

Along the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first.

To score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins.

—description from the publisher

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Akakor
Players: 2 - 5 Playtime: 30 - 45 min Age: 8+ Price: € 20 Published: 2026
Publisher: Granna (6-A412) Language(s): Czech, English, French, German, Italian, Polish, Slovak, Ukrainian Rating: 166
Designer(s): Przemek Wojtkowiak
Categories: Adventure – Animals – Children's Game – Exploration – Maze
Mechanisms: Action Retrieval – Advantage Token – Catch the Leader – Dice Rolling –
Movement Points – Point to Point Movement – Race – Set Collection
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Amarok
Players: 3 - 6 Playtime: 15 min Age: 8+ Price: € 12 Published: 2026
Publisher: HUCH! (6-B300) Language(s): German Rating: 203
Designer(s): Charlène Chaps
Categories: Animals – Bluffing – Card Game – Environmental
Mechanisms: Deduction – Hand Management

To understand Amarok, the wolf spirit, your logic alone won't suffice. Guardian of forests and symbols, he is a reflection of your instincts. You'll have to think like him and read the souls of your opponents!

In this competitive deduction game, you will have to win successive rounds by having the best two-card combination. But be careful, with each round you win, your knowledge of the cards will decrease to the benefit of your opponents.

—description from the publisher

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Avalon: The Riven Veil
Players: 2 - 4 Playtime: 90 - 120 min Age: 14+ Price: € 79 Published: 2026
Publisher: Shadowborne Games (3-S217) Language(s): English Rating: 1305
Designer(s): Jamie Jolly
Categories: Adventure – Bluffing – Exploration – Fantasy – Fighting – Medieval – Miniatures – Mythology – Religious
Mechanisms: Area Majority / Influence – Card Play Conflict Resolution – End Game Bonuses – Hand Management –
King of the Hill – Map Addition – Multi-Use Cards – Prisoner's Dilemma –
Simultaneous Action Selection – Turn Order: Stat-Based – Variable Player Powers

Arthur and Mordred fell at Camlann field, Arthur's body has been taken to Avalon, and unknown to the fey, Mordred followed...for the shattered son of King Arthur is not dead. By way of forbidden lore, his body endured the wounds of Excalibur and followed along the hidden ways to Avalon. Now the veil between the magical and the mundane has been pierced, and the wound calls like a beacon. The way is open, and all those with the sight now see it, so they come — some to defile the land, some to defend it.

In Avalon: The Riven Veil, an Arthurian-based area-control and exploration game, you lead mighty factions through the misty veil to discover what awaits on the mystical isle of Avalon. Explore the mists, discover legendary items of power, bond mythic beasts, hunt for the grail, and prepare for war.

The game ends when you reach the end of the final season (season 2 or 3 depending on your selected game length). Each player gains the Victory Points from the revealed settlement slots of their Faction Board then whoever has the most Victory Points at the end of that Season, wins the game.

—description from the publisher

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Batman: Gotham City Crimes
Players: 2 - 4 Playtime: 60 min Age: 12+ Price: € 49 Published: 2026
Publisher: KOSMOS (7-E400) Language(s): German Rating: 456
Designer(s): Michael Menzel
Categories: Adventure – Comic Book / Strip
Mechanisms: Cooperative Game

Players take the role of the superheroes batman, batgirl, batwoman and nightwing. Cooperatively, they search buildings in Gotham City, gather clues and track down supervillains. All the while, the story driving the game unfolds piece by piece. The open board allows the players to freely move throughout Gotham City. Communication between the players is key, for the heroes have to act simultaneously in different parts of the city to stop the threat. A quick-start guide is included which allows new players to dive right into the narrative.

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Beijing
Players: 2 - 5 Playtime: 75 - 120 min Age: 12+ Published: 2026
Publisher: Queen Games (3-K400) Language(s): English, French, German Rating: 542
Designer(s): Stefan Feld
Categories: City Building – Economic – Medieval
Mechanisms: Action Drafting – Events – Hand Management

Beijing is a strategy game in which players aim to maximize the prosperity and prestige of their province. They must call upon diverse courtiers like scholars, monks, warriors, and craftsmen to help them manage their province and withstand various unfortunate events. After twelve rounds, which represent the twelve months of a year, the player who best manages their province and endures these challenging times will earn the most honor and victory points.

The game consists of exactly 12 rounds, symbolizing the 12 months in a year. After the event and any decay, players move their scoring marker forward for each of their streets, each musician, and each spiral on their scrolls. The game ends after the scoring phase of the 12th round.

Additional Victory Points are awarded person tiles, Monks, and money. The player with the most victory points wins.

Beijing revitalizes In the Year of the Dragon, staying true to its core while introducing fresh improvements and increased variability. With refined mechanisms and new strategic options, Beijing enhances the tension and depth of the original.

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Bloom Kingdom
Players: 2 - 5 Playtime: 15 - 25 min Age: 8+ Published: 2026
Publisher: Deep Print Games (3-B300) Language(s): German Rating: 495
Designer(s): Christian Kudahl, Thomas Weber (III)
Categories: Card Game – Medieval
Mechanisms: Hand Management – Set Collection – Simultaneous Action Selection

Flourishing times in the kingdom! With every card played, the kingdom’s display grows in power – but only your last two cards in hand will score at the end of the round.
Will you build up a character’s strength, or go for their victory points? And are the conditions met for a particularly lucrative scoring?

Bloom Kingdom is a clever card game with stunning artwork. On each turn, players simultaneously choose character cards from their hands and play them into a common display. Your goal is to manipulate the display in your favor and make certain character types more valuable than others. However, to make a character type more valuable, this usually means you have to add cards of that type to the display. But you also want to keep such cards as your final two in your hand, in order to score them at the end of the round.
This way, the display and the scoring potential grows over 3 rounds and whoever has the most points at the end of the third round wins.

—description from the publisher

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Carcassonne Labyrinth
Players: 1 - 4 Playtime: 30 min Age: 8+ Price: € 35 Published: 2026
Publisher: Ravensburger AG (7-D311) Language(s): Dutch, English, French, German, Italian, Spanish Rating: 546
Designer(s): Max J. Kobbert, Klaus-Jürgen Wrede
Categories: Maze – Medieval – Puzzle – Territory Building
Mechanisms: Enclosure – Map Addition – Map Deformation – Modular Board –
Network and Route Building – Pattern Building – Slide / Push – Square Grid –
Tile Placement

Two popular classic games with a twist – Carcassonne Labyrinth combines the best of both worlds. For 40 years, Labyrinth has been thrilling families worldwide – and for 25 years, Carcassonne has been an international game night favorite. Now, both classics come together in a completely new game.

Players push tiles into the layout of the maze to shift the Labyrinth so they may find a path that leads to the treasure they seek. Any treasure tiles they collect and tiles pushed out of the Labyrinth can then be used to build the cities and roads of Carcassonne!

The player who moves the most cleverly and builds the most skillfully wins this creative reinterpretation of two timeless games.

—description from the publisher

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Chronocritters
Players: 1 - 4 Playtime: 80 - 150 min Age: 12+ Price: € 60 Published: 2026
Publisher: Delicious Games (4-A210) Language(s): German Rating: 1933
Designer(s): Tristan Geeraert
Categories: Dice – Science Fiction
Mechanisms: Contracts – End Game Bonuses – Modular Board – Solo / Solitaire Game –
Variable Player Powers – Variable Set-up – Worker Placement

Earth, 2562. Following a cataclysmic event, time and space are ripping apart at the seams.

Players must help save the world by rediscovering ancient technologies, enlisting the help of robotic time-travelling, portal-building animals known as CHRONOCRITTERS. The availability of the different actions and resources will change and flow with the passing of time. Players will gain access to more locations via time portals, but they only remain stable for a short time and will begin to decay, requiring players to constantly maintain them or build anew.

The player who can best master the chronocritters, and persuade the AI about their abilities, will restore reality, and win the game.

—description from the publisher

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Claim Erweiterung: Allianzen EXPANSION
Players: 2 Playtime: 25 min Age: 10+ Price: € 12 Published: 2023
Publisher: Game Factory (6-B110) Language(s): German Rating: 129
Designer(s): Scott Almes
Categories: Card Game – Expansion for Base-game – Fantasy
Mechanisms: Area Majority / Influence – Auction / Bidding – Auction: Once Around – Cooperative Game –
Trick-taking

Once upon a time, things were just fine. You were gathering mercenaries from ruthless factions across the realm to battle it out and claim the dead king’s throne. It was exactly what you wanted to be doing. However, your perfect life has become disrupted: an ancient threat from deep below has risen to claim the whole realm. Now, you must form an alliance with a former rival to defeat this otherworldly evil, so you can set things back to normal.

Work together to fight and defeat the enemy. The game is played over 2 phases. In the first phase you recruit followers and select alliance cards. Alliance cards differs from enemies who you will have to fight and hourglasses which will give you time to think. In the second phase you will collect factions and of course fulfill the requirements of the alliance cards. If players succeed in commanding certain factions and defeat the enemies, they will win together and you can get back to the fight against each other.

In Claim: Alliances players will follow the same flow as in a standard game. The game is played over 2 phases.
Instead of winning the most factions, you now have to work together to defeat the enemies and win the favor of a couple of factions.

—description from the publisher

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Codenames: Critical Role Adventures
Players: 2 - 4 Playtime: 25 min Age: 10+ Price: € 35 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 748
Designer(s): Vlaada Chvátil, Felix Podlesny
Categories: Adventure – Card Game – Deduction – Exploration – Fantasy
Mechanisms: Communication Limits – Cooperative Game – Deduction – Scenario / Mission / Campaign Game –
Variable Player Powers

Enter the world of Exandria, a land of infinite wonder and unexpected champions, and experience the Critical Role adventures through Codenames. Assemble a party of heroes from the first three Critical Role campaigns, embark on missions, and level up your characters to defeat the final boss.

Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It’s a fully cooperative version of the game where one GM (game master) leads their party through perilous missions, each with its own twist and take on the classic Codenames rules and featuring a new set of themed words. Play the game in three separate campaigns, choose from seven Critical Role characters, and, by levelling them up, unlock new abilities and equip items to use during missions.

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Covenant
Players: 1 - 4 Playtime: 100 min Age: 14+ Price: € 65 Published: 2025
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 343
Designer(s): Germán P. Millán
Categories: Adventure – Fantasy
Mechanisms: Action Points – Set Collection – Solo / Solitaire Game – Worker Placement –
Zone of Control

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.

—description from the publisher

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Crime Files Adventskalender: Fallakte – Sherlocks Zeitungsarchiv
Players: 1 - 4 Playtime: 360 - 480 min Age: 14+ Price: € 24 Published: 2026
Publisher: frechverlag (6-H200) Language(s): German Rating: 283
Designer(s): Lukas Setzke, Verena Wiechens
Categories: Deduction – Murder / Mystery – Novel-based
Mechanisms: Deduction

This mystery game advent calendar consists mostly of 24 newspapers from Sherlock Holmes' archives. Players look through the editions day by day and solve a case every day. All of the cases are connected in a way, and details from older editions may matter in later cases. On some days, additional materials can be found and used.

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Cubaneo
Players: 2 - 5 Playtime: 75 - 120 min Age: 12+ Price: € 40 Published: 2026
Publisher: Deep Print Games (3-B300) Language(s): German Rating: 716
Designer(s): Michael Rieneck, Stefan Stadler
Categories: Economic
Mechanisms: Auction / Bidding – Hand Management – Market – Variable Phase Order –
Voting

Cuba before the Revolution: In turbulent times, the island’s cities strive for independent wealth and influence. Who will trade their products and commodities profitably on the domestic market, or earn the most from merchant ships? Who will send influential delegates to parliament to influence legislation and build distilleries, hotels, and banks for the prosperity of the people?

In Cubaneo, you try to gain more victory points than the other players by shipping goods in the harbor, constructing buildings and using their abilities, and implementing certain acts that change the rules of game.

—description from the publisher

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Dancing Birds
Players: 2 - 4 Playtime: 20 - 30 min Age: 8+ Published: 2026
Publisher: Queen Games (3-K400) Language(s): English, French, German Rating: 152
Designer(s): Dirk Henn
Categories: Animals – Card Game – Game System – Puzzle
Mechanisms: Action Drafting – Area Majority / Influence – End Game Bonuses – Hand Management –
Highest-Lowest Scoring – Ladder Climbing – Matching – Melding and Splaying –
Open Drafting – Ordering – Random Production – Score-and-Reset Game –
Set Collection – Sudden Death Ending – Take That – Trading –
Variable Set-up

Spring has arrived, and the birds are ready to dance.

In Dancing Birds, players collect colorful bird cards and place them in front of them to create choreographies and dance groups.
On each turn, a player draws one card and may play cards from their hand. A choreography is made with at least three birds of the same color in number order or at least three birds of different colors that show the same number. Players can add cards to their own displays or to other players’ displays. They can also use cards from the face-up discard piles. Cockatoos are jokers and can replace other birds.

A round ends when one player has no cards left after discarding their last card. Players then score points for their choreographies and dance groups. The player who ends the round gets a bonus. The game is played over several rounds until one player reaches at least 30 points. The player with the highest score wins.

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Das Spiel der Vögel
Players: 2 - 4 Playtime: - Age: 10+ Price: € 29 Published: 2026
Publisher: KOSMOS (7-E400) Language(s): German Rating: 210
Designer(s): Robert Macfarlane, Michael Rieneck
Categories: Animals – Card Game – Environmental
Mechanisms: Dice Rolling – Set Collection – Variable Set-up

In this card game, players compete to become the most sucessful conservator of threatened birds. They do this by protecting birds from modern threats while building a strong avian portfolio that improves their chances of survival. Gameplay is inspired by the "Seven Wonders" of birdlife: Nest, Flight, Feather, Egg, Beak, Migration, and Song.

  • Points are awarded for birds that are protected, with additional bonuses for exceptional conservation.
  • At the end of the game, the player with the most points is the most successful conservationist.
  • The game ends after the specified number of rounds are completed.

In a 2-player game there are eight rounds (each player starts four times)
In a 3-player game there are nine rounds (each player starts three times)
In a 4-player game there are eight rounds (each player starts twice)

Throughout the game, players are aiming to create a personal display containing all seven Bird Wonders with three cards of the same Wonder in each column.

After the last round is played, all players add up their points, including additional points for Conservation Medals and Bonus Tiles. Any Threat Cards result in a reduction of three points per card. The player with the most points is the winner of the game.

—description from the publisher

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Das Voynich-Mysterium
Players: 1 - 4 Playtime: 90 - 120 min Age: 14+ Price: € 60 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 502
Designer(s): Dani Garcia
Categories: Medieval
Mechanisms: Contracts – Deck, Bag, and Pool Building – Pattern Building – Tile Placement

The Voynich manuscript, named after the bookseller who discovered it in 1912, is an enigma that has resisted human curiosity for over 600 years. Is it an otherworldly botanical treatise? A secret code of alchemists? Or perhaps an elaborate hoax by some medieval genius Every theory falters before the abyss of its unknown author, its incomprehensible purpose, and its unreadable language. But one thing is certain: whoever delves into its pages will never see the world the same way again. Now, the manuscript has fallen into your hands. Will you be able to decipher its secrets and piece together this mysterious puzzle? The ink is dry, but the story lives on... and you are about to write its next chapter.

In The Voynich Puzzle, you will collectively try to decipher the Voynich manuscript, using your copy of the book as the main tool to do it. As the collective understanding of the manuscript grows, you will be able to gradually decipher pages on your book, improving your chances to decode it. The player with the most overall knowledge at the end of the game, will be the winner.

On your turn, you will select a double page on your book, and perform the actions on the top side of those pages(cards). Each pair of pages will allow you to interact with one of the 5 main sections of the manuscript (botany, astrology, baths, writing and recipes). Once you gain enough knowledge on an area, you will share that knowledge, adding a piece of the puzzle that the manuscript represents. All players will have access to that knowledge, helping them decipher the manuscript, which is represented by the turning and flipping of the cards in your book. Deciphering the manuscript gives you access to better actions and endgame scorings, so it should be your main focus of the game.

The game ends when the marker of any player reaches the endgame icon on the 52nd space. End the round so all players have played the same number of turns, and then all players play one more turn, before performing endgame scoring.

—description from the publisher

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Die Crew: Jagd um die Welt
Players: 2 - 5 Playtime: 20 min Age: 10+ Price: € 14 Published: 2026
Publisher: KOSMOS (7-E400) Language(s): German Rating: 499
Designer(s): Thomas Sing
Categories: Card Game – Science Fiction
Mechanisms: Communication Limits – Cooperative Game – Hand Management – Scenario / Mission / Campaign Game –
Trick-taking

Travel around the world in a race against time on the hunt for Charlemagne's secret treasure. Follow clues that will lead you up Mount Everest, through the Amazon Rainforest, and beyond. It's up to you how your story will end. Will you make it in time, or will you be too late? The only way to find out is by playing.

The Crew: Journey to the Ends of the Earth is a co-operative trick-taking game in which players attempt to complete missions together. This game features a 25-stage journey.

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Die vier Pforten
Players: 1 - 5 Playtime: 30 min Age: 10+ Price: € 20 Published: 2025
Publisher: Game Factory (6-B110) Language(s): German Rating: 243
Designer(s): Matt Leacock, Ben Pinchback, Matt Riddle
Categories: Fantasy
Mechanisms: Cooperative Game – Multi-Use Cards – Variable Player Powers

The Shadow Veil wants to cover the land with darkness, so your challenge in The Four Doors is to collect the relic from behind each door, then gather everyone at the beacon in order to light it.

On a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, illuminating a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action.

Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not.

To end a player's turn, they draw two cards, then place "shadows" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose.

Each time players need to shuffle the deck, the shadow level increases — and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.

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Digit Code
Players: 2 - 5 Playtime: 20 - 25 min Age: 8+ Price: € 15 Published: 2025
Publisher: Nice Game Publishing (6-D320) Language(s): German Rating: 267
Designer(s): Shota Hasuike
Categories: Deduction – Number – Party Game
Mechanisms: Deduction

For some unknown reason, we now find ourselves in a situation where we must quickly interpret a six-digit digital code. We will analyze this code by gathering various uncertain pieces of information. Its meaning will become clear in our hands, just as it always has.

In Digit Code, each player in a two-player game creates a secret six-digit code, with three numbers above three numbers, with a digit 0-9 appearing at most twice and not adjacent to one another. The letters A-Y are used to indicate number segments in a column or in a row, or within a particular digit. Players take turns asking each other questions of the following four types:

  • How many spaces in row ? or column ? are filled?
  • Is the number ? even or odd?
  • Looking at the adjacent numbers ? and ??, which one is larger?
  • Is the segment at row ? and column ?? filled?

Each player must ask all four question types before they can repeat a question type. On a turn, a player can give a six-digit number instead of a question. If they have guessed all six numbers correctly, they win; if not, the opponent says "Wrong", and the game continues. If a player guesses incorrectly twice, they lose.

With three or more players, one player creates a six-digit number that the other players race to deduce first, with the players asking questions in turn. Once again, if a player guesses incorrectly twice, they are out of the game.

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Duell der Drachen
Players: 2 Playtime: 15 min Age: 8+ Published: 2026
Publisher: Lookout Games Language(s): German Rating: 257
Designer(s): Jay Bendixen
Categories: Bluffing – Card Game – Fantasy
Mechanisms: Card Play Conflict Resolution – Hand Management – Race – Set Collection

In Dragon Overload, you must outmaneuver your rival to control five unique landscapes. Each territory is tied to a specific dragon suit with power levels from 1 to 9.

With only three slots available per player and landscape, every decision is high-stakes. Each time you deploy a dragon, you are forced to gift a card from the breeding zone to your opponent. While you can use deception by playing a limited number of cards face down, the ultimate challenge is maintaining order. If your dragons' power is so overwhelming that it doubles your opponent's, they will descend into a chaotic "overload", costing you the very land you sought to conquer.

After only 15 minutes, the player who claims the most territories (or all of them), wins.

Dragon Overload is part of Lookout GreenLine, manufactured 100% eco-friendly. '

—description from the publisher

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Dustbiters
Players: 2 Playtime: 10 - 15 min Age: 9+ Price: € 15 Published: 2021
Publisher: King Racoon Games (4-H325) Language(s): German Rating: 273
Designer(s): Robbie Fraser, Jan Willem Nijman, Terri Vellmann
Categories: Card Game – Fighting
Mechanisms: Action Points – Race – Relative Movement – Resource to Move –
Sudden Death Ending – Variable Set-up

Dustbiters is a quick and furious card game about rival car gangs racing to outrun a giant dust storm.

Last car standing wins! It's 100 miles an hour in the dirt and you're gonna need all the cunning, trickery and horsepower you've got!

Dustbiters is a two player card game where each player controls several cars in a convoy. The goal is to destroy (or outlast) all of your opponents cars.

During a turn the player has 3 actions that can be spent in several ways, each costing one action:
  • Draw a new car into your hand.
  • Place a new car at the front of the convoy.
  • Drive a car one space forward or one space backward.
  • Use a car power. Each car is unique, has different abilities, and affects the cars around it in different ways.

But beware, at the end of each turn the car at the back is destroyed by the dust storm!

—description from the designer

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Emerland: Ein Spiel in der Welt von Everdell
Players: 1 - 4 Playtime: 30 - 120 min Age: 10+ Price: € 60 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 501
Designer(s): James A. Wilson, Clarissa A. Wilson
Categories: Animals – Card Game – City Building – Fantasy
Mechanisms: Hand Management – Open Drafting – Set Collection – Worker Placement

Deep in the tropical jungle to the west of the Everdell Valley lies the country of Emerland, a vibrant land known for its artistic and musical culture, and for its abundance of natural resources, including valuable gems mined from its many underground caverns. Tiny critters found here — mostly insects — are fastidious and clever Helpers, often assisting the larger critters in their work and in optimizing or bringing beauty to their cities and homes.

The jungles are vast and dense, and expeditions into the further realms of the land are undertaken often. There was once a mysterious civilization that dwelt here, long lost to history, but archaeological discoveries are beginning to shed a light on the ancients.

In Emerland, you send critter Workers to various locations on the board to gather resources. You use these resources to play cards face-up in front of you, forming your jungle city and helping you to score points. Each turn, you take one of 6 possible actions: Place a Worker (with or without Helpers), Place a Helper, Play a Card, Use an Artisan Card, Excavate with your Archaeologist or Prepare for Season.

The game ends when all players have reached the end of Spring and can no longer make any actions. The player with the most points wins.

—description from the publisher

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EXIT: Das Spiel – Der perfekte Einbruch (Jubiläums-Edition)
Players: 1 - 4 Playtime: 45 - 90 min Age: 12+ Price: € 19 Published: 2026
Publisher: KOSMOS (7-E400) Language(s): German Rating: 276
Designer(s): Inka Brand, Markus Brand, Emely Brand
Categories: Deduction – Puzzle
Mechanisms: Cooperative Game – Deduction

Einbruch ins Casino: Gelingt es, die gut verschlossene Panzertür zum Tresor zu knacken?

Limitierte Jubiläumsausgabe für Fans: Metalldose mit exklusiven Fan-Extras im EXIT Look & cleverem Bonusrätsel.

1–4 Spielerinnen und Spieler lösen als Team clevere Rätsel mit Teamgeist, Kreativität und Kombinationsgeschick.

_____________________________________________________________

Casino Break-In: Can you crack the locked armored door to the vault?

Limited Anniversary Edition for Fans: Metal tin with exclusive fan extras in the EXIT style and a clever bonus puzzle.

1–4 players work together as a team to solve clever puzzles using teamwork, creativity, and problem-solving skills.

Content:

90 cards
1 decoding disc
2 leaflets
1 note
1 Poster
21 strange parts
Scissors
Ballpoint pen
Pencil
Eraser
Ruler
1 Instructions

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Familiar Feat
Players: 1 Playtime: 20 - 30 min Age: 10+ Price: € 12 Published: 2026
Publisher: Deep Print Games (3-B300) Language(s): German Rating: 736
Designer(s): Friedemann Friese
Categories: Adventure – Card Game – Fantasy – Fighting
Mechanisms: Deck, Bag, and Pool Building – Events – Solo / Solitaire Game

Monsters have taken over the fairy-tale castle! Set out with your cuddly familiars and win over the creatures you meet before freeing the castle. But do not take too long: the longer your journey lasts, the more familiars you may lose along the way, and with too small a team, the final showdown could prove too difficult.
Can you and your familiars drive all three monsters from the castle?
Familiar Feat is a quick deck-building solo adventure, where each new level brings stronger monsters, tougher events, and an even more dangerous journey.

—description from the publisher

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Faust vs Mephisto
Players: 2 Playtime: 10 - 25 min Age: 8+ Price: € 20 Published: 2025
Publisher: Nice Game Publishing (6-D320) Language(s): German Rating: 178
Designer(s): Geonil
Categories: Card Game – Novel-based
Mechanisms: Hand Management – Trick-taking
Video

The demon Mephisto offers Faust worldly honor, wealth, and pleasure. Seeing this as a chance to pursue his ideals and satisfy his boundless curiosity, Faust accepts the deal.

Faust vs Mephisto is a two-player trick-taking game where Faust must resist Mephisto's temptations and explore four domains for two rounds.

If Faust takes all or none of the cards in any suit, Mephisto claims that domain. If Mephisto claims two or more domains, he wins the game. Otherwise, victory belongs to Faust.

Whose ending will you choose—Faust's redemption or Mephisto's triumph?

—description from the publisher

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Fireflies
Players: 2 Playtime: 30 - 75 min Age: 10+ Price: € 30 Published: 2026
Publisher: Catch Up Games (6-K400) Language(s): English Rating: 791
Designer(s): Johannes Goupy, Joachim Thôme
Categories: Adventure – Comic Book / Strip – Exploration – Fantasy – Maze
Mechanisms: Communication Limits – Cooperative Game – Narrative Choice / Paragraph – Scenario / Mission / Campaign Game –
Square Grid

At the heart of the Vastwood stands a gigantic tree, whose immense branches stretch far up into the heavens. It is called the Heart Tree, and it holds within it the Crystal, source of all life. Nori and Tan are Sylvans, a people who live inside the Heart Tree. As secret guardians, they watch over the Tree and the Crystal. To light the countless tunnels that wind through the trunk, the Sylvans have tamed fireflies, whose natural glow lights their way. The inhabitants of the Vatswood call them “the firefly tamers.”

Fireflies is a cooperative game for two players that invites you to embark on a fantastic adventure: the epic journey of Nori and Tan to save the Vastwood from the Darkness. Guiding your partner across otherworldly and perilous landscapes, you’ll explore hostile lands, meet a full cast of characters, and complete grand quests. The Fireflies story consists of 8 Chapters, each representing a game, with its own objective and additional rules.

On your turn, explore your surroundings by playing a Firefly token from the shared reserve on your board: your interactive booklet visually and textually recounts your character's adventures. Your choices will change the course of events, and you must use each uncovered item and secret wisely.

Two heroes with two intertwined storylines… but only together, by sharing discoveries and ideas, will you unravel the mysteries of this epic odyssey…

—description form the publisher

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Flaming Facts
Players: 2 - 6 Playtime: 20 min Age: 14+ Price: € 27 Published: 2026
Publisher: HUCH! (6-B300) Language(s): German Rating: 93
Designer(s): Arno Steinwender
Categories: Educational – Humor – Party Game – Trivia
Mechanisms: Push Your Luck – Score-and-Reset Game – Turn Order: Progressive – Victory Points as a Resource

200 questions and 1000 answers: Can you tell for all questions whether the stated answers are correct? But be careful: Some of the answers are flaming-hot and dangerous! If your guess is wrong, you will lose a playing token and may score less in the next turn. On the other hand, you can score extra, if your guess is correct!

—description from the publisher

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Flamme Rouge: Champion Edition
Players: 1 - 12 Playtime: 30 - 45 min Age: 8+ Price: € 59 Published: 2026
Publisher: Lautapelit.fi (2-C520) Language(s): English Rating: 477
Designer(s): Asger Aleksandrov Granerud
Categories: Racing – Sports
Mechanisms: Catch the Leader – Hand Management – Modular Board – Programmed Movement –
Race – Simulation – Simultaneous Action Selection – Track Movement

Flamme Rouge - Champion Edition is a new take on the game originally released in 2016. It includes previously separately sold expansions Peloton and Meteo, and brings new features like Challengers and Achievements. It introduces also a new storage system designed to hold everything Flamme Rouge in the box.

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Fliegen kriegen
Players: 2 - 6 Playtime: 15 min Age: 8+ Price: € 15 Published: 2026
Publisher: Skellig Games (3-C300) Language(s): German Rating: 105
Designer(s): Svea Schenkel
Categories: Action / Dexterity – Animals – Card Game – Party Game
Mechanisms: Storytelling

In Fliegen kriegen, you’re running a cow bar. However there’s one big problem: flies everywhere. Cards are played to a central area, actions must be called out quickly, and suddenly cards are flying across the table. Change directions, pass the dung token around, and keep your cool while chaos unfolds. In the end, the player with the fewest flies wins - probably the one who handled the madness best.

—description from the publisher

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Fly Away
Players: 2 - 5 Playtime: 20 min Age: 8+ Price: € 11 Published: 2026
Publisher: HUCH! (6-B300) Language(s): Dutch, English, French, German Rating: 269
Designer(s): Aaron Kempkes
Categories: Animals – Card Game

In Fly Away, players assemble their own wedge-shaped formation of migratory birds, trying to arrange the different species in the positions that best satisfy their personal scoring cards. At the beginning of the game, each player receives four scoring cards and chooses three to keep, creating a different combination of scoring goals for each player.

On your turn, take one to three adjacent bird cards from the shared display. The cards may come from different rows, but they must be adjacent. You then add those birds to your personal formation while preserving exactly the same arrangement in which you took them. At least one newly placed card must be adjacent to a bird already in your formation, and your completed formation must contain twelve cards arranged in three rows of three, four, and five cards.

Once a player completes their formation, the other players have only a limited number of turns before they begin taking penalty cards, rewarding players who complete their formations efficiently rather than waiting indefinitely for the perfect birds.

After everyone has completed their formation, players can use special abilities on their bird cards to swap birds, flip cards so they do not score, or double their value. Players then score their chosen scoring cards, bonuses for collecting all five bird species, and any penalty cards. The player with the most points wins.

—description from the publisher

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Fragments: Solara
Players: 1 - 4 Playtime: 90 - 120 min Age: 10+ Price: € 20 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 842
Designer(s): Yohan Servais
Categories: Adventure – Deduction – Exploration – Fantasy – Puzzle
Mechanisms: Communication Limits – Connections – Cooperative Game – Deduction –
Narrative Choice / Paragraph – Scenario / Mission / Campaign Game – Solo / Solitaire Game – Storytelling

Right before you leave your settlement in the Solara desert, you notice your companion is nowhere to be found. How will you adapt to this inhospitable environment to reunite with your friend

Could it be beginning of a greater story?

Fragments is a new line of narrative games with innovative mechanic and material consisting of jigsaw puzzle pieces.

The narrative will be the guiding thread of your adventure but it is through the use and manipulation of jigsaw pieces that the adventure will truly unfold.

Fragments Solara is a short standalone adventure consisting of a single chapter. This is the introductory box to this new universe. It lasts around 90 minutes.

—description from the publisher

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Freigard
Players: 1 Playtime: 15 min Age: 8+ Price: € 15 Published: 2026
Publisher: inPatience (2-D411) Language(s): English Rating: 271
Designer(s): Reiner Knizia
Categories: Fantasy
Mechanisms: Hand Management – Solo / Solitaire Game

The horrible Walking Castles are about to invade the peaceful land of Freigard. Gather the most valiant defenders of this enchanted abode and defeat the relentless mechanical monsters!

Freigard is a deceptively simple game of risk taking and hand management: each turn you have the choice between scoring (if possible) your hand of 3 cards, or draw one extra card (then discard one) in order to improve your hand. If you’re too greedy, you risk burning through your deck too fast, but settling down too often might not get you the powerful army you need to defeat the strongest Walking Castles…

—description from the publisher

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Furnace Duel
Players: 2 Playtime: 30 - 60 min Age: 12+ Price: € 36 Published: 2026
Publisher: Kobold Spieleverlag (2-E440) Language(s): German Rating: 250
Designer(s): Andrey Kolupaev, Ivan Lashin
Categories: Card Game – Economic – Industry / Manufacturing
Mechanisms: Action Queue – Auction / Bidding – Auction Compensation – Auction: Multiple Lot –
Scenario / Mission / Campaign Game – Variable Player Powers

Furnace Duel is a 2-player follow-up to the popular Furnace board game. It is playable both in standalone and campaign modes, in which you compete for global industrial domination in a series of games played on six different boards.

The core gameplay in Furnace Duel is the same as in the base Furnace game. You bid for Company cards, get them or receive compensation, then use your cards and manage resources in order to gain the most money by the end of the 4th round.
However, here’s no compensation effect on top of the Company cards. You receive compensation by claiming routes on the game board. The value of your disc shows how many times you may use the effects of connected Cities (in any order or combination). At the beginning of the game, the only available tracks are the ones leading from the City corresponding to the card in question, but as your network grows, you gain access to new tracks and more lucrative Cities.

Each of the 6 game boards has special rules and features.
In the Campaign mode, you accumulate Campaign points awarded for winning a game and for fulfilling Achievements, both general and board-specific. The runner-up gets a board-specific bonus that gives them a bit of the upper hand in the following games.

Cards can be upgraded with the city effects.

There are Shipping companies, which are one-shot cards with a neutral brown disc printed on them – it is considered a bid of a neutral player.

—description from the publisher

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Gaudí
Players: 1 - 4 Playtime: 60 - 100 min Age: 10+ Price: € 36 Published: 2026
Publisher: HUCH! (6-B300) Language(s): German Rating: 1621
Designer(s): Dani Garcia
Mechanisms: Tile Placement

Step into a world where art defies gravity and stone becomes dream. Shape forms, balance light and nature, and bring to life the visionary style that redefined architecture.

Antoni Gaudí was a visionary Catalan architect born in 1852, renowned for his imaginative and distinctive style that blended Gothic and Art Nouveau influences. Players will travel through Gaudí's life and work, earning Victory Points in the three pillars that shaped his works: Nature, Catalonia, and Religion. To succeed, players must keep their progress balanced—only their two lowest VP scores among the three pillars will count toward final scoring. Points are gained by playing cards and placing 'Trencadís' tiles on their personal boards. 'Trencadís' is a Catalan word that means “a lot of little broken things”. While playing, you’ll discover some of these intricate details depicted on the cards and experience the creative joy of arranging your own trencadís patterns on your personal board. ). Each pillar awards VP differently: Nature points are mainly earned through Nature cards, Catalonia points are mostly scored at the end of each round, and Religion points are primarily tallied at the end of the game.

The game unfolds over three rounds. In each round, players take turns moving around the central Chandelier on the main board, carefully choosing where to stop in order to perform key actions—drawing cards and collecting various types of Trencadís tiles. These resources are then used to play cards and progress up the Chimneys on their personal boards. Each round concludes once all players have completed a full circuit around the Chandelier. At the end of the third round, the player with the highest and most balanced combination of VP will be declared the winner!

—description from the publisher

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Go West
Players: 1 - 4 Playtime: 60 - 90 min Age: 10+ Price: € 42 Published: 2026
Publisher: Skellig Games (3-C300) Language(s): German Rating: 642
Designer(s): Stefan Freund
Categories: American West – Economic – Territory Building
Mechanisms: Closed Drafting – Set Collection – Tile Placement

In Go West, you take on the role of settlers in the Wild West, building farms, mines, towns, and production buildings on a shared map. Through clever drafting and strategic tile placement, you create powerful combinations and valuable territories—but space becomes tighter with every round. Different building types, contracts, and synergies create a highly interactive strategy experience full of tactical decisions and competition.

—description from the publisher

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Greenwood
Players: 1 - 4 Playtime: 40 - 160 min Age: 14+ Price: € 70 Published: 2026
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 1841
Designer(s): Christos Giannakoulas, Manolis Zachariadis
Categories: Fantasy
Mechanisms: Variable Player Powers

The beautiful peninsula of Greenwood is run by a circle of druids and advertised as a sanctuary for magical animals and ideal vacation spot. But that version of Greenwood is a lie.

In Greenwood, you play as Primal Spirits and lead your companions to save Greenwood.

On each turn, you face the difficult decision of whether to use the abilities of your own companions, to use the abilities of other players’ companions, or to send one of your companions into the forest to improve your wayfinding and rescue mystical creatures.

In the advanced game, each clan has a unique ability – a small additional rule that has a major impact on the game. What makes this special is that players can use the unique ability of any clan currently in play, not just their own.

The game is played over the course of 3 nights and whoever scored the most victory points wins.

—description from the publisher

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Gretchens Garten
Players: 2 - 4 Playtime: 45 min Age: 10+ Published: 2026
Publisher: Lookout Games Language(s): German Rating: 125
Designer(s): Jay Bendixen, Ryan Boucher
Categories: Card Game
Mechanisms: End Game Bonuses – Resource to Move

In Gretchen’s Garden, players compete in selecting the most precious succulents available for their very own collection! You don’t even need a green thumb to win this easy to grasp tableau builder.

Over the course of 12 rounds, players try their very best, to optimize their collection by adding extraordinary pots and rare specimen. This might request snatching the odd leave from your opponents plant. The player with the trendiest collection (and most points) wins!

—description from the publisher

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Greylune
Players: 2 - 4 Playtime: 45 - 90 min Age: 14+ Price: € 28 Published: 2026
Publisher: Sorry We Are French (6-K400) Language(s): English Rating: 1643
Designer(s): William Attia
Categories: Fantasy – Medieval
Mechanisms: Auction: Dutch Priority – Events – Worker Placement

Greylune is a strategic game combining worker placement and adventure, set in a rich and captivating medieval fantasy world. Skillfully manage your villagers by placing them between the cards that form the city of Greylune, then remove them at the right moment to gather resources, recruit companions, acquire items, and visit important locations.
But the adventure doesn’t stop there: embark on quests, experience unexpected encounters, and accomplish heroic feats that you can proudly recount in the lively taverns of the city!

With its unique mechanics, intense interactions, and constant dilemmas, Greylune delivers a highly tactical experience where every decision matters.

—description from the publisher

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Groll
Players: 1 - 4 Playtime: 60 min Age: 13+ Price: € 70 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 376
Designer(s): Manny Trembley
Categories: Fantasy – Territory Building
Mechanisms: Action Drafting – Area Majority / Influence – Cooperative Game – Dice Rolling –
Die Icon Resolution – Moving Multiple Units – Once-Per-Game Abilities – Open Drafting –
Solo / Solitaire Game – Variable Player Powers

Wroth is an area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.

The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

—description from the publisher

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Horologium: Die Orloj von Prag
Players: 1 - 4 Playtime: 60 - 120 min Age: 14+ Price: € 65 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 433
Designer(s): Abraham Sanchez Hermida, Paloma J. Pascual
Categories: Medieval – Renaissance
Mechanisms: Action Retrieval – End Game Bonuses – Rondel – Set Collection –
Tech Trees / Tech Tracks – Variable Set-up – Worker Placement

From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its intricate mechanism and enigmatic figures. A marvel of medieval technology that has endured to this day.

In this game, you take on the role of a master builder competing to leave your mark on history by adding the legendary and majestic calendar to the ancient Orloj. Precision, balance, and knowledge of the cosmos will be the keys to completing this complex task.

With every gear, sphere, and zodiac sign you assemble, you will be one step closer to finishing this masterpiece that will mark time in the city for generations.

Each turn, players will place workers on the clock's dial to gain resources and perform actions with the goal of building the Orloj calendar. In addition to hiring assistants, during the game, players will construct the apostles' carillon and develop their knowledge across three tracks where experience will enhance their abilities.

The game will end when the calendar is completed. The player with the most harmony points will win the game.

—description from the publisher

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Horrified: Dungeons & Dragons – Ravenloft
Players: 1 - 5 Playtime: 60 min Age: 10+ Published: 2026
Publisher: Ravensburger AG (7-D311) Language(s): German Rating: 156
Designer(s): Peter Lee, Nick Tourville
Categories: Horror – Miniatures
Mechanisms: Action Points – Cooperative Game – Dice Rolling – Pick-up and Deliver –
Point to Point Movement – Solo / Solitaire Game – Variable Player Powers – Variable Set-up
Horrified: DUNGEONS & DRAGONS Ravenloft is a standalone game with four new mechanically-unique monsters to challenge: Carrionette, Gulthias Tree, Baba Lysaga and the Dark Lord of Barovia Strahd von Zarovich. In their quest to defend Barovia, each player gets to take on the role of a hero with one of 5 iconic D&D classes.
In Horrified, players work together, alternating between the hero phase, where one player gets to move around the board, guide villagers, pick up valuable items, and work to defeat the monsters; and the monster phase, where the monsters wreak havoc, attacking both heroes and villagers alike.

It’s up to the heroes to strategize, adapt, and solve each monster’s unique puzzle before they’re overwhelmed with terror!

—description from the designer

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Ikebana
Players: 2 - 5 Playtime: 30 min Age: 8+ Price: € 18 Published: 2026
Publisher: HUCH! (6-B300) Language(s): Dutch, English, French, German Rating: 231
Categories: Card Game
Mechanisms: Set Collection

In Ikebana, players collect flower cards and arrange them into floral arrangements in their personal display. The aim is to complete arrangements that meet as many of the currently available scoring conditions as possible.

On your turn, you may first exchange one card from your hand with a card from the shared display. You then play one or two cards from your hand, either starting a new arrangement or adding them to existing ones. Cards in an arrangement must be placed in ascending numerical order, although numbers may be skipped or repeated.

After adding cards, you may score eligible arrangements that contain at least four cards and meet at least one of the current scoring conditions. Once scored, an arrangement is completed and can no longer be changed. Its value at the end of the game is the number of cards in the arrangement multiplied by the number of scoring conditions it fulfilled when it was completed. At the end of your turn, you refill your hand to four cards, either by drawing cards from the deck or by taking cards back from your unfinished arrangements.

When the end-of-game card is drawn, the current round is completed so that all players have taken the same number of turns, followed by one final round. Players then add up the values of their completed arrangements. The player with the most points wins; ties are broken in favor of the player who collected the most scoring markers.

—description from the publisher

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Insurrection
Players: 2 - 6 Playtime: 15 - 25 min Age: 10+ Price: € 20 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 191
Designer(s): Tore Næss
Categories: Bluffing – Card Game – Fantasy
Mechanisms: Betting and Bluffing – Hand Management – Open Drafting – Predictive Bid –
Set Collection – Sudden Death Ending – Tags – Tug of War –
Turn Order: Auction

"In a Shadowed land, where only darkness exists,
Queen Kristin Weaves her web, within the mists.
A gift from Tore, corrupted by the night,
A tainted mark to drown the light.
But one alone won’t serve her right,
She yearns for ten to claim the night.
Her loyal thralls obey her call,
While rebels rise to break her wall.
The fate of realms, both dark and light,
Now rests on you - Choose wrong or right."

In Insurrection, you play a Rebel Leader who rises against the tyrannical Queen Kristin. On the path to Kristin’s Keep, you will recruit troops to build the best army possible from your hand of cards. Each of these cards will earn you points at the end of the game.
How the game ends depends on the players. Either the Rebels manage to overthrow Kristin, or Kristin retains her throne if she manages to gather 10 Corruption marks.

Will you choose to bet on the Good side and defeat Kristin, or conspire with the forces of Evil and wager on the victory of the Evil Queen?

—description from the publisher

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Into the Machine
Players: 2 - 5 Playtime: 45 - 60 min Age: 10+ Price: € 40 Published: 2026
Publisher: Alderac Entertainment Group (3-B200) Language(s): English Rating: 656
Designer(s): Kasper Lapp
Categories: Racing – Science Fiction
Mechanisms: Race – Track Movement – Worker Placement, Different Worker Types

Do robots dream of electric sheep after a long day of manufacturing widgets and thingamabobs? Or do they sleep at all? Maybe they break off into teams and hop into the machine to blow off a little steam with a race for anodic glory and a chance at upgrading themselves into more skilled bots.

Into the Machine is a highly tactical race in which circle-bots race to one end of the machine to tag in their hex-bot teammates who race in reverse on the same track to win. A pit crew of bots outside the machine are sent to work the terminals, moving and manipulating their teammates in the machine.

—description from the publisher

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Isle Tiles
Players: 2 - 4 Playtime: 30 - 45 min Age: 8+ Published: 2026
Publisher: Edition Spielwiese (6-A300) Language(s): German Rating: 221
Designer(s): Marco Teubner
Categories: Abstract Strategy – Animals – Territory Building
Mechanisms: Contracts – Enclosure – Hexagon Grid – Layering –
Modular Board – Tile Placement

In Isle Tiles, players work together to create an island, whilst competing to claim the most valuable territories for themselves.
Things can escalate quickly, because the higher a territory is, the more points it will score … provided it’s still yours at the end of the game.

Your goal is to claim the most valuable territories through clever placement of landscape tiles, securing them with your animal tokens, completing objectives, and finishing the game with the most points.

—description from the publisher

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Jurassic Zoo
Players: 1 - 6 Playtime: 20 min Age: 8+ Price: € 12 Published: 2026
Publisher: frechverlag (6-H200) Language(s): German Rating: 341
Designer(s): Matthew Dunstan, Phil Walker-Harding
Categories: Animals
Mechanisms: Enclosure – Paper-and-Pencil – Square Grid

Players build a dinosaur zoo by installing fences in a large area where dinosaurs are roaming freely.
Each player has a sheet with a grid. There is also a stack of cards in the middle of the table. At the start of each round, a player flips open the top two cards from the stack, revealing two numbers between 1 and 6. These two numbers determine the size of a rectangular fence that must be added to your grid (2 x 4 squares, for instance, or 6 x 3). The rectangles separate the dinosaurs and visitor centers into different areas. The goal is to isolate the dinosaurs from one another. As soon as a dinosaur or visitor is alone in an area, you score points. There are also different task cards on the table that can yield additional points.
As soon as the stack is empty (15 rounds), players compare their scores. The player with the highest score wins.

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Kalypso
Players: 1 - 4 Playtime: 45 - 60 min Age: 14+ Price: € 55 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 1365
Designer(s): Gilles Turbide
Categories: City Building – Environmental – Nautical – Puzzle – Science Fiction
Mechanisms: Chaining – Closed Drafting – Contracts – Cooperative Game –
Enclosure – End Game Bonuses – Events – Grid Coverage –
Layering – Pattern Building – Simultaneous Action Selection – Solo / Solitaire Game –
Square Grid – Tile Placement – Variable Set-up

Kalypso is a tile-laying survival game where players build floating settlements in a world swallowed by the sea. With Earth’s surface lost beneath rising waters, survivors must salvage what they can to endure storms, overcome scarcity, and adapt to a shifting oceanic landscape.

Each round, players draft tiles and expand their settlement, managing resources, placing structures, and guiding survivors across platforms of rusted metal and driftwood. Strategic placement unlocks new opportunities, while weather events and shared objectives push players to cooperate, or compete, for precious supplies.

Play solo, cooperatively, or competitively. With modular objectives, and escalating difficulty, Kalypso offers a new challenge each time you set sail.

—description from the publisher

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Karak: Labyrinth
Players: 1 - 4 Playtime: 10 - 20 min Age: 6+ Price: € 25 Published: 2026
Publisher: Albi (4-D400) Language(s): English, French, German Rating: 301
Designer(s): Petr Vojtěch
Categories: Adventure – Fantasy – Maze – Real-time
Mechanisms: Elapsed Real Time Ending – Line Drawing – Pattern Movement – Real-Time –
Square Grid

Karak: Labyrinth is a real-time drawing game by Petr Vojtěch. Labyrinth is designed for 1 to 4 players aged 6 and up, and the playing time is around 10 to 15 minutes, making it a true lightning-fast game.

Karak: Labyrinth is the most accessible game from the world of Karak. Players simultaneously try to find the best path through the labyrinth of Karak, and to gain the most points maximizing the completion of three objectives, randomly selected from a vast pool of objective cards.

Players must not retrace their own steps and to pass important points of interest – such as a sword to be gained – they must solve the corresponding puzzle mini-game, of which there are several different kinds in the game. And it all happens within a time limit.

Rules-wise everything is as simple as possible, and the game will include a tutorial campaign, which means you can start playing as soon as you unpack the game.

—description from the publisher

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Karnivorous
Players: 1 - 4 Playtime: 45 min Age: 10+ Price: € 35 Published: 2026
Publisher: inPatience (2-D411) Language(s): English Rating: 515
Designer(s): Inka Brand, Markus Brand
Categories: Science Fiction
Mechanisms: Cooperative Game – Dice Rolling

Seeking to end world hunger with giant apples, scientists used their discovery on the wrong plants, and now the apples will be feasting on them! Soon the rest of mankind will be snacks, too, unless you brave gardener-robots — the only non-vegetable sentient beings in the lab not yet eaten — take care of this infestation.

In the 1-4 co-operative game Karnivorous, players must allocate their dice to trigger actions: run through the lab, fight plants, and resolve crisis cards that increase their knowledge of these aggressive plants. Only the best use of your dice results will allow you to stop this rampant deadly growth!

—description from the publisher

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Kilauea
Players: 2 - 4 Playtime: 40 - 60 min Age: 10+ Price: € 30 Published: 2025
Publisher: HABA (8-A300) Language(s): Dutch, German Rating: 199
Designer(s): David Bernal, Ferran Renalias
Categories: Abstract Strategy – Mythology
Mechanisms: Area Majority / Influence – Rondel

In KILAUEA you will represent a Mo'o, the lizard-like spirits of Hawaiian folklore, and you will build Tiki columns to worship Pele, the goddess of volcanoes.

Kilauea, by David Bernal and Ferran Renalias, is a game with very simple rules, but with a scoring system that forces players to always be aware of how the number of Tikis of each color changes in each volcano area, and to manage wisely where and which ones to place in their personal island.

During your turn, you will be cutting down in the forests or building Tikis, either in the volcano area or on your own Island. When the first and third forests are emptied, each volcano area will be scored by multiplying the value of each color by those you have in the corresponding area of your personal Island. But be careful! The score of each color will be in constant evolution during the game and your opponents will try to maximize their score by taking yours!

The mechanics are very simple: we will move around the volcano on the same island with a rondel mechanic and, once we have reached our destination, we will be able to do one of three possible actions:
- Cutting down Tikis in the Forest
- Build Tiki in the Volcano
- Build Tiki on our Island.

At the moment the first and third forest is completely cut down, you score each area of the volcano, scoring 1 VP for each piece of the highest tiki column and 3 VPs for each piece of the rest of the columns. These points will be multiplied by the number of tikis of the corresponding color in each area of your Personal Island. In the final scoring some extra points may be scored.

-description from publisher

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King of Tokyo: Duel – Tokyo Bay
Players: 2 Playtime: 20 min Age: 8+ Price: € 22 Published: 2026
Publisher: IELLO (6-F200) Language(s): English Rating: 507
Designer(s): Richard Garfield
Categories: Dice – Fighting – Science Fiction
Mechanisms: Dice Rolling – Die Icon Resolution – Modular Board – Track Movement –
Tug of War – Variable Player Powers

The King of Tokyo Duel line is expanding! New Kaijus are emerging from Tokyo Bay to join the ultimate fight!

This standalone game comes with 6 new monsters and their asymmetrical powers. You can also play with monsters from KOT Duel and promo monsters such as Baby Gigazaur. The perfect Mix and Smash!

King of Tokyo Duel: Tokyo Bay offers a whole new experience with a brand-new board mechanics while maintaining the tension of tug of war!
Discover amazing power cards that add alternative victory conditions. You can even take advantage of your useless dice now! So no more excuses, even the unluckiest players can hope to become the King of Tokyo.

—description from the publisher

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Kingdom Come: Deliverance – The Board Game
Players: 1 - 4 Playtime: 120 - 320 min Age: 14+ Price: € 150 Published: 2026
Publisher: Czech Games Edition (CGE) (3-V400) Language(s): English Rating: 2384
Designer(s): Vlaada Chvátil, Tomáš Holek
Categories: Adventure – Fighting – Medieval – Video Game Theme
Mechanisms: Area Movement – Contracts – Deck, Bag, and Pool Building – Hand Management –
Multi-Use Cards – Open Drafting – Resource to Move – Solo / Solitaire Game –
Turn Order: Progressive – Variable Set-up

It is 1403, and the prosperous Kingdom of Bohemia stands in the midst of a political crisis. Kings and nobles wage their wars of power and intrigue, while ordinary people seem powerless in the grand scheme of things. But change is in the wind.‍

Clothed in homespun garb, with naught but a simple dagger to hand, you have lived your whole life as a commoner, in the village where you were born. But must things remain that way? Embark on an adventure filled with peril, but also opportunity. Deal with unpredictable locals, train to become a skilled archer, a silver-tongued orator, or even a cunning thief. Whatever path you choose, let it be your own.

Kingdom Come: Deliverance – The Board Game is an epic adventure game mixed with euro elements, set in 15th-century Medieval Bohemia. Over the course of several in-game days and nights, players will try to leave their mark, whether by helping the local nobility, making important connections, fighting enemies, or stealing everything from tiny items to horses. While the game is competitive, it doesn’t pit players against one another, but instead allows them to succeed through their own achievements. It uses a deck-building system and emphasizes player freedom, creating narratives through its mechanics. The starting setup may provide some direction, but the game’s open-world nature encourages players to pursue their own goals and shape their stories as they wish.
In Kingdom Come: Deliverance – The Board Game, iconic designers Tomáš Holek and Vlaada Chvátil join forces for the first time to bring Warhorse Studios' award-winning Kingdom Come: Deliverance video game to the tabletop in an epic official adaptation.

Hero Progression
Develop your character through the decisions you make along the way. Exchange experience for skill cards, allowing you to specialize and prepare for card tests needed to perform main actions. Tests will determine whether you succeed in stealing, fighting, befriending others, hunting, training your skills, or even picking herbs. Acquiring and playing suitable skill cards for their main effects will get you off to a good start.

Equipment matters as well. Weapons, armor, clothing, or various other items can significantly help you. Hunting deer without a bow is rarely a good idea, and making a strong impression is much easier when you’re not wearing dirty rags.

City Storylines & Side Quests
Before you even set out, you’ll choose three major storylines—one for each city on the map. During the game, you can take part in developing these storylines, influencing how they progress and ultimately conclude. Each city offers three different storylines that can be mixed and matched, creating a wide variety of possible combinations across multiple playthroughs.

Will you help with the wedding preparations, investigate the brutal attack in Neuhof, or race against time before a life-threatening disease wipes out the whole village? The choice is yours, and so are the consequences.

It’s not only about the big events but also about the local people. Embark on side quests to help villagers with their problems, and gain experience and resources you’ll surely find useful.

An Open World of Opportunities and Challenges
There will be times you might need to visit the armorer, sell freshly gathered herbs, or wash your dirty shoes. City merchants aren't just waiting out in the open; you'll have to venture inside the walls. Watch your step, though! Encounters with guards, drunkards, and locals might cause you some hassle, but they can also surprise you with interesting opportunities.

Need a rest? Have your food supplies gone bad? Visit inns to spend the night, fill your hungry stomach, and eavesdrop on the latest local gossip and rumors. There might be some quests waiting for you. And if you got dirty doing who knows what, find the nearest bathhouse to get cleaned up. You could also consider a church visit, if you’re feeling guilty…

In Kingdom Come: Deliverance – The Board Game, no two playthroughs will be the same. The choices you make, the people you meet, and the opportunities you pursue will always create a unique and unforgettable adventure.

—description from the publisher

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Kluster Trio
Players: 1 - 8 Playtime: 10 min Age: 7+ Price: € 20 Published: 2026
Publisher: Borderline Editions Language(s): Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Portuguese, Russian, Spanish,  Rating: 260
Designer(s): Robert Henning, Paula Henning
Categories: Abstract Strategy – Action / Dexterity – Party Game
Mechanisms: Area Majority / Influence – Map Deformation

Kluster Trio is an incredibly fun magnet game, perfect for family time and game nights with friends! Its triangular magnets allow for more precise control of magnetic fields.
Kluster's rules are extremely simple. However, they allow for many strategic possibilities! Take turns placing a magnet inside the string. But be careful because you collect all the magnets that stick together. The first one to get rid of their magnets wins!
With Elimination Mode, Kluster Trio can be played with up to 8 players!
Kluster Trio also features an Equilibrium Mode for even more twists and excitement!

—description from the publisher

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La Cuenta
Players: 3 - 8 Playtime: 5 - 15 min Age: 7+ Price: € 15 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 585
Designer(s): Carles Carreras
Categories: Card Game – Humor – Party Game
Mechanisms: Catch the Leader – Hand Management – Hot Potato – Push Your Luck –
Set Collection – Take That

In La Cuenta ("The Bill") you go tapas bar hopping with your little group.

At each bar someone will have to pay the bill - try not to be you! Inevitably, someone will run out of money. When that happens, whoever has the most money left wins.

Each bar you visit is represented by a round, and each round consists of an indeterminate number of turns (orders you place in the kitchen). In each turn, the player in turn must play 1 card from their hand.

If you cannot play 1 card in your turn, you must ask for the bill. Whoever has paid the bill starts the next round. If you start a round and cannot play any cards, discard your entire hand, re-draw your maximum cards and start again.

The game is over when someone runs out of savings. Immediately the winner is the one with the most savings. In case of a tie, whoever has the most actual money on them wins.

—description from the publisher

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Labyrinth: Chronicles
Players: 2 - 4 Playtime: 20 - 60 min Age: 8+ Price: € 150 Published: 2026
Publisher: Ravensburger AG (7-D311) Language(s): German Rating: 280
Designer(s): Max J. Kobbert, Jan Truchanowicz
Categories: Fantasy
Mechanisms: Cooperative Game – Slide / Push

Once upon a time, there was a Labyrinth, a magical place full of wonders and mysteries. Adventurers who returned told unbelievable stories of its ever-changing walls and shifting corridors, a mind-boggling challenge indeed that only the bravest could tackle. But it was worth it, they say, as the dark nooks of the Labyrinth hide real treasures. The Labyrinth waits for you. Are you brave enough to enter?

Labyrinth: Chronicles brings a new Co-op Campaign mode to one of the best-selling board games ever. Enter the mysterious Labyrinth, now with a stunning 3D board and graphic design from Awaken Realms, to gather the resources required to help a nearby faefolk village. But beware! Inside dwell grasping goblins who want to snatch valuables before you! As you progress, you will rebuild the damaged village, meet new friends, unlock new skills, and many more!

—description from the publisher

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Ladybird
Players: 1 - 4 Playtime: 30 - 90 min Age: 11+ Price: € 39 Published: 2026
Publisher: Skjald Spil & Events (5-G125) Language(s): Danish, English, German Rating: 483
Designer(s): Michael Løhde Andersen, Morten Blaabjerg
Categories: Animals – Card Game – Environmental – Puzzle
Mechanisms: Action Retrieval – Hand Management – Open Drafting – Set Collection

Return to the garden of your childhood in this cozy yet fiercely competitive tableau-building card game. The roses are overgrown, the orchard is crawling with aphids, and only you and your old friends – the ladybirds – can help restore the garden to its former splendor.

The game unfolds over five summer days. Day one is over after a single round, but each new day brings you an extra garden action and one more round than the day before, building to a grand finale on day five – fifteen rounds in all. Each round opens with everyone revealing a card at once; then, in turn order, each player places their card into one of five colored columns and performs one of the available garden actions. The life-cycle state on the card you play – egg, larva, pupa, or adult – determines which card you can draft next, so you're always weighing what you want on the table against what you want to draft next.

Completing a full life cycle (collecting all 4 life cycle symbols) in a column or clearing aphids from the orchard boosts the value of your ladybirds. Every card you place changes the options available to everyone else at the table, and tension builds steadily as you compete for the exact ladybird type and color you need before an opponent snags it first.

There's still time for a picnic along the way, as you lead your ladybirds onto the trail of their favorite dish: aphids (and in one special case, mildew). Score bonus points by completing sets of all five colors, feeding specific ladybird types, and unlocking forgotten childhood memories.

And watch out for the Harlequin. She's invasive, and before you know it, you might lose your carefully tended life cycles...

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Last Minute
Players: 1 - 5 Playtime: 10 min Age: 8+ Price: € 15 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 301
Designer(s): Romaric Galonnier, Luc Rémond
Categories: Card Game – Real-time
Mechanisms: Cooperative Game – Real-Time – Solo / Solitaire Game

You’re an elite (?) bomb squad and have just one minute to defuse a series of dangerous devices before everything goes… you know. Will this be your last minute?

Last Minute is a solo/coop game that plays in real time. You have to play the right defuse cards on the appropriate bomb cards, respecting a double timer condition. A cool head, fine planning and (if you face the challenge with friends) good teamwork will be necessary to avoid an explosive defeat!

—description from the publisher

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LEDA
Players: 2 Playtime: 30 min Age: 14+ Published: 2026
Publisher: Sorry We Are French (6-K400) Language(s): English Rating: 451
Designer(s): Pierrick Libralesso, Renaud Libralesso, Yoel Sayada
Categories: Animals – Card Game
Mechanisms: Grid Coverage

In the forgotten realm of Leda, the great species have awakened: cats, pandas, sharks, scorpions, and many more. Each animal clan has developed its own civilization, language, and ambitions. Through a strange energy grid pulsing in rhythm with the world, they build, evolve, clash — and seek to impose their vision of the future. In this world balanced on a knife's edge, war is not everything; cunning, adaptability, memory, and deep bonds with nature are the keys to triumph. Who will carve their name among the legends of Leda?

LEDA is an asymmetric card game for two players in which each player embodies an animal clan with its own rules, objectives, and playstyle. Each player begins with a 4x4 grid of basic tiles, which they will modify during the game by upgrading them and playing clan cards onto them. On each turn, the action tile determines a zone of the grid to activate, triggering the effects located in that zone. Players must optimize their activations, manage their food (the main resource), and improve their engine in order to fulfill their clan's unique victory condition — all while racing for military victory!

—description from the publisher

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Lord of the Rings: The Confrontation
Players: 2 Playtime: 30 min Age: 14+ Published: 2005
Publisher: Elznir Games (2-B110) Language(s): German Rating: 424
Designer(s): Reiner Knizia, Eric M. Lang, Christian T. Petersen
Categories: Adventure – Bluffing – Deduction – Fantasy – Movies / TV / Radio theme – Novel-based
Mechanisms: Area Movement – Card Play Conflict Resolution – Hand Management – Secret Unit Deployment –
Simultaneous Action Selection – Variable Player Powers

The Confrontation is a board game in which players take control of the forces of Sauron, seeking to find their master’s ring, or the forces of the free peoples of Middle Earth seeking to destroy Sauron's ring in the fires of Mount Doom. The Confrontation allows players to control many of the famous characters of Tolkien's famous trilogy, while playing an intense 30-minute game that is a combination of bluffing and strategy. The Confrontation is designed by renowned game designer Reiner Knizia.

Deluxe Confrontation gives the game a new and larger gameboard, larger sculpted plastic stands, and completely new artwork and graphic design. The game includes 18 entirely new characters in addition to the classic characters found in the original. The new characters allow players to play an entirely new game, or mix the new and the old characters for an entirely different game experience. 4 new Special Cards are also included, for additional special actions.

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Lost Ruins of Arnak: Surprise Shipment EXPANSION
Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 15 Published: 2026
Publisher: Czech Games Edition (CGE) (3-V400) Language(s): English Rating: 2090
Designer(s): Elwen, Mín
Categories: Expansion for Base-game – Adventure – Exploration
Mechanisms: Deck Construction – Deck, Bag, and Pool Building – Open Drafting – Solo / Solitaire Game –
Worker Placement

A package with no sender—what could be inside? It appears there are still treasures to be unearthed and secrets to be unveiled. Gear up with new items and head back into the jungle. The island of Arnak is expecting your return.

Lost Ruins of Arnak: Surprise Shipment is the final addition to the vast and mysterious world of Arnak. The expansion is packed with 50 new cards (30 artifacts, 20 items), two new sites, and an updated site. It comes in a beautifully illustrated box that will complement every player's Arnak collection.

—description from the publisher

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Loyalty: Rome
Players: 2 - 4 Playtime: 50 - 70 min Age: 14+ Price: € 25 Published: 2026
Publisher: dlp games (3-C115) Language(s): English, German Rating: 534
Designer(s): Nicholas Paschalis
Categories: Mythology – Religious
Mechanisms: Area Majority / Influence – Dice Rolling – Set Collection – Worker Placement

In ancient Rome, the gods are powerful, capricious, and full of intrigue.

Each turn, the players (as Senators) may perform 1 of 4 possible actions. Normally they want to send 1 of their Messengers to 1 out of the 6 currently available gods to perform actions related to them and ultimately win their favor. But be aware: the other senators may follow your action by sending 1 of their own Messengers to the temple track to perform one of the chosen gods' actions as well.

If a Senator is out of Messengers he may either remove all of them from the temple track to receive gold and VP or from any of the god cards.

When a Senator has a majority on 1 of the god cards at the start of his turn he will win his favor token which will yield VP at the end of the game. The god is removed and replaced with a new god card and a new favor token.

Discord, envy, and foul play rule the political arena. Who will master the influence of the gods, gather the most Prestige Points, and rise to become the most powerful Senator in Rome?

—description from the publisher

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Lucioles
Players: 2 Playtime: 30 - 75 min Age: 10+ Price: € 30 Published: 2026
Publisher: Catch Up Games (6-K400) Language(s): French Rating: 630
Designer(s): Johannes Goupy, Joachim Thôme
Categories: Adventure – Comic Book / Strip – Exploration – Fantasy – Maze
Mechanisms: Communication Limits – Cooperative Game – Narrative Choice / Paragraph – Scenario / Mission / Campaign Game –
Square Grid

At the heart of the Vastwood stands a gigantic tree, whose immense branches stretch far up into the heavens. It is called the Heart Tree, and it holds within it the Crystal, source of all life. Nori and Tan are Sylvans, a people who live inside the Heart Tree. As secret guardians, they watch over the Tree and the Crystal. To light the countless tunnels that wind through the trunk, the Sylvans have tamed fireflies, whose natural glow lights their way. The inhabitants of the Vatswood call them “the firefly tamers.”

Fireflies is a cooperative game for two players that invites you to embark on a fantastic adventure: the epic journey of Nori and Tan to save the Vastwood from the Darkness. Guiding your partner across otherworldly and perilous landscapes, you’ll explore hostile lands, meet a full cast of characters, and complete grand quests. The Fireflies story consists of 8 Chapters, each representing a game, with its own objective and additional rules.

On your turn, explore your surroundings by playing a Firefly token from the shared reserve on your board: your interactive booklet visually and textually recounts your character's adventures. Your choices will change the course of events, and you must use each uncovered item and secret wisely.

Two heroes with two intertwined storylines… but only together, by sharing discoveries and ideas, will you unravel the mysteries of this epic odyssey…

—description form the publisher

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Manila
Players: 2 - 4 Playtime: 90 - 120 min Age: 14+ Published: 2026
Publisher: Queen Games (3-K400) Language(s): English, French, German Rating: 484
Designer(s): Stefan Feld
Categories: City Building – Economic – Environmental – Exploration – Territory Building
Mechanisms: Action Drafting – Area Majority / Influence – Cube Tower – Grid Movement –
Movement Points – Open Drafting – Rondel – Tile Placement

In the strategy game Manila, you explore the Philippine archipelago, cultivate fields, establish trading posts and factories, and seek influence in Manila — all while preparing for typhoons.

The game combines popular mechanisms from Amerigo with a novel action selection system and dice tower that creates excitement, strategy, and moments of surprise. The game plays over three rounds, with each round consisting of seven turns per players, then ends with an additional bonus round.

Points are awarded for Island, Manila tracks and tiles, Sets of Plants, Coins. The player with the most points wins.

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Medico
Players: 2 - 4 Playtime: 60 - 90 min Age: 12+ Price: € 59 Published: 2026
Publisher: Hall Games Language(s): German Rating: 1458
Designer(s): Stefan Feld
Categories: Medieval
Mechanisms: Pick-up and Deliver – Simultaneous Action Selection

In medieval Europe, trained physicians were a rarity. Traveling barbers did their best to care for the health of the people, and more than one of them may have dreamed of one day attaining the knowledge and reputation of a learned Medicus.

In this game, you take on the role of such barbers, striving over the course of your journeys to acquire the knowledge needed to be worthy of the title of Medicus.
To do so, you travel from city to city and perform a wide variety of tasks:
  • Along the way, you gather rare remedies that you can sell at the markets.
  • You deliver letters on behalf of the Church, earning the goodwill of the clergy.
  • In monastic libraries, you search for healing recipes.
  • In the great cities, you can acquire medical instruments, send your apprentices to train at the bathhouse, or heal the city lord and gain his favor. You may even meet the famous Medicus himself and receive his instruction.

In the end, it will become clear which of you truly has what it takes to become a Medicus!

GAMEPLAY

In Medico, each round you simultaneously and secretly choose 1 of 7 locations to travel to.
On your turn, you reveal the chosen destination in order to perform a main action there at the end of your turn.
Along the way, you can perform secondary actions at waypoints you pass—if you’ve planned your route well in advance. Since you only have 8 or 9 rounds available, depending on the number of players, every turn is important.
In the final scoring, you tally up and compare the points you’ve earned in various categories, such as recipe books, instruments, apprentices, and more.

—description from the publisher

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Melochs Duell
Players: 1 - 2 Playtime: 45 min Age: 14+ Price: € 50 Published: 2026
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 629
Designer(s): Jamey Stegmaier
Categories: Economic – Fighting – Science Fiction
Mechanisms: Card Play Conflict Resolution – Hexagon Grid – Solo / Solitaire Game – Variable Player Powers

Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses the Scythe rules and components (including a new faction and player mat); the other player uses the Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game.

The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star.

All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).

—description from the publisher

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Minikin City
Players: 2 - 5 Playtime: 30 min Age: 10+ Price: € 25 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 901
Designer(s): Simone Luciani, Matthieu Verdier
Categories: Card Game – City Building
Mechanisms: Trick-taking

Minikin City is a strategic game where every card you play has a double meaning. Colors and values give you rewards each round, while icons and effects give you points at the end, but only if you fill the card with Minikins!

Reward cards at the center determine the best color for each round. The cards played in that round determine the players' ranking.

Choose to play a card with a high value in the best color to get the most powerful reward, or play a card with an effect you like... or both!

Many effects on the cards and rewards at the center give you Minikins that you can place on your cards. At the end of the game, only the cards that you have filled with the required number of Minikins will activate their scoring effect.
Create your cute city in this clever card game!

—description from the publisher

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Moon Colony Bloodbath
Players: 1 - 5 Playtime: 45 - 90 min Age: 14+ Price: € 50 Published: 2025
Publisher: Ravensburger AG (7-D311) Language(s): German Rating: 304
Designer(s): Donald X. Vaccarino
Categories: Card Game – Science Fiction
Mechanisms: Deck, Bag, and Pool Building – Delayed Purchase – Events – Simultaneous Action Selection –
Variable Phase Order

Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!

Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.

More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again.

Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players.

The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.

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Moonlight: Im Land der Wölfe
Players: 2 Playtime: 15 - 30 min Age: 10+ Price: € 15 Published: 2025
Publisher: Board Game Circus (2-C130) Language(s): German Rating: 218
Designer(s): Alexandre Aguilar, Thomas Favrelière
Categories: Animals – Card Game – Territory Building
Mechanisms: Area Majority / Influence – Layering – Once-Per-Game Abilities

The last lone wolf, guardian of the mountain, has just disappeared. Packs are battling for control of this promising territory. As the Alpha of one of these packs, you must be ready to do anything to ensure the survival of your people: a terrible battle awaits you !

Moonlight - The Land of the Wolves is a confrontation game for 2 players only. You play as the Alpha of your pack of wolves, seeking to take control of a territory (The Mountain).

The game is played in 2 winning rounds (BO3).

During each round, players take it in turns to lay down one of the 3 Wolf cards in their hand, within a playing area of no more than 4 by 3 or 3 by 4 cards.

There are 2 options for placing a card:

  • Either place a card in an empty space orthogonally adjacent to a card already placed.
  • Cover an opponent's Wolf card (only possible with a Wolf of a consecutive higher value than the card already in play).

Your wolves have different characteristics (Value, Moon, Counting Power, Majority Power).
At the end of each round, you compare the Values of each pack for each line, and win as many points as the number of wolves involved, plus a bonus for the majority of Moons.

Between rounds, the winner gets an extra Wolf, and the loser a Power card, which can give considerable strategic advantages for the rest of the game.

The first player to win 2 rounds wins the game!

—description from the publisher

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Mutter Natur
Players: 3 - 6 Playtime: 15 min Age: 8+ Price: € 12 Published: 2026
Publisher: HUCH! (6-B300) Language(s): German Rating: 130
Designer(s): Julien Prothière
Mechanisms: Cooperative Game

In Mutter Natur, players work together to build a web of life, from plants to the golden eagle at the top of the food chain. Each player begins with a hand containing part of the cards needed to complete the ecosystem, but players cannot freely reveal their cards to one another. To win, the group must play the necessary environmental conditions and species in the correct sequence before the final round ends.

Each round consists of a planning and symbiosis phase followed by a reveal phase. During planning, all players simultaneously choose one card from their hand and place it face down. Players may use a limited number of symbiosis actions to share information, exchange a card with another player, or swap a condition card with a card from the discard pile.

During the reveal phase, players reveal their chosen cards one at a time, starting with the first player. A species can be added to the web of life only after all of its required conditions have been played. As species become established, they allow new conditions and further species to be added, gradually extending the web. Any revealed card that cannot legally be placed is discarded.

The players win together if they complete the web of life through the golden eagle. If they run out of cards without being able to play the golden eagle, they lose. The game also includes twelve variants organized into four paths, which introduce additional ecological challenges and rules.

—description from the publisher

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Next Station: Berlin
Players: 1 - 4 Playtime: 25 min Age: 8+ Price: € 20 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 554
Designer(s): Matthew Dunstan
Categories: City Building – Trains
Mechanisms: Connections – Line Drawing – Network and Route Building

In Next Station: Berlin, you are competing to design the most efficient metro network in the German capital. Over four rounds, each player draws colored metro lines on their own map, starting from two designated departure stations on opposite sides of the city. As Station cards are revealed, everyone simultaneously extends their current line to matching symbols, carefully following the printed connections and strict building rules—no crossing tracks, no loops, and no retracing your path.

Each round introduces a new color, gradually layering your network across Berlin’s districts. Special cards allow you to create railway switches or mark key hubs as National Train Stations, opening up new tactical possibilities. Across the game, you will aim to link your two starting stations, spread through multiple districts, and create valuable interchange stations where different colored lines meet.

After four rounds, players total their points from completed lines and interchanges. The player with the highest score is declared Berlin’s best metro planner.

—description from the publisher

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Night at the Zoo
Players: 1 - 4 Playtime: 30 min Age: 10+ Price: € 35 Published: 2026
Publisher: Albi (4-D400) Language(s): English Rating: 2187
Designer(s): Tomáš Holek
Categories: Animals
Mechanisms: Pattern Movement – Programmed Movement – Solo / Solitaire Game – Tile Placement

“Just a little further, a bit higher, bro…” The cheetah gives the penguin a boost over the gate, while a confused wolf dashes past. “Look out, someone’s coming!” Everyone freezes. After a moment of silence, a sloth calls from a tree: “All clear, move out!” The animals have secretly snuck out of the zoo at night—and now they’re trying to find their way back. Help them return before the keepers notice!

The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure!

—description from the publisher

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No Shelf Control
Players: 2 - 5 Playtime: 20 min Age: 8+ Price: € 16 Published: 2026
Publisher: ArsEdition (6-A200) Language(s): German Rating: 329
Designer(s): Katrin Abfalter, Sophia Wagner
Categories: Card Game
Mechanisms: Push Your Luck

You love books, but your shelf is stuffed? With the card game No Shelf Control, you can tame the chaos in a playful way! Stack your bookshelf cards by matching colors and collect decorative items for bonus points. But be careful: you can’t place a book on top of a decoration item, and if you end up with an unread stack, you lose points. Each round, you draw a card — if you're lucky, it fits your stack, your shelf grows taller, and you earn more points. But if it doesn’t fit, your shelf collapses. Fortunately, you have a token that lets you repel a card or draw an extra one. Do you want to push your luck?
With a clever mix of strategy and humor, this game brings together book lovers who know the eternal space problem all too well.

-description from publisher

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Nokosu Dice
Players: 3 - 5 Playtime: 45 - 60 min Age: 10+ Price: € 23 Published: 2016
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 534
Designer(s): Yusuke Matsumoto
Categories: Card Game – Dice
Mechanisms: Auction / Bidding – Dice Rolling – Hand Management – Open Drafting –
Predictive Bid – Trick-taking

Nokosu Dice is a trick-taking game playing Number Cards and dice in their hand to win mini-games and score points against the other players over multiple rounds.

In each trick, each player plays a card or die from their hand, and the winner of the trick scores a point. There is also a chance to win bonus points at the end of each round if the number of the tricks won in the round matches the last dice left OR if a player declares they would not win any trick for the round and actually won no tricks.

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Northgreen
Players: 1 - 4 Playtime: 60 - 120 min Age: 12+ Price: € 69 Published: 2026
Publisher: The Game Builders (4-J500) Language(s): German Rating: 1242
Designer(s): Thorsten Hanson, Andreas Odendahl
Categories: Animals – Environmental – Farming
Mechanisms: Action Drafting – Once-Per-Game Abilities – Tile Placement – Track Movement –
Worker Placement

In Northgreen, you lead an exciting research project:
Make sure forests can grow again in Iceland!

To do this, you must effectively manage your own settlement next to the emerging forest: Plant cabbage and tomatoes, and raise sheep and Icelandic ponies. Invest in research and launch promising projects. Find the best way to balance agriculture with forest growth.

Northgreen is played over 9 rounds. In each round, you move your worker to a different main action. It’s important to always choose the right combination of main and secondary actions. In rounds with a harvest phase, your animals reproduce and you advance along your research track. In other rounds, you perform special actions during the delivery phase and determine a new turn order.

After 9 rounds and about 90-120 minutes of building your landscape and exploring the forest, the player with the most victory points wins!

Northgreen is an expert-level game where many paths lead to victory, and the best strategy must be discovered anew in every game.

—description from the publisher

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Nuancen
Players: 3 - 10 Playtime: 30 min Age: 8+ Price: € 29 Published: 2020
Publisher: Piatnik (6-G200) Language(s): German Rating: 404
Designer(s): Scott Brady
Categories: Deduction – Party Game
Mechanisms: Communication Limits – Deduction – Score-and-Reset Game – Targeted Clues –
Turn Order: Progressive
Video

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!

—description from the publisher

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Onitama: Big Box
Players: 2 Playtime: 15 - 20 min Age: 10+ Price: € 40 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 200
Designer(s): Shimpei Sato
Categories: Abstract Strategy
Mechanisms: Grid Movement – Hand Management – Pattern Movement – Square Grid –
Static Capture

High in the mist-shrouded mountains of Japan lies the Onitama Shrine, a place of enlightenment and meditation. Here, martial arts masters regularly gather with their talented students to prove their superiority in combat.

Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.

In addition to the base game, the Onitama Big Box also includes three expansions: The Light and Shadow expansion introduces the ninja as a new type of pawn that moves in secret. The Way of the Wind brings the neutral Wind Spirit into play, enabling new tactics. Sensei’s Path contains 16 new movement cards. The Onitama Big Box also includes 14 promo cards.

—description from the publisher

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Orcs up!
Players: 2 - 6 Playtime: 30 min Age: 6+ Published: 2026
Publisher: Cranio Creations (3-T400) Language(s): English Rating: 508
Designer(s): Luca Bellini (II), Sara Valentino
Categories: Action / Dexterity – Fantasy – Medieval
Mechanisms: Stacking and Balancing

Here's the plan: stack your bumbling orcs up a castle wall and reach the top.
Easy peasy.
Except your opponents had the exact same idea, and they've got boulders, tricks, and a competitive streak a mile wide.

Welcome to Orcs Up!, where controlled chaos is the name of the game.

Every round throws you into a tornado of frantic card plays, stacking, and climbing your way to victory while your tower constantly threatens to crumble.

Victory loves the bold.

—description from the publisher

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Orkney: die schottischen Inseln
Players: 2 - 5 Playtime: 60 min Age: 8+ Price: € 40 Published: 2026
Publisher: ArsEdition (6-A200) Language(s): German Rating: 309
Designer(s): Mark Sienholz
Categories: Civilization
Mechanisms: Map Addition – Tile Placement

You sail your ship along Scotland’s coast, exploring the rugged cliffs. Skillfully place island tiles and collect valuable resources such as fabric, stone, and wood. With these, you build farms, villages, and even mighty castles. You can connect those buildings with trade routes that earn you valuable points. Or will you focus on gathering resources, fishing, and fulfilling your secret mission? Only those who keep an overview, build cleverly, and create the right connections can leave the competition behind.

—description from the designer

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Palace Quest
Players: 1 - 6 Playtime: 60 min Age: 8+ Published: 2026
Publisher: Queen Games (3-K400) Language(s): Dutch, English, French, German Rating: 254
Designer(s): Dirk Henn, Emanuele Ornella
Categories: Arabian – City Building – Medieval – Territory Building
Mechanisms: Cooperative Game – Hand Management – Pattern Building – Push Your Luck –
Scenario / Mission / Campaign Game – Set Collection – Solo / Solitaire Game – Tile Placement –
Variable Player Powers – Variable Set-up

Palace Quest is the new cooperative adventure for 1–6 players from Emanuele Ornella (designer of Ronin) and Dirk Henn (designer of Alhambra). The Sultan has bestowed upon you the monumental task of constructing his dream palace, but his vision is exacting. You must work together as a team to assemble the perfect Alhambra.
Palace Quest is played over 8 rounds. At the beginning, each player receives a stack of gems used to finance the construction of the buildings. Each round the role of the master builder changes, and this player decides which 3 buildings can be placed that round. Together, players may reveal 5 gem cards one after another — they decide whether to try their luck again and discard the previous card to draw a suitable one. If the team runs out of gem cards, they lose the game.
In the first 3 rounds, the team builds the basic framework for the Alhambra. After that, each round one of the Sultan's wishes must be fulfilled — wishes range from the length of the outer wall to the number of buildings or their arrangement. Failing a wish can lead to losing the game. At the start of each game, the wishes and consequences are randomly redistributed, so no two games play the same.
To make construction easier, players form neighborhoods of buildings of the same type, which earns action tiles that allow drawing additional cards, rotating building sites, or changing gem colors. Seeing all of the Sultan's wishes upfront and the consequences for failing creates a uniquely tense decision space — devise a master strategy, but pivot tactically when the cards aren't in your favor.

—description from the publisher

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Paper Tales Ultimate
Players: 1 - 7 Playtime: 30 min Age: 12+ Price: € 55 Published: 2022
Publisher: Frosted Games (3-G300) Language(s): German Rating: 346
Designer(s): Masato Uesugi
Categories: Card Game – Fantasy
Mechanisms: Closed Drafting – End Game Bonuses – Hand Management – Secret Unit Deployment –
Simultaneous Action Selection

This big box edition contains the base game, its first expansion as well as a brand new one.
The second expansion is made up of three new buildings, new units and a new set of cards: the Legendary Artefacts (not affected by aging, very powerful but very expensive).

Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.

In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away.

Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!

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Perfect Tour
Players: 1 - 5 Playtime: 20 - 30 min Age: 8+ Price: € 25 Published: 2026
Publisher: Schmidt Spiele (7-E111) Language(s): German Rating: 93
Designer(s): Günter Burkhardt
Categories: Abstract Strategy – Exploration – Transportation
Mechanisms: Pattern Building – Set Collection – Tile Placement

Pin the snapshots you took on your unforgettable tour to your world map. You got to see it all: the night sky above the beach, historic monuments under the blazing sun and green meadows in the mountains. Match holiday snaps, numbers or weather colours on a continent or flight path to score. Can you line it all up perfectly? Get the timing right and keep your fingers crossed to snatch up those precious camera markers and make yours the Perfect Tour!

—description from the publisher

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Pilgrims: Seltsame Abenteuer
Players: 1 - 4 Playtime: 45 min Age: 10+ Price: € 35 Published: 2025
Publisher: Pink Troubadour (4-G515) Language(s): German Rating: 446
Designer(s): Radim Jurda
Categories: Fantasy – Video Game Theme
Mechanisms: Contracts – End Game Bonuses – Grid Movement – Pattern Movement –
Set Collection – Solo / Solitaire Game

Embark on a journey through a fairytale land as a wanderer seeking new experiences. A competitive family game where players collect useful items, meet unusual friends, and experience numerous adventures. Become the most seasoned wanderer with sleeves full of the best stories - the star of every campfire gathering! Based on the video game of the same name by Amanita Design, Pilgrims will speak to all its fans!

The game is played over 4 rounds and it is built around a movement-puzzle mechanic, where each turn presents a small riddle: how to best combine your party's movement abilities to navigate the map and collect the right cards. The players try to complete as many adventure cards as possible and gain victory points. These points symbolize the fame and wealth, both material and spiritual, that their group has acquired.

Each player will move their piece across the map to collect items and gain new companions for their group. By successfully combining their character and item cards, they can trigger additional actions. The collected items and companions will then be used to complete adventure cards. Each completed adventure rewards the player with victory points and a permanent upgrade that will help them throughout the game. The player with the most victory points at the end of the 4th round wins.

The game is being developed in cooperation between Pink Troubadour and Amanita Design.

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Planet Bee
Players: 2 - 4 Playtime: 30 min Age: 10+ Published: 2026
Publisher: Cranio Creations (3-T400) Language(s): English Rating: 690
Designer(s): Simone Luciani, Andrea Mainini
Categories: Environmental – Science Fiction – Territory Building
Mechanisms: Market – Tile Placement

Pioneers, you have been chosen for a mission of vital importance: to develop a prosperous and thriving ecosystem on this new, barren planet.

In Planet Bee, a strategic tile-placement game, your goal is to place the Ecosystem tiles at your disposal optimally to generate new life inside your geodesic dome. To win, you must make the most of your oxygen and water resources!

An effective tile placement strategy will allow you to house all kinds of plants and animals in your dome and earn points.

But be careful! Pay attention to bees, the true keepers of the new ecosystems here, just as they are on Earth. Meet their needs and they will reward you with plenty of points.

Your mission starts now: bee smart, bee victorious!

—description from the publisher

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Positano
Players: 1 - 4 Playtime: 20 - 45 min Age: 10+ Price: € 40 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 275
Designer(s): Jeff Grisenthwaite
Categories: Territory Building
Mechanisms: Auction / Bidding – Auction: Sealed Bid – Constrained Bidding – Open Drafting –
Square Grid

Welcome to scenic Positano! You and your friends are builders in Positano, Italy, a village stacked upon a cliffside overlooking the clear blue sea. Each round you will bid on three simultaneous auctions determining the size, quality and location of your new resorts on the three dimensional cliffside board. Quality resorts will earn the most points, but only if you have a clear view of the sea!

Bid - Players will simultaneously choose and reveal two bid cards at the start of each round. Players must balance how they prioritize the auctions and the tiles they hope to draft!

Draft - Based on their bids, players draft tiles from the bid board. Your tiles determine where on the cliffside you can build that turn, how many building blocks you add to your stockpile, and the quality of your new construction.

Build - Compete for seaside views as you build in three dimensions on a tiered cliffside!

Score - You'll score points for having quality buildings with a clear view out to sea, but also for collection gelato and capitalizing on the goal cards! With three random goals revealed each game, you'll be pulled into different strategies with each deal.

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Potemkinsche Dörfer
Players: 2 - 4 Playtime: 15 - 30 min Age: 12+ Price: € 19 Published: 2025
Publisher: HUCH! (6-B300) Language(s): German Rating: 563
Designer(s): Petr Čáslava
Categories: Card Game
Mechanisms: Cooperative Game – Trick-taking – Variable Player Powers

Potemkin Villages is a fully cooperative trick-taking game set during Catherine the Great’s journey to Crimea. Each player takes on a different character, winning tricks to unleash unique abilities. Together, you’ll dismantle, move, and rebuild villages along the Dnepr River, creating an illusion of prosperity. Cooperation is key: the Governor can amplify the Builder’s strength, while the Painter shifts trumps to aid allies. If Catherine still beholds beauty, after there are no more cards in play, you succeed; if she sees through the ruse, you all lose.

2025 54-Card Game Design Contest:
2nd place for Best Artwork
3rd Best Cooperative Game
3rd Best Overall Game

—description from the designer

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Pow Mau
Players: 2 - 5 Playtime: 20 min Age: 10+ Price: € 11 Published: 2026
Publisher: HABA (8-A300) Language(s): English, German Rating: 96
Designer(s): Thade Precht
Categories: Animals – Card Game – Humor – Number
Mechanisms: Hand Management – Score-and-Reset Game – Set Collection – Take That –
Turn Order: Progressive

A chaotic twist on Mau-Mau where players play matching cards or sets to build and advance number sequences. By correctly announcing each step, players can “activate” a sequence—locking the required number and forcing others to follow or draw penalty cards.

Timing and tactics matter: clever set plays, special cards, and shifting sequences create constant pressure and sudden swings between advantage and punishment. Intermediate scoring rounds reward players who empty their hand, and the player with the fewest penalty points at the end wins.

The launch title of the XOXO Ludomatic Universe
Cats, cats, cats!

—description from the publisher

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Prag im Verborgenen
Players: 1 - 4 Playtime: 120 min Age: 14+ Price: € 55 Published: 2026
Publisher: Brettspielloesung (BSL Games) (3-C300) Language(s): German Rating: 1837
Designer(s): Jindřich Pavlásek, Michal Peichl, Petr Vojtěch
Categories: City Building – Fantasy – Mythology
Mechanisms: Area Majority / Influence – Solo / Solitaire Game – Worker Placement – Worker Placement, Different Worker Types

Set foot in mythical Prague back in the 19th century, when fantastical creatures walked the streets freely. Meet helpful Golems, amassing ancient knowledge, cunning Horned, controlling the city’s wealth, resourceful Robots, or eccentric Vodniks. Use their unique meeples to calm the river Vltava, rebuild the flooded centre, and control the city’s fate.

This euro-style worker placement game allows players to build their own action spaces, participate in four distinct “mini-games” based on retelling the myth-infused history of Prague, gain unique abilities, and fight over influence in four neighbourhoods.

—description from the publisher

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Prestige
Players: 2 - 4 Playtime: 90 - 180 min Age: 12+ Price: € 70 Published: 2026
Publisher: Skellig Games (3-C300) Language(s): German Rating: 670
Designer(s): Stefan Kretschmann
Categories: Territory Building
Mechanisms: Worker Placement

Build beautiful palaces in this expert level Euro game. Place your overseers in different areas, but also pay attention to the order for the upcoming rounds. Acquire resources and decorate your buildings to create a masterpiece.

Prestige is a strategic game that offers many different possibilities. We are in the time of the Rococo. The nobility is vying for the most prestige and we take on the role of lords of the castle. In the course of the game, we want to expand and decorate our small castle. We have 5 instructors at our disposal to do this. We use the instructors to create building contracts and hire ambitious craftsmen who gain experience and improve their skills, which are important for the further expansion of our castle. The craftsmen will be used to carry out different building contracts with varying degrees of efficiency.

The game takes place over 3 years, each with the 4 seasons. The seasons can have an influence on construction and the procurement of resources. For this reason, it is very important to plan your individual actions carefully and to keep a close eye on your fellow players.

In each season, we have various actions available to us by deploying our instructors:
• Acquire resources from the resource plant
• Place a building order
• Buy, sell or exchange resources on the market and buy workers
• Expand the land
• Hire a new craftsman
• Become the starting player for the next round

The placement of the instructors also controls the player order in the next season. It can and will happen that a player has several consecutive turns. This allows for many strategies.

Only those who cleverly expand their castle, adapt to current events and keep a close eye on their fellow players will win this game.

—description from the publisher

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Ra: Traders EXPANSION
Players: 2 - 5 Playtime: 30 - 60 min Age: 12+ Price: € 20 Published: 2025
Publisher: DiceTree Games (3-U100) Language(s): German, Korean Rating: 204
Designer(s): Reiner Knizia
Categories: Expansion for Base-game

An expansion to the auction game RA, Traders adds a new tile type to your experience.

Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods.

-description from publisher

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Railway Boom
Players: 2 - 4 Playtime: 60 - 120 min Age: 14+ Price: € 45 Published: 2025
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 520
Designer(s): Hisashi Hayashi, Simone Luciani
Categories: Economic – Industry / Manufacturing – Trains
Mechanisms: Auction / Bidding – End Game Bonuses – Income – Network and Route Building –
Turn Order: Auction

In the late 19th century, during the early Meiji era, Japan opened its first railway line between Shimbashi and Yokohama. This new mode of transportation sparked a railway boom across the country.

Local entrepreneurs, and later powerful tycoons, established new companies that grew into large railway corporations throughout the Taishō and Shōwa eras.

As players, you will take on the roles of these tycoons, building and managing your own railway empires as you compete for the most renown.

Railway Boom recreates this era of industry through gameplay by having players balance resource management with the growth of their railways connecting various cities across Japan.

—description from the publisher

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Rebel Princess: Deluxe Edition
Players: 3 - 6 Playtime: 45 min Age: 15+ Published: 2024
Publisher: Bézier Games (2-B510) Language(s): English Rating: 376
Designer(s): Daniel Byrne, José Gerardo Guerrero, Kevin Peláez, Tirso Virgós
Categories: Card Game
Mechanisms: Events – Trick-taking – Variable Player Powers

Snow White, The Little Mermaid, Cinderella, and many other legendary princesses are celebrating a five-day party. The prince charmings of the land, who have not been invited, have infiltrated the ball to propose marriage. As an independent princess, you have to avoid marriage proposals and remain single. Avoid the most proposals and become the Rebel Princess!

Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.

Importantly, each player assumes the role of a different princess and has a special ability that they can use once per round.

Compared to the original edition, Rebel Princess Deluxe Edition features:
  • Two new Princesses and six new Round cards
  • Princess cards upgraded to thick punchboard tiles
  • Round cards upgraded to Tarot-sized cards with rules text on each card
  • Balance tweaks to existing rules, rounds, and princesses
  • A new "Rebel of the Ball" mechanism to allow players to catch up if they are falling too far behind
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Recall
Players: 1 - 4 Playtime: 90 min Age: 14+ Price: € 80 Published: 2025
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 384
Designer(s): Helge Meissner, Kristian Amundsen Østby, Kjetil Svendsen, Anna Wermlund
Categories: Civilization – Exploration – Industry / Manufacturing
Mechanisms: Action Retrieval – End Game Bonuses – Income – Map Addition –
Modular Board – Tech Trees / Tech Tracks – Variable Player Powers

Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either:

• Use a keycard to activate an action box, or
• Recall to produce resources and regain your keycards.

When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics.

An important part of the game is searching dig sites for traces of ancient civilizations. These sites unlock access to the abilities and gadgets of ancient tribes, in addition to providing important scoring opportunities.

Three times during the game, players must choose one of two paths, with the chosen path providing an immediate bonus, as well as boosting one of the endgame scoring categories.

By using the optional digital companion website, players can archive their tribes at the end of their game, thereby making their tribes discoverable as ancient civilizations in other players' games.

—description from the designer

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Robo Run
Players: 2 Playtime: 20 - 30 min Age: 10+ Price: € 30 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 752
Designer(s): Eryk Nowak
Categories: Science Fiction
Mechanisms: Communication Limits – Cooperative Game – Grid Movement – Scenario / Mission / Campaign Game

Robo Run is an innovative, cooperative board game for two players that challenges participants to escape a mechanical death trap using instinct, deduction, and silent coordination.

Silent Cooperation
The Factory never sleeps. Its security systems are programmed to detect any deviation from the norm. In Robo Run, players take on the roles of two malfunctioning—or perhaps, newly awakened—robots trying to win their freedom. To escape, you must act in perfect sync without speaking, relying entirely on mutual trust, observation, and pattern recognition to navigate daily obstacles.

Evolution Through Campaigns
The game features an immersive campaign structure spanning five distinct story-driven books. The Factory is a dynamic entity that evolves as you progress, introducing new hazards, shifting objectives, and complex board layouts:
Toy Story: Navigate narrow tunnels while evading relentless toy shredders.
Cold Steel: Dodge lethal security lasers in a high-tech laboratory.
Heat of the Furnace: Survival in the sweltering depths of an ancient forge.
Thousand of Cogs: A steampunk nightmare of brass puzzles and ticking clocks.
The Acid Flow: Escape the production line through corrosive toxic fumes.

—description from the publisher

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Rooms & Roomies
Players: 1 - 5 Playtime: 30 - 75 min Age: 10+ Price: € 34 Published: 2026
Publisher: Deep Print Games (3-B300) Language(s): German Rating: 517
Designer(s): Juri Alexander
Categories: Puzzle
Mechanisms: Grid Coverage – Modular Board – Open Drafting – Rondel –
Set Collection – Tile Placement

The furniture store opens its doors and you throw yourselves into the search for the best pieces. But your personal taste isn’t all that matters: in the café, new roomies are waiting to move in with you, each with their own individual wishes.

After four days, you will see whose shared home is the happiest and therefore worth the most points.
So, load the truck, furnish your rooms, impress your roomies, and off you go!

Rooms & Roomies is played over 4 days. Each day, players start with the shopping phase, where they collect furniture tiles from the store and load them into their truck, and they can also take up to 1 roomie from the café. After that, during the furnishing phase, players place the tiles in their home. Each roomie has unique home wishes, so at the end of the game you score points for completing their goals.

—description from the publisher

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Scotland Yard Duel
Players: 2 Playtime: 10 - 30 min Age: 8+ Price: € 20 Published: 2026
Publisher: Ravensburger AG (7-D311) Language(s): English, French, German Rating: 170
Designer(s): Matthias Prinz
Categories: Puzzle

In an exciting duel, the wild chase leads through all of London and Scotland Yard has to combine cleverly to find the criminal Mister X.
One player is Mister X, the other is the Scotland Yard detective. First, 25 board cards representing London are placed upright as a 5x5 grid between the two players. The Scotland Yard player only sees the backs and has to explore the city. Mister X sees the fronts and he is on one of the cards. Turn by turn, Scotland Yard reveals one of the fields, while Mister X may swap two (face-down) spaces with each turn. An exciting game of hide-and-seek begins!

—description from the publisher

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Secret Museum
Players: 2 - 4 Playtime: 30 - 45 min Age: 10+ Price: € 31 Published: 2026
Publisher: Schmidt Spiele (7-E111) Language(s): German Rating: 153
Designer(s): Matthias Cramer, Werner Schmitt
Categories: Fantasy
Mechanisms: Chaining – Open Drafting – Set Collection – Tile Placement

Far from prying eyes, a covert society meets in the Secret Museum, to present, appraise and ruthlessly compare their rare artifacts! Procure new exhibits and grow your collection to impress the other players. You must first purchase the coveted pieces on the Black Market.

Make sure to catalogue and examine them carefully as more and more fakes have been spotted recently! Earn bonuses by strategically storing the Exhibits in your Warehouse, but only your best pieces should make it into your Collection to show off to others. During the game, you have the chance to put together your very own exhibition by adding Exhibits from your Warehouse.

The winner is the player who earns the best reputation!

—description from the publisher

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Shiny Bandits
Players: 2 - 5 Playtime: 15 - 30 min Age: 8+ Price: € 11 Published: 2025
Publisher: HUCH! (6-B300) Language(s): German Rating: 95
Designer(s): Robert Brouwer
Categories: Animals – Card Game
Mechanisms: Betting and Bluffing – Simultaneous Action Selection

Gold fever has struck the nature park!
In Shiny Bandits, you deploy your bandit gang of magpies, foxes, and raccoons to collect the most gold.

  1. Reveal the location card.
  2. Choose one of your bandits.
  3. Play an action card to outsmart your rivals AND claim the gold.
  • Gather the most gold with your bandit gang of magpies, foxes and racoons
  • Compact game full of tactical choices and bluffing elements
  • Includes 80 shiny ‘gold nuggets’

Shiny Bandits is a trick-taking game for 2 to 5 players. Players take control of their own gold bandit gang of foxes, magpies and racoons to gather the most amount of gold hidden across the nature reserve. Each round, a location card with varying locations and gold supplies are revealed and players assign one of their gang members to a corresponding location. Players then play one of 9 different action cards that affect the orientation of the location card, its gold supply, assigned characters, etc. After the action cards are resolved, gold from the location cards is divided among players based on assigned gang members, that location supply and resolved action cards. The player with the most gold at the end of nine rounds of play wins.

—description from the publisher

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Soothsayers
Players: 2 - 5 Playtime: 30 - 60 min Age: 12+ Price: € 28 Published: 2026
Publisher: Strohmann Games (-3 T-600) Language(s): German Rating: 605
Designer(s): Jeff Grisenthwaite
Categories: Card Game – Fantasy
Mechanisms: Follow – Hand Management – Multi-Use Cards – Open Drafting –
Race

You are a powerful mystic in a tense race against rivals to control the fate of the universe. Capture the Empress, the Moon, even Death itself, and harness the arcane powers of the tarot to bend destiny to your will.

On your turn, choose an action: earn coins, draft cards, ascend to higher levels, or capture a tarot card. Rival soothsayers may choose to follow your action, but if you have a higher level, they must pay you for the privilege.

Each tarot card you capture grants you a new game-changing ability. Combine these with your leveled-up actions to create unstoppable combos.

Seize the tokens of Fate before your rivals to win the game!

—description from the publisher

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Space Lab
Players: 1 - 4 Playtime: 20 - 30 min Age: 10+ Price: € 20 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 676
Designer(s): Johannes Goupy, Corentin Lebrat
Categories: Card Game – Science Fiction
Mechanisms: End Game Bonuses – Hand Management – Multi-Use Cards – Set Collection

Interest in space research is at an all-time high. Across the world, dozens of space labs launch, hoping to uncover the universe’s secrets!
Launch your very own international space station! Recruit members from the world’s four largest space agencies to create the ideal team and complete the most prestigious projects outer space has to offer!

Space Lab is an exciting and accessible tableau-building game full of interesting decisions.
On your turn, collect all the cards from the same agency from the top of the deck or the recruitment center. Manage your hand and place your Lab cards around your Capsules intelligently to optimize their powers and your objectives. Watch the pace of the game to anticipate the end and maximize your score!

—description from the publisher

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Spirits of Valenor
Players: 2 - 4 Playtime: 30 - 40 min Age: 10+ Price: € 15 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 449
Designer(s): Johannes Krenner, Alexander Pfister
Categories: Card Game – Fantasy – Number
Mechanisms: Cooperative Game – Hand Management – Ordering – Scenario / Mission / Campaign Game

As nature spirits, you have lived a peaceful life in harmony with nature for centuries. But now your valley is under threat: Overnight, intruders came over the mountains and left a trail of destruction in their wake.

Spirits of Valenor is a cooperative card game featuring 15, replayable chapters, that tell a connected story. As Nature Spirits, you face an unknown enemy threatening your peaceful world. You hold both Invader Cards and Defense Cards in hand, and you may not change their order.
On your turn, you must first play the frontmost card in your hand, whether it is an Invader or a Defense Card, which means you’ll constantly have to add new Invaders to the five locations that make up your valley.
To defeat an Invader, the Defense at the Location where it is attacking must be at least as high as the Invader’s value. If your Defense exactly matches the Invader’s value, you also receive a bonus in the form of a Support Card. Defeat all Invaders before they completely devastate a Location to win the current chapter and unlock the next one.

—description from the publisher

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Spirits of Valenor
Players: 2 - 4 Playtime: 30 - 40 min Age: 10+ Price: € 15 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): English Rating: 508
Designer(s): Johannes Krenner, Alexander Pfister
Categories: Card Game – Fantasy – Number
Mechanisms: Cooperative Game – Hand Management – Ordering – Scenario / Mission / Campaign Game
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Spooky Bar
Players: 2 - 4 Playtime: 15 - 20 min Age: 8+ Published: 2026
Publisher: Edition Spielwiese (6-A300) Language(s): German Rating: 335
Designer(s): Benjamin Schwer
Categories: Bluffing – Card Game – Horror
Mechanisms: Events – Once-Per-Game Abilities – Turn Order: Role Order

Rumour has it, ghosts have been stirring up all kinds of mischief in this mysterious little town, and curious thrill-seekers are pouring in to catch a glimpse of the paranormal action. Sensing a golden opportunity, you decide to jump on the trend and open your very own spooky bar! Ghoulish drinks, eerie vibes, and ghostly encounters? Yes, please! Just don’t let things get too spooky... If the haunt level gets out of hand, your terrified guests might run out screaming – without paying their tab!

At each of your bars, 5 guests are hanging out, ready to enjoy some drinks and maybe take home a spooky souvenir—ghosts trapped in bottles! Each round, everyone picks and plays 2 action cards at the same time. What you can do with them depends not just on your own cards, but also on what the others play! The game is over when the last guest leaves one of the bars.
Whoever has the most money at the end wins!

—description from the publisher

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Spyworld
Players: 2 - 99 Playtime: 30 min Age: 8+ Price: € 25 Published: 2026
Publisher: HeidelBÄR Games (6-B200) Language(s): German Rating: 260
Designer(s): Frédéric Morard
Categories: Spies / Secret Agents
Mechanisms: Paper-and-Pencil – Simultaneous Action Selection

Build. Defend. Infiltrate. Repeat.

In Spyworld, every player is a mastermind determined to become the world's richest supervillain.

During the game, everyone simultaneously builds their own secret headquarters by placing walls, traps, sentries, and hidden secrets while training an elite agent and collecting powerful gadgets. Every choice is a balancing act: invest too much in your defenses and your agent won't be ready for the mission ahead; focus too much on infiltration and your own lair may become an easy target.

Once every lair is complete, the tables turn.

Your agent infiltrates an opponent's custom-built headquarters, moving room by room through a maze of walls, deadly traps, vigilant guards, and security robots in search of valuable secrets. Every step costs precious Movement, Stealth, or Combat, forcing difficult decisions about how deep to push before your mission comes to an end.

Meanwhile, another player is exploring the labyrinth you created.

Because every lair is built by a different player, every game presents a brand-new puzzle to solve. The walls you place, the traps you hide, and the paths you leave open all shape your opponents' experience just as much as your own.

Combining simultaneous play, spatial puzzle design, resource management, and tactical infiltration, Spyworld offers constant interaction with virtually no downtime. The mastermind who best balances offense and defense will walk away with the greatest fortune, and one step closer to world domination.

description from the publisher

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Stibitzt!
Players: 2 - 5 Playtime: 45 - 60 min Age: 10+ Price: € 40 Published: 2025
Publisher: Frosted Games (3-G300) Language(s): German Rating: 300
Designer(s): Jonathan Gilmour-Long, David Gordon (I)
Categories: Bluffing – Deduction
Mechanisms: Modular Board – Set Collection

As the wealthy flaunt their valuables, with their infinite money and privilege, the less fortunate of us are left to scheme on how to skim a bit off the top. You are not wealthy. You call your esteemed profession: “Wealth Redistribution” or, in layperson’s terms - burglary, ah - but burglary is such a harsh word - pinching, merely, and you're darn good at it. Unfortunately, so are your “friends”.

Each turn, one player (burglar) becomes “The Mastermind”, planning their perfect, infallible Heist. In the meantime, the other burglars in town have been busy trying to guess where the break-in will be. If The Mastermind manages to go alone, they will take all valuables in that location for themselves, but if the other burglars guess correctly, and show up in the right place, they will be able to pinch some Valuables from The Mastermind’s Heist! The player who steals and sells the most Valuables, and hence “Redistributes” the most wealth is the winner.

—description from the publisher

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Storyfold: Schattenwald
Players: 1 Playtime: 30 - 60 min Age: 13+ Price: € 45 Published: 2025
Publisher: Board Game Circus (2-C130) Language(s): German Rating: 446
Designer(s): Sjoerd van der Linde
Categories: Adventure – Book – Dice – Exploration – Fantasy
Mechanisms: Action / Event – Dice Rolling – Multi-Use Cards – Scenario / Mission / Campaign Game –
Solo / Solitaire Game – Storytelling

Storyfold: Wildwoods is an innovative solo & narrative adventure board game with beautiful art and an immersive story campaign.

Storyfold: Wildwoods is a narrative adventure game in which you play as a young girl named Luma, and her bear companion, Brom, as they set out to heal the forest from a dark and mysterious shadow.

In Storyfold: Wildwoods, you will use the innovative Storybook with its built in dashboard to progress in a replayable campaign. Each session of Wildwoods is a single scene, with multiple scenes forming a chapter. The choices you make will impact Luma’s journey across the chapters as she confronts her fears.

—description from the publisher

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Street Art
Players: 2 - 6 Playtime: 15 min Age: 8+ Price: € 12 Published: 2026
Publisher: ArsEdition (6-A200) Language(s): German Rating: 179
Designer(s): Reiner Knizia
Categories: Card Game

Curtain up for the street! In “Street Art,” you become street performers competing for the biggest audience. Play dazzling street acts—from the spark‑throwing fire breather to the motionless statue to the whirling breakdancer—and attract the onlookers flocking to your shows. But the mood can shift: a sudden rainstorm may drive the crowd away, and a spectacular firework display can lure fans away from your opponents’ performances. Who plays their cards most skillfully, who steals the show at just the right moment, and who becomes the undisputed star of the street?

A fast, easy‑to‑learn card game full of action, mischief, and street‑art flair.

—description from the publisher

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Tag Team: Artus` Vermächtnis
Players: 2 Playtime: 15 - 20 min Age: 10+ Price: € 14 Published: 2026
Publisher: KOSMOS (7-E400) Language(s): German Rating: 670
Designer(s): Gricha German, Corentin Lebrat, Florian Sirieix, Benoit Turpin
Categories: Card Game – Fantasy – Fighting
Mechanisms: Card Play Conflict Resolution – Deck, Bag, and Pool Building – Hand Management – Take That –
Variable Player Powers

Tag Team is back with 6 new Fighters inspired by the legends of King Arthur!

Arthurian legends come to life in the Tag Team arena! Play as Morgan, Merlin, The Dragon, Perceval, The Green Knight... and even Excalibur! In Tag Team, we don’t sit around telling stories, though, we FIGHT!

Who will dominate the arena as these legendary characters engage in epic battles?

Tag Team is a cross between a tactical auto battler and a deckbuilder, inspired by the greatest classic arcade games, featuring awesome and charismatic Fighters, each with their own fighting styles and signature moves. Build your team of 2 and put together the ultimate synergies by combining their 2 unique decks!

Round 2… FIGHT!

-- All Tag Team expansions are compatible with the base game and each other. --

In more detail, in Tag Team, you start with a deck of only two cards, and the fight unfolds automatically: Flip your cards one at a time and apply their effects. At the end of each round, you get to turn up the heat on the opposing team by strategically adding new cards to program your deck — but without reordering the cards already present. Determine what makes your tag team tick, play devastating combos, and dominate your opponent by deftly blocking their attacks. Timing is everything if you want to emerge victorious and knock out your foe!

Tag Team: Arthur's Legacy is officially coming in September 2026.

—description from the publisher

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Tea & Rum
Players: 2 - 4 Playtime: 60 - 120 min Age: 14+ Published: 2026
Publisher: Captain Games SRL (3-Q600) Language(s): English, French, German Rating: 629
Designer(s): Fabien Gridel
Categories: Pirates
Mechanisms: Market – Variable Set-up – Worker Placement

In Tea & Rum, strive for victory by serving the Crown or by becoming the greatest King of Pirates!

Within 5 rounds, upgrade your resources and carefully place and un-place your workers to fulfill your ambitions.

Will you prove your allegiance to the Crown, or will you join the rebellion and rule the seas? Be careful to keep your intentions hidden: angering the Crown or the people could compromize your chances.

At the end of the game, only two players will win the game… and two will be defeated.

—description from the publisher

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Terravista
Players: 1 - 6 Playtime: 15 min Age: 8+ Price: € 20 Published: 2026
Publisher: Chilifox Games (3-F120) Language(s): English Rating: 943
Designer(s): Eilif Svensson, Åsmund Svensson
Categories: Dice
Mechanisms: Connections – Dice Rolling – Hexagon Grid – Multiple Maps –
Network and Route Building – Paper-and-Pencil – Race – Solo / Solitaire Game –
Variable Set-up

Terravista is a fast and accessible roll-and-write game for 1–6 players, where every line you draw shapes your path to victory. Designed by Eilif Svensson (Trails of Tucana) and Åsmund Svensson, it combines simple rules with rewarding route-building decisions.

Each player receives an asymmetric map and sets out to build roads connecting olives, oranges, and strawberries to their markets, while also linking matching market pairs for additional progress. With virtually no setup time, the game begins in seconds but offers meaningful choices from the very first roll.

Each round, two dice determine which terrain types can be connected, and all players simultaneously draw a road between adjacent spaces on their own map. Completing connections advances players along shared tracks, unlocking bonus spaces that can trigger satisfying chain reactions of additional roads.

The asymmetric maps and the uneven distribution of terrain combinations on the dice create a subtle puzzle: some connections are easier to complete than others, rewarding players who plan ahead and adapt their routes as the game unfolds.
The first player to complete three connections on all four tracks wins the game.

Terravista includes 12 unique maps across 6 double-sided boards, special dice, dry-erase markers, and multiple game modes, including solo play, point-based scoring, and a tournament variant.

—description from the publisher

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The Dawn of Pangaea
Players: 1 - 4 Playtime: 40 - 80 min Age: 10+ Price: € 65 Published: 2026
Publisher: Treecer (Treeceratops) (3-Q400) Language(s): English, French, German Rating: 713
Designer(s): Thomas Franken
Categories: Environmental – Fantasy – Territory Building
Mechanisms: Area Majority / Influence – Pattern Building – Set Collection

At the dawn of time, the first spirits were born - gentle and tireless in their mission to spread life across the barren land of Pangaea. As players, you enter this mythical age, growing your trees and performing rituals to awaken Gaia’s dormant energy and summon elemental creatures to roam and nurture the growing continent.

In the Dawn of Pangaea, you and your fellow players act as the first spirits of Pangaea. On your turn, you must choose 2 of the 5 actions that are available to you e.g. planting seeds, growing trees and expanding your forest. Anytime during your turn, you may also play blessing or favor tokens, that you have collected during the game. These tokens will also allow you to summon the ancient guardians with their powerful abilities. Play Ritual cards to score points for growing your trees across different biomes or for attracting creatures that require a specific weather condition. With every point that you gain from these rituals, you climb higher up the sacred Mountain.

The first player who reaches the top of the mountain, triggers the end of the game and initiates the final scoring. The player with the most points wins the game and gains the high blessing of Gaia.

—description from the publisher

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The Peak Team
Players: 1 - 5 Playtime: 60 min Age: 10+ Price: € 35 Published: 2025
Publisher: HUCH! (6-B300) Language(s): German Rating: 290
Designer(s): Scott Almes
Categories: Animals – Environmental
Mechanisms: Communication Limits – Cooperative Game – Hand Management – Pattern Movement –
Solo / Solitaire Game

As a team of wildlife rangers, your mission is to ensure the well-being of different species in your wildlife reserve while protecting them from potential threats. In The Peak Team, a cooperative game by Scott Almes, 1-5 rangers work together to complete a variety of challenging tasks.

The main board represents the wildlife reserve, dominated by a towering mountain divided into distinct regions. Using a "reverse-drafting" mechanic, where each player assigns their cards to others, rangers will acquire the tools they need to explore the mountain via different paths and transportation systems.

By reaching various locations and observing wildlife, players will complete their personal missions and earn bonuses. Each ranger has two mission slots that fill up as soon as tasks are accomplished. Only by completing all missions before running out of actions will the rangers successfully fulfill their duty!

The Peak Team is built around a tiered level system, with the game increasing in difficulty and complexity as sessions progress. It strikes a careful balance between accessibility for newcomers and a rewarding challenge for seasoned players.

Enhanced by Crocotame's stunning illustrations, The Peak Team is set for release at Essen 2025.

—description from the publisher

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Thron der Lügen
Players: 3 - 6 Playtime: 30 min Age: 8+ Price: € 12 Published: 2026
Publisher: ArsEdition (6-A200) Language(s): German Rating: 264
Designer(s): Michael Palm, Lukas Zach
Categories: Card Game – Fantasy
Mechanisms: Deck Construction

At the Fae royal court, is nothing as it seems. The fae folk of the four seasons, along with Sun and Moon, vie for dominance and influence. In this card game, you cleverly trade cards to expand your power and score up to ten points. But be careful: everyone follows their own plans and can ruin your victory at the last moment. Who will keep a clear view, outplay their opponents, and secure their power?

A tactical card game full of intrigue and scheming — for everyone who enjoys turning the tide with clever moves!

—description from the publisher

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Tikal Legend
Players: 1 - 4 Playtime: 30 - 180 min Age: 14+ Price: € 230 Published: 2026
Publisher: Super Meeple (6-F301) Language(s): English Rating: 242
Designer(s): Michael Kiesling, Wolfgang Kramer
Categories: Exploration – Territory Building
Mechanisms: Action Points – Area Majority / Influence – Area Movement – Grid Movement –
Hexagon Grid – Layering – Map Addition – Modular Board –
Once-Per-Game Abilities – Open Drafting – Set Collection – Tile Placement –
Variable Set-up – Worker Placement, Different Worker Types

Tikal Legend is a game of exploration, placement, and majority in which the players explore the Central American jungles and search for lost temples and treasures.

As in the award-winning Tikal, your ultimate goal is to score the most prestige points during the in-game scoring phases, but the toolbox to do so in Tikal Legend becomes way wider!

In addition to exploring the jungle, controlling temples, and collecting treasures, you get to pick and perform actions in the order of your choosing — and spending your action points is only one of the available options! Claim different terrains, benefit from card effects, manipulate the map, recruit additional expedition members, and do so much more — all to excavate a whole new level of tactical and strategic planning in Tikal Legend!

Note:

Two different versions of the game (standard and deluxe with upgrade components) will be available in both English and French. With either version, you'll get everything to play the base game of Tikal, a whole new game of Tikal Legend, and a new solo mode developed by John Albertson, Aleksandr Saranac, and Jeremy Avery, with Dávid Turczi. It is NOT possible to play Tikal Legend with only a copy of Tikal.

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Tír na nÓg
Players: 1 - 5 Playtime: 30 - 45 min Age: 13+ Price: € 45 Published: 2024
Publisher: Frosted Games (3-G300) Language(s): German Rating: 415
Designer(s): Isaac Shalev, Jason Slingerland
Categories: Card Game – Fantasy – Mythology – Print & Play
Mechanisms: Hand Management – Open Drafting – Worker Placement

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

—description from the publisher

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Toshi: die blühende Stadt
Players: 1 - 4 Playtime: 40 min Age: 8+ Price: € 35 Published: 2026
Publisher: ArsEdition (6-A200) Language(s): German Rating: 433
Designer(s): Friedemann Friese
Categories: City Building
Mechanisms: Simultaneous Action Selection – Tile Placement

Travel to Japan during the Sengoku period and bring your city to life! Everyone simultaneously plans their own Japanese town — tile by tile. With each turn, new buildings take shape, defining your cityscape. You roll a dice to determine where to place the next tile. If the field is already occupied, an effect is triggered. These effects can increase or decrease your income or provide other benefits. The player who rolls the dice for everyone gets to choose first which building to place — but this building is then blocked for all other players. Who will combine their tiles most cleverly and build an engine for success? The player with the most money wins.
A tactical tile‑laying game of chance and clever combinations.

-description from publisher

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Trismegistus
Players: 1 - 4 Playtime: 90 - 150 min Age: 14+ Price: € 70 Published: 2026
Publisher: Giant Roc (2-E440) Language(s): German Rating: 293
Designer(s): Federico Pierlorenzi, Daniele Tascini
Categories: Dice – Fantasy
Mechanisms: Action Points – Contracts – Dice Rolling – Die Icon Resolution –
End Game Bonuses – Open Drafting – Set Collection – Solo / Solitaire Game –
Turn Order: Pass Order – Variable Player Powers

In the 19th century, alchemy was regarded as an occult science—a blend of modern discoveries and ancient wisdom. Though the golden age of alchemy has long passed, the dream of bending the laws of nature and creating the Philosopher’s Stone remains alive. A new generation now walks in the footsteps of the legendary Hermes Trismegistus, seeking forbidden knowledge and craving power. Their imagination and resolve are unrivaled. Some view them with fear; others, with awe and admiration. As you take your first steps into the world of alchemy, your goal is to uncover the mysteries hidden since the dawn of time and outshine all others in the quest to become the greatest alchemist the world has ever known.

In Trismegistus, players take on the role of 19th-century researchers who have discovered Trismegistus' notes and attempt to follow his formula for creating the Philosopher's Stone. Over the course of three rounds — representing the years of their doctoral studies — they will perform various experiments, gaining and transmuting metals with the aid of mysterious artifacts. At the end of the game, players are awarded points based on their published research and their knowledge of the primal elements, as well as their progress toward creating the Philosopher's Stone itself.

The new edition features a more accessible and less complex set of game mechanics.

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Underwood
Players: 2 - 4 Playtime: 20 min Age: 14+ Price: € 20 Published: 2026
Publisher: dlp games (3-C115) Language(s): English, German Rating: 347
Designer(s): Remo Conzadori, Andrea Mainini
Categories: Abstract Strategy
Mechanisms: Area Majority / Influence – Hexagon Grid – Variable Set-up

Deep beneath the forest's mossy floor, a silent battle for survival unfolds. Underwood draws you into the mysterious realm of fungi, where vast networks of mycelia compete for every inch of precious ground.

In this game, every turn you will grow a Mushroom to expand you network by placing new Mycelia tiles next to the Mushroom. Overgrow your enemies Mycelia to win mayorities on the different forest floor tiles which will give VP depending on their size. But be aware: every time you overgrow your enemie you'll have to pay them compensation.

When a Player can't grow a mushroom anymore the game will immediatly end. Maybe he is just out of new Mycelia tokens or he may be trapped by other players...

—description from the publisher

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Vantage
Players: 1 - 6 Playtime: 120 - 180 min Age: 14+ Price: € 90 Published: 2025
Publisher: Feuerland Spiele (3-Q300) Language(s): German Rating: 770
Designer(s): Jamey Stegmaier
Categories: Adventure – Exploration – Fantasy – Science Fiction
Mechanisms: Cooperative Game – Dice Rolling – Die Icon Resolution – Narrative Choice / Paragraph –
Scenario / Mission / Campaign Game – Solo / Solitaire Game

Vantage is an open-world, co-operative, non-campaign adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.

In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve.

Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher

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Via Gladiola
Players: 2 - 5 Playtime: 10 - 15 min Age: 8+ Price: € 13 Published: 2026
Publisher: Gam'inBIZ (2-C115) Language(s): Dutch, English, French, German Rating: 194
Designer(s): Jeroen Geenen, Michiel de Wit
Categories: Card Game – Number – Travel
Mechanisms: Hand Management – Ladder Climbing – Push Your Luck

Via Gladiola is a fast-paced ladder-climbing card game inspired by the legendary Nijmegen Four Days Marches. Over four rounds—one for each day—players try to finish the march with as few blisters as possible.

Each day starts at kilometer 0 and ends at 50. On your turn, you either "walk" by playing a higher card to the pile, or “stand still” and draw a penalty card. You can safely advance up to 5 km. Go 6–10 km ahead and you must draw 1 card; 11–15 km costs you 2. Anything more isn’t allowed—you’re pushing too hard.

On day 4 only, the 'gladiola' cards can make your life a little easier, as you Can play these to stand still without having to draw a penalty card.
Finish your hand efficiently and avoid stacking up blister icons. After four days, the player with the fewest blisters wins.

—description from the publisher

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Villa
Players: 2 - 4 Playtime: 20 min Age: 7+ Price: € 24 Published: 2026
Publisher: DV Games (3-P500) Language(s): English, Italian Rating: 224
Categories: Abstract Strategy

Villa is a tile-laying and area-control game set in an Italian-style garden, where players place hedges to enclose decorative areas and compete for control of them.
The game begins with a single starting hedge at the center of the table. On their turn, players draw one hedge tile and place it orthogonally adjacent to the existing layout, following strict placement rules: tiles may only connect at designated junctions, must align to a grid, and cannot overlap, touch diagonally, or share full edges. Each hedge tile is divided into four colored segments, which are used to determine majority control. For each closed area, players compare the number of hedge segments of their color along the area’s perimeter. The players with the majority place a marker in the area. Areas score points at the end of the game based on their size in grid spaces.
The game ends when all hedge tiles are placed or a player has used all of their markers. Villa also includes team rules, a two-player variant, and an advanced mode with special decorative elements that add additional effects and scoring conditions.

—description from the publisher

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Wikingerschafe
Players: 2 - 4 Playtime: 20 - 45 min Age: 8+ Price: € 30 Published: 2026
Publisher: Hodari Spiele (3-H300) Language(s): German Rating: 258
Designer(s): Kai Starck
Categories: Animals – Dice – Humor
Mechanisms: Area Majority / Influence – Dice Rolling – Push Your Luck – Re-rolling and Locking –
Worker Placement with Dice Workers

In Wikingerschafe ("Viking Sheep"), 2–4 players compete as Viking Sheep to become the new Jarl of the legendary flock.

Forget everything you think you know about ordinary sheep. Viking Sheep wear helmets, battle for influence, and dream of glory. The flock follows only the strongest leader, the sheep with the greatest heroic deeds and the most impressive tales to tell around the campfire.

Plan your moves wisely, earn the flock's influence, and outsmart your rivals. In the end, only one Viking Sheep can be crowned Jarl.

—description from the publisher

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Wild World
Players: 1 - 4 Playtime: 45 - 90 min Age: 14+ Price: € 50 Published: 2026
Publisher: Chilifox Games (3-F120) Language(s): English Rating: 869
Designer(s): Eilif Svensson, Åsmund Svensson, Viljar Opdal Svensson
Mechanisms: Multi-Use Cards – Variable Player Powers – Worker Placement

Wild World is a dynamic 1–4 player strategy game that blends worker placement, multi-use cards, engine-building, and tactical monster combat into one seamless, combo-driven experience. Set across five elemental realms — Forest, Ocean, Fire, Frost, and Magic — players gather fantastical creatures, explore vivid regions, evolve their champions, and brew powerful potions as they race to score the most points over three rounds.

What makes Wild World stand out is the freedom and flexibility baked into every turn. You may perform a number of different free actions — placing cards to strengthen your engine, traveling through realms for rewards and prestige, or discarding for resources — allowing each turn to unfold as a meaningful puzzle. Every card has multiple uses, and clever sequencing often triggers reward chains that lead to explosive, satisfying combos.

At the heart of the game are the mighty monsters guarding the world. Defeating them will give you permanent abilities, immediate bonuses, scoring conditions, new workers, and prestige, but reaching them requires smart planning: evolving creatures, upgrading your potion-brewing, unlocking stronger foes, and assembling the perfect moment to strike.

With multiple strategic paths, escalating tension, and thrilling bursts of synergy, Wild World offers a richly re-playable adventure in which every decision matters — and every turn can become something special.

—description from the publisher

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Windmill Valley: Duel
Players: 2 Playtime: 45 min Age: 14+ Price: € 35 Published: 2026
Publisher: Board&Dice (3-G200) Language(s): English Rating: 1062
Designer(s): Dani Garcia
Categories: Economic – Farming
Mechanisms: End Game Bonuses – Market – Multi-Use Cards – Network and Route Building –
Rondel – Variable Player Powers

The sun rises over the tulip fields in the valley, where tall windmills stand against the horizon and ships wait to carry your blooms across the sea. In Windmill Valley Duel, two rival horticulturists compete for prestige, wealth, and victory by cultivating the finest tulips, investing in powerful enhancements, and claiming the most strategic ports in this vibrant and picturesque land. In this valley, you are not alone. Your windmill’s gears interlock with your opponent’s, forcing every decision you make to send ripples through the land while setting your rival’s plans in motion. Will you offer them an advantage to gain the edge you need, or will you wait for the perfect move?
Plant your tulips with care. Build your windmills with purpose. Navigate the seas for trade. In a world where beauty and timing reign supreme, only the best horticulturist blooms victorious!

—description from the publisher

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Wine & Cheese
Players: 2 Playtime: 45 - 75 min Age: 12+ Published: 2026
Publisher: Deep Print Games (3-B300) Language(s): German Rating: 513
Designer(s): Scott Almes
Categories: Farming
Mechanisms: Contracts – Hand Management – Highest-Lowest Scoring – Worker Placement

In the heart of beautiful Burgundy, you and your opponent run traditional farms that produce both wine and cheese. You’ll gather ingredients using an innovative paired-worker system, and carefully time the production, aging, and sale of your goods. Balance is key, as you’ll have to earn from both wine and cheese equally to claim victory.
Wine & Cheese is a deep, strategic game for two connoisseurs that will captivate you with its unique blend of worker placement and card management.

—description from the publisher

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Wingspan Pocket
Players: 1 - 5 Playtime: 25 - 35 min Age: 8+ Published: 2026
Publisher: Stonemaier Games Language(s): English Rating: 879
Designer(s): Elizabeth Hargrave
Categories: Animals – Card Game
Mechanisms: Hand Management – Open Drafting

Wingspan Pocket distills the Wingspan experience down to a lighter, shorter, card-driven game that has each player activate a single row of cards on each of their turns. The cards are all double sided: a food side and a bird side. Bird powers are primarily indicated by icons instead of text, and they include a new type of power, ongoing (green) benefits.

Wingspan Pocket is designed to be accessible to novice players yet also compelling for more experienced gamers. This is a standalone game in a small box, not an expansion (the birds in it are not compatible with Wingspan). Wingspan Pocket features birds from around the world.

—description from the publisher

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Wolfsmond
Players: 3 - 6 Playtime: 10 - 40 min Age: 8+ Price: € 15 Published: 2026
Publisher: Pegasus Spiele (3-M120) Language(s): German Rating: 237
Designer(s): Michael Palm, Lukas Zach
Categories: Card Game – Deduction – Fantasy
Mechanisms: Deduction – Hand Management – Player Elimination – Score-and-Reset Game –
Take That

In the interactive card game Wolfmoon, a powerful werewolf lurks among a cast of characters—some honest, some shady. As the night progresses and the full moon rises in the night sky, intrigues are hatched, deals are struck, and bluffs are exposed. Who will manage to remain unrecognized while controlling an influential character?

Using the card effects, players try to gather information about their opponents’ hands or even eliminate them from the game. Each round, they have the opportunity to draw and play new characters. From the Drunkard, who shuffles all hand cards and deals them out randomly, to the Seer, who may secretly look at one hand card, to the Villager, who can eliminate a person if she correctly guesses their card value. There are a total of 30 character cards in the game. Some of them have unique ways to win the game. To do so, they simply need to survive long enough and reveal themselves at the right moment... However, if they fail to do so, the last person remaining — or the person with the highest card values — wins.

—description from the publisher

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Wuselige Wiesen
Players: 2 - 4 Playtime: 25 - 40 min Age: 8+ Price: € 30 Published: 2026
Publisher: Frosted Games (3-G300) Language(s): German Rating: 436
Designer(s): Trevor Benjamin, Brett J. Gilbert
Categories: Fantasy – Territory Building
Mechanisms: Chaining – Connections – Pattern Building – Tile Placement

If we are able to maintain the health and diversity of our garden, then it will fill up with life and become a refuge for fascinating creatures. Hummingbirds and bees are the first to arrive, filling the air with color and movement, but if we stop and observe with more attention, we will discover a hidden and unknown world: tiny inhabitants abound in the mushrooms, puddles, and foliage. They are under our feet, living out their lives without being perceived...until we decide to look under the leaves.

Each turn in Under the Leaves is played in two phases: the placement of a garden tile, then the possible arrival of new beings. Whoever gets the most pieces in total wins.

—description from the publisher

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Yokai Forest Duel
Players: 2 - 8 Playtime: 15 - 20 min Age: 8+ Price: € 25 Published: 2026
Publisher: Godot Games (3-N400) Language(s): English, German Rating: 322
Designer(s): Stefan Godot
Categories: Bluffing – Card Game – Fantasy – Fighting – Mythology – Real-time
Mechanisms: Deck, Bag, and Pool Building – Simultaneous Action Selection

Yokai Forest Duel Compete in fast-paced tournaments or league matches with 2–8 players. Outsmart your rivals through strategy, deduction, and bluffing in intense best-of-three duels. But victory is only part of the challenge—every match is a chance to upgrade your abilities and prepare for even greater battles.

It’s a clever, perfectly streamlined duel game, with the focus entirely on gameplay: you have complete control over how and when you play your cards. Luck is kept to a minimum, every decision matters, and you’re not just playing to win the current match—you also need to plan ahead for the rounds to come.

—description from the publisher

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Zombie Princess
Players: 3 - 6 Playtime: 30 - 60 min Age: 15+ Published: 2026
Publisher: Wonderbow Games (3-Q120) Language(s): German Rating: 380
Designer(s): Ted Alspach
Categories: Card Game – Fantasy – Horror – Medieval – Zombies
Mechanisms: Events – Team-Based Game – Trick-taking – Variable Player Powers

In Rebel Princess, the princesses fought off unwarranted marriage proposals from pesky princes. Twenty-eight days later, the princes returned...as zombies!

The zombie horde is growing. It began with the princes, but it has spread to the local villagers, the adorable woodland creatures, and even our noble knights! The rebel princesses are the last of us. If they fail, the kingdom will fall forever into darkness — a true and horrific Zombieland!

Zombie Princess is the sequel to Rebel Princess. Just as Rebel Princess was a thoughtful modern spin on the classic trick-taking card game Hearts, Zombie Princess is a spin on the classic trick-taking card game Spades.

As legendary princesses in Zombie Princess, players compete individually or as teams! Each princess is armed with a unique player power, giving her or her teammate much needed flexibility or information. Zombie Princess takes place over four rounds, and each round has a special rule, making each game feel fresh and unique. Princesses bid on how many hordes of zombies they will eliminate... er... save each round. Will you eradicate the resident evil of the land, or will this be the dawn of the dead?

—description from the publisher

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Total price: € 4,592 (21 games with no price)