| Image | Name & Info | Priority & Preorder | Notes |
|---|---|---|---|
![]() | Agent Avenue Players: 2 - 4 Playtime: 10 - 20 min Age: 8+ Price: € 19 Published: 2024 Warning: Undefined array key "disableShortcutLinks" in /var/www/tabletoptogether.com/public_html/tool/includes/games_overview_share.php on line 173 Publisher: Nerdlab Games (1-F311) Language(s): English, German Rating: 532 Designer(s): Christian Kudahl, Laura Kudahl Categories: Bluffing – Card Game Mechanisms: Hand Management – Race – Set Collection – Track Movement Agent Avenue is a competitive card game for 2-4 players that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. Utilize a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy. Beautifully illustrated by Fanny-Pastor Berlie, the game's art brings to life a quirky neighborhood of animal spies. The game includes over 50 cards, a custom game board, and meeples. Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements. Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor. —description from the publisher | Need | Christian Kudahl, Designer von Mindbug und Heroes for Sale |
![]() | Algae, Inc. Players: 1 - 4 Playtime: 90 - 120 min Age: 14+ Price: € 69 Published: 2024 Publisher: Game Brewer (3-T112) Language(s): English Rating: 744 Designer(s): Julia Thiemann, Christoph Waage Categories: Economic – Environmental Mechanisms: Action Queue – Income – Tech Trees / Tech Tracks – Tile Placement Algae, Inc. is a company that produces and processes different kinds of algae into cosmetics, bioplastics, and biodiesel. You manage one of these sectors of the company, trying to create an efficient assembly line; manage your team of operators, engineers, and scientists; and help expand the company to several locations all over Europe. As the company becomes more and more successful, you try to achieve certain milestones before other departments may do so because as much as you like to see the whole company perform well, you would like to get that extra bit of credit compared to your peers. Algae, Inc. is a medium-heavy strategy game that combines resource management, tableau building, and multi-processing. Each player has a unique player board and must adapt their strategy to the department they've chosen to manage. As the game progresses, you have to hire more staff, optimize your processing line, and keep a close eye on what your colleagues are doing. You also have to make crucial decisions as you decide to free up space on your science board by either unlocking engineer tiles (that will improve your factory) or science tiles (that will allow you to improve your actions). It's a meticulous game that reveals its true depth the more you play it as every decision you make will affect the next one. —description from the publisher | Need | Tolles Eurogame. Sehr Komplex |
![]() | Bloodstones: Dwarves & Djinn EXPANSION DEMO ONLY Players: 1 - 6 Playtime: 90 - 240 min Age: 14+ Published: 2025 Publisher: Wallace Designs (4-J510) Language(s): English Rating: 100 Designer(s): Dávid Turczi, Martin Wallace Categories: Expansion for Base-game – Fantasy – Wargame Mechanisms: Area Majority / Influence – Connections – Hand Management – Movement Points – Multi-Use Cards – Variable Player Powers – Variable Set-up Bloodstones comes roaring back with Dwarves & Djinn, which features two new factions, a new solo mode, and more maps. The mysterious Sand Dwellers, led by the powerful Djinn, storm onto the scene. The Djinn are spirits of the sand who "teleport" their troops effortlessly around the map, giving unprecedented mobility to their armies. Born in the deep desert, the Sand Dwellers are here to claim all of Fal for themselves. The Mountain Kingdom emerges from their mines, with the ferocious Dwarves eager to show their prowess. Terrifying Golems aid them in their claims to be the rightful rulers of the land of Fal. This expansion introduces a new solo mode by Dávid Turczi featuring automa for the different Bloodstones factions. Fend off mighty Dragons and capture Hill Folk castles as your faction competes to dominate the land of Fal. Quests are designed to increase variety and offer interesting challenges in your pursuit of victory. —description from the publisher | Need | Ich liebe Bloodstones - Erweiterung muss mit |
![]() | Cities Players: 2 - 4 Playtime: 30 - 40 min Age: 10+ Price: € 28 Published: 2024 Publisher: Devir (3-D611) Language(s): English Rating: 991 Designer(s): Steve Finn, Phil Walker-Harding You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place. Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood? The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements. —description from the publisher | Need Preordered | Favorit von Actualol - vermutlich gut für Familie |
![]() | Daitoshi Players: 1 - 4 Playtime: 120 min Age: 14+ Price: € 60 Published: 2024 Publisher: Devir (3-D611) Language(s): English, Spanish Rating: 1398 Designer(s): Dani Garcia Mechanisms: Modular Board – Worker Placement We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn't flow as plentifully as before, but there's still an abundance of trees and water, and we can use the extra space to expand our city — and it's not like the old creatures on those forests can do anything about it. On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city. These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service. Old legends suggest the forests and rivers are guarded by YÅkai, but progress can't be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources... —description from the publisher | Need | Dani Garcia |
![]() | Die kleinen Alchemisten Players: 2 - 4 Playtime: 20 - 40 min Age: 7+ Price: € 50 Published: 2024 Publisher: HeidelBÄR Games (2-B110) Language(s): German Rating: 390 Designer(s): Matúš Kotry Categories: Deduction – Fantasy – Puzzle Mechanisms: Contracts – Deduction – Hand Management – Open Drafting Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients, sharpen your deduction skills, and get mixing! Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However, as you collect keys by achieving your potion-making goals, you'll unlock new chapters that gradually add more components, mechanisms, and complexity to the experience. Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion, players select two ingredient tiles, then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board. With each potion you make, you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient, then they can use that knowledge to their advantage throughout the game! Over the course of seven chapters that unlock over multiple playthroughs, players will learn and master many new facets of the alchemy trade, preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter, with new layers of game mechanisms that add more subtle depth and complexity over time. Also, fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game. —description from the publisher | Need | Eigentlich sehr teuer aber versuch es mit meinen Kindern. |
![]() | Drachentreppe Players: 3 - 6 Playtime: 20 - 40 min Age: 6+ Price: € 65 Published: 2024 Publisher: Clemens Gerhards (3-C100) Language(s): English, French, German Rating: 161 Designer(s): Werner Hodel Categories: Children's Game Mechanisms: Dice Rolling In Drachentreppe, you want to bring your magicians to the top of the dragon stairs, or collect the dragon's eggs — or both, of course! Each player starts with three magicians at the bottom of the staircase. On a turn, you choose a magician you want to move, then roll the die:
Anytime you move, you place your magician on the outside of the staircase compared to other magicians — and anytime three magicians are on the same step, the magician closest to the staircase column falls to the starting step. Anytime you move up and pass a dragon egg on a step or land on the same step as one, you collect it. The same goes for move up to or passing the dragon. To reach the top step, you must return a dragon egg to the supply. When a player has all three of their magicians on the top step, the game ends after everyone has had the same number of turns. Players score 1-3-6 points for getting 1-2-3 magicians to the top step and 1 point for each egg they hold. Whoever has the most points wins. | Need | |
![]() | Faraway: Le Peuple du Dessous EXPANSION Players: 2 - 7 Playtime: 25 min Age: 10+ Price: € 6 Published: 2024 Publisher: Catch Up Games (6-F400) Language(s): French Rating: 1049 Designer(s): Johannes Goupy, Corentin Lebrat Categories: Expansion for Base-game – Adventure – Card Game – Fantasy Mechanisms: Contracts – Open Drafting – Set Collection – Simultaneous Action Selection • English rules available with purchase. • Available for pre-order for pick-up at SPIEL Essen 24. The continent Alula always has more surprises in store! Two ancient people come to meet you: the Guides and the Three-Eyed Ones. They both bring new ways of acquiring fame... By adding this expansion to the base game, you may even play Faraway with 7 players. —description from the publisher | Need | |
![]() | Firefighters on Duty DEMO ONLY Players: 1 - 4 Playtime: 30 - 45 min Age: 14+ Published: 2024 Publisher: Artipia Games (3-V311) Language(s): English Rating: 363 Designer(s): Konstantinos Kokkinis, Sotirios Tsantilas Categories: Dice – Real-time Mechanisms: Cooperative Game – Dice Rolling – Elapsed Real Time Ending – Scenario / Mission / Campaign Game – Simulation Step into the heat and embrace your heroism with Firefighters on Duty, a real-time, co-operative board game for 1-4 players. During the game, players immerse themselves in intense two-minute rounds in which they manage an entire fire department. They're tasked with dispatching vehicles and firefighters across the city, extinguishing fires, saving civilians, and safeguarding properties. Every round, players roll their action dice as quickly as they can and perform actions based on the symbol they roll. Every choice carries weight as the clock is always ticking. You need to work together, make decisions under pressure, and risk it all to keep the city safe. —description from the publisher | Need | Ist das meine Chance ein "Project Elite" Spiel mit der ganzen Familie zu spielen? |
![]() | Flatiron Players: 1 - 2 Playtime: 45 min Age: 12+ Price: € 25 Published: 2024 Publisher: Ludonova (3-F112) Language(s): English, Spanish Rating: 1372 Designer(s): Isra C., Shei S. Categories: City Building Mechanisms: Modular Board – Solo / Solitaire Game • Available for pre-order for pick-up at SPIEL Essen 24. The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street. In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points. -description from publisher | Need | Schöner Mechanismus |
![]() | Inferno Players: 1 - 4 Playtime: 45 - 120 min Age: 14+ Price: € 70 Published: 2024 Publisher: Red Mojo (3-C310) Language(s): English Rating: 981 Designer(s): Fernando Eduardo Sánchez Categories: Economic – Fantasy – Horror – Medieval – Miniatures – Mythology – Novel-based Mechanisms: End Game Bonuses – Grid Movement – Loans – Market – Matching – Movement Points – Multi-Use Cards – Resource Queue – Variable Set-up – Worker Placement – Worker Placement, Different Worker Types German and French versions will also be available for sale. In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends through the nine circles, witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life. Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry, while the other represents Florence in the early 14th century, where Dante lived, with its power games and palace intrigues. Each turn consists of two phases:
With each death, Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory, the game ends. The player with the most Infamy Points is declared the winner and deemed untrustworthy. | Need | |
![]() | King of Tokyo: Duel Players: 2 Playtime: 20 min Age: 8+ Price: € 22 Published: 2024 Publisher: IELLO (5-F311) Language(s): English Rating: 592 Designer(s): Richard Garfield Categories: Comic Book / Strip – Dice – Fighting Mechanisms: Dice Rolling – Tug of War Video • Game preview and video on BGG News. As night falls on Tokyo, two massive silhouettes rise from the smoke snaking up from destroyed skyscrapers. There can be only one who will be crowned King of Tokyo, either by annihilating their rival or by inspiring terror and awe from the crowds. King of Tokyo Duel is a two-player tug-of-war dice game in the King of Tokyo line. Choose your uniquely-powered monster and roll new dice to draw the fame and destruction tokens toward you...or smash your rival with new special power cards to become the ultimate King of Tokyo! —description from the publisher | Need | No Brainer für Mich und meinen Sohn... |
![]() | Rebirth Players: 2 - 4 Playtime: 45 - 60 min Age: 10+ Price: € 60 Published: 2024 Publisher: Mighty Boards (3-L311) Language(s): English Rating: 1220 Designer(s): Reiner Knizia Categories: Environmental – Fantasy – Farming – Science Fiction Mechanisms: Tile Placement Video • Knizia will be at the Mighty Boards booth on Saturday at 16:00. • Available for pre-order for pick-up at SPIEL Essen 24. Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have taken it upon themselves to restore the land. As clan leaders you will compete for strategic control of the land by rebuilding its prestigious castles. Rebirth is a new, tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay, set in a lush and hopeful future. Each turn, players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play, with tougher decisions emerging over the course of the game. —description from the publisher | Need | Der Doktor mit einem hervorragenden Titel |
![]() | Rubber Paper Scissors Players: 2 Playtime: 0 - 10 min Age: 8+ Price: € 15 Published: 2023 Publisher: Wonderful World Board Games (2-E330) Language(s): English Rating: 145 Designer(s): Leon Liu, Anthony Perone Categories: Party Game Mechanisms: Rock-Paper-Scissors Get ready for Rubber Paper Scissors, the ultimate 2-player party AND strategy game! Battle it out in "rock (rubber), paper, scissors" duels to seize control of the shop window. Collect items, outwit your opponent, and strategically position your squad members. If strength and luck aren't on your side, flip the situation over to be crowned! Ready for non-stop excitement? —description from the publisher | Need | Favorit von Simon. SChwierig außerhalb der Messe zu kriegen. |
![]() | Saltfjord Players: 1 - 4 Playtime: 45 - 90 min Age: 14+ Price: € 55 Published: 2024 Publisher: Aporta Games (3-F113) Language(s): English Rating: 1975 Designer(s): Kristian Amundsen Østby, Eilif Svensson Categories: City Building – Dice – Farming Mechanisms: Drawing – End Game Bonuses – Income – Open Drafting – Set Collection – Tile Placement – Variable Player Powers – Variable Set-up – Worker Placement The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements. To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available. Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings. The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord. —description from the publisher | Need | Santa Maria Nachfolger vom Revive Designer Duo |
![]() | SETI: Search for Extraterrestrial Intelligence Players: 1 - 4 Playtime: 40 - 160 min Age: 14+ Price: € 70 Published: 2024 Publisher: Czech Games Edition (3-Z411) Language(s): English Rating: 2622 Designer(s): Tomáš Holek Categories: Science Fiction – Space Exploration Mechanisms: End Game Bonuses – Income – Multi-Use Cards – Resource to Move – Solo / Solitaire Game – Turn Order: Progressive – Variable Set-up • Available for pre-order for pick up at SPIEL Essen 24. In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration. Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home. Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms. You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more). Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy. SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe. —description from the publisher | Need | DER Hype Titel der Messe. Laut Simon soll es sehr gut sein! |
![]() | Steam Power Players: 1 - 5 Playtime: 45 - 90 min Age: 14+ Price: € 40 Published: 2024 Publisher: Wallace Designs (4-J510) Language(s): English Rating: 414 Designer(s): Martin Wallace Categories: Economic – Industry / Manufacturing – Territory Building – Trains – Transportation Mechanisms: Chaining – Connections – Contracts – Hexagon Grid – Network and Route Building – Ownership – Pick-up and Deliver – Tile Placement – Variable Set-up In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money. On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price. The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins. | Need | Martin Wallace. Ich mag Martin Wallace... Immer gut |
![]() | Summoner Wars (Second Edition): Shimmersea Fae Faction Deck EXPANSION Players: 2 Playtime: 60 - 90 min Age: 9+ Price: € 15 Published: 2024 Publisher: Plaid Hat Games (3-E411) Language(s): English Rating: 54 Designer(s): Colby Dauch Categories: Expansion for Base-game – Card Game Mechanisms: Card Play Conflict Resolution – Deck Construction – Dice Rolling Perplex your enemy with an assault as riddled as the tide. The Shimmersea Fae excel at controlling the ebb and flow of battle. They can steal their opponent’s momentum by turning an advance into a retreat. And they can flip between defense and offense with alarming speed. And be warned! Just when you think them defeated, a fae can vanish, only to reappear later in the fight! —description from the publisher | Need | |
![]() | Summoner Wars (Second Edition): Storm Goblins Faction Deck EXPANSION Players: 2 Playtime: 60 - 90 min Age: 9+ Price: € 15 Published: 2024 Publisher: Plaid Hat Games (3-E411) Language(s): English Rating: 49 Designer(s): Colby Dauch Categories: Card Game – Expansion for Base-game Mechanisms: Card Play Conflict Resolution – Deck Construction – Dice Rolling Revel in the destructive nature of lightning like only a goblin can! Storm the battlefield and discharge bursts of electricity to overcharge your own troops while cooking the enemy to a sizzling crisp. Rush the foe in reckless, goblin fashion, overwhelming them with your numbers and bewildering disregard for self-preservation. —description from the publisher | Need | |
![]() | Suna Valo Players: 2 Playtime: 45 - 90 min Age: 14+ Price: € 45 Published: 2024 Publisher: The Game Builders (2-E621) Language(s): German Rating: 782 Designer(s): Andreas "ode." Odendahl Categories: Card Game – Economic – Farming Mechanisms: Action Drafting – End Game Bonuses – Track Movement – Variable Player Powers • Available for pre-order for €39 for pick up at SPIEL Essen 24. In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river ships. The construction of your farms is made possible through farm cards across various categories. Cultivate vast grain fields, and harvest beautiful water lilies or blue flowers. Deliver your sheep's wool to the village for clothing production or collect eggs from your free-roaming chickens. But amidst your explorations of the surrounding lands, don't forget to reinforce your fleet of transport drones! Suna Valo features an innovative purchasing mechanism. Secure the right cards before your opponent does, snatch up the more valuable ones, and host prestigious events! Each time you acquire a new card for your farm, you activate an entire column of cards, causing your farm to flourish. However, you must also earn the resources to cover the costs of these cards. At the end of three game rounds, the player with the most victory points emerges as the winner of this peaceful competition, having contributed the most to the development of Foriro! —description from the publisher | Need | Ist dass der neue "Lacrimosa" von 2024. Ich hoffe nicht und nehme es mit. Sieht schick aus. |
![]() | The Lord of the Rings: Duel for Middle-earth Players: 2 Playtime: 30 - 45 min Age: 10+ Price: € 30 Published: 2024 Publisher: Repos Production (6-D200) Language(s): English Rating: 1795 Designer(s): Antoine Bauza, Bruno Cathala Categories: Card Game – Fantasy – Novel-based • Available in separate English and German editions. A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûl after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! —description from the publisher The Lord of the Rings: Duel for Middle-Earth is a spin off of 7 Wonders - Duel, one player playing the evil forces of Sauron and another the free people of middle earth | Need | Ein Upgrade zu 7 Wonders Duel mit einer Lieblings IP von mir. |
![]() | Cat and the Tower Players: 1 - 5 Playtime: 15 - 30 min Age: 6+ Price: € 20 Published: 2024 Publisher: Arclight Games (5-F100) Language(s): Japanese Rating: 329 Designer(s): Masakazu Takizawa (ãŸãã–ã‚ ã¾ã•ã‹ãš) Categories: Action / Dexterity – Animals Mechanisms: Cooperative Game – Multi-Use Cards – Stacking and Balancing – Three Dimensional Movement • English rules included with purchase. "Hang on Mama, I'm on my way!" Toto the black cat said, skittering towards the lopsided tower looming before him. Having been told that his mother left the world of the living to become a star in the sky, Toto and the rest of his feline friends bound unwaveringly for the top of the tower in the hopes to meet her again. In Cat and the Tower, you will work together with other players to help Toto the cat on his way up a perilous tower to reach the stars, where he believes his mother is waiting for him. Each turn will have you choosing options from the cards available to either build the tower ever higher, or testing how steady you can keep your hand by performing dexterity challenges that will help Toto climb up higher to his destination. It is up to you and the other players to build the tower yourself, which will require a constant balancing act of mismatched walls and moving Feline Friends. Toto’s Feline Friends will also come along for the adventure, and their presence can both help and hinder you. Adjusting their location will let you rebalance the tower, but they may also end up in inconvenient spots that get in the way of you placing walls to build new floors. The game may start off seemingly easy, but you will soon find that it is unsurprising to see the tower fall apart once you start building from the 5th floor and beyond. The challenge doesn’t end there, however. If Toto wants to reach the stars, he will have to reach heights that seem almost impossible, but with your help he can surely do it! —description from the publisher | Want | |
![]() | Chandigarh Players: 2 - 4 Playtime: 45 - 60 min Age: 10+ Price: € 30 Published: 2024 Publisher: Ludonova (3-F112) Language(s): English, Spanish Rating: 463 Designer(s): Toni López Categories: City Building Mechanisms: Pattern Building – Point to Point Movement • Available for pre-order for pick-up at SPIEL Essen 24. In 1951, the Indian government commissioned the renowned architect Le Corbusier to design a new capital for the state of Punjab. Thus, Chandigarh was born. In the game Chandigarh, players in the role of urban planners are in charge of building this modern city from scratch. They will construct buildings, try to take advantage of buildings constructed by others, use the abilities of the different municipal employees, and try to position themselves in the key locations of the city, all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points wins. In more detail, the city of Chandigarh is represented by a 4x4 grid of sector tiles, with each sector having multiple plots. These sectors intersect at junctions, with the edges of these tiles creating streets between the sectors. You each start with a project card that shows an arrangement of buildings, along with two different colored buildings from the four colors available; your architect starts on a junction in the city. On a turn, you can move your architect up to the total numbers of footprints on your active project cards, stopping at each junction (if you wish) to place a building from your reserve on an empty plot next to a street that's adjacent to the junction you occupy. If you occupy the final plot of a sector, place one of your supervisors on this tile. Alternatively, on a turn you can choose a new project card from the display, placing it on the left or right side of your row of active project cards and taking buildings from the reserve based on the card you just placed and the card adjacent to it. If you now have four cards in a row, you immediately score the card at the opposite end of the row from the card you just placed. Score the points listed on this card each time the pattern on it occurs in the city. Four specialist tokens start in the corners of the city, and if you construct a building of the specialist's color in the sector where they are located, you gain the power of that specialist for the remainder of the game and move them to a different sector. Each specialist has six different abilities, some that score you bonus points and others that give you special powers during play. | Want | Strohmann Games Titel. Simpel, schick... |
![]() | Doodle Puzzle Players: 4 - 8 Playtime: 15 - 30 min Age: 6+ Price: € 36 Published: 2024 Publisher: Play With Us Design (玩èšè¨è¨ˆ) (2-E330) Language(s): Chinese, English Rating: 67 Designer(s): Shi Chen Categories: Humor – Party Game – Puzzle – Real-time Mechanisms: Drawing – Paper-and-Pencil • Available for pre-order for pick-up at SPIEL Essen 24. In Doodle Puzzle, each Drawy (artist) creates a complete depiction of the chosen subject on their own set of boards. After drawing, each Drawy selects a portion of their artwork, and these selected pieces are then combined into a new, collaborative artwork in the central frame. Baddy (the saboteur) secretly alters one or two of these boards, either by erasing part of the drawing or adding their own elements, aiming to obscure the subject. Guessy (the guesser) then observes the newly combined artwork and attempts to identify the subject based on the altered and unaltered pieces. If Guessy guesses correctly, both Guessy and Drawys score points. If the guess is incorrect, only Baddy earns points. In the variant rule, Guessy can further challenge by identifying the board that was sabotaged, adjusting the scores based on the accuracy of their challenge. The game spans five rounds, with roles rotating each time, and the player with the highest score at the end wins. The gameplay tests drawing skills, strategic thinking, observation, and the ability to deduce under changing conditions, offering a fresh and engaging experience each round. —description from publisher | Want | |
![]() | Farland Players: 2 - 4 Playtime: 45 - 90 min Age: 10+ Price: € 35 Published: 2024 Publisher: Siam Board Games (4-B110) Language(s): English, Thai Rating: 217 Designer(s): Peerawat Sanongyat, T-raz Bank Piamdumrongsak Categories: Animals – Economic – Farming Mechanisms: Open Drafting – Tile Placement Situated in the Solar System, BGL-1205, the distant planet Farland mirrors our own ecosystem and serves as a thriving colony. A majority of its expansive terrain is adorned with lush green grasslands, punctuated by scattered colony cities. The planet's topography, conducive to agriculture, draws over half of the colony's population into farming as their primary occupation. With the prolonged duration of daytime, sunlight emerges as the primary source of energy for Farland. In Farland, players take on the role of settlers who compete against each other to score points by engaging in a combination of agriculture and breeding livestock to expand their operations. Players develop their own farms, meticulously working on expanding their territories to become the ultimate agriculturist on this planetary colony. —description from the publisher | Want | |
![]() | Hot Pot Holic Players: 2 - 4 Playtime: 20 - 30 min Age: 12+ Price: € 16 Published: 2024 Publisher: Taiwan Boardgame Design (4-J420) Language(s): Chinese, English Rating: 188 Designer(s): David Cheng Categories: Card Game – Humor Mechanisms: Set Collection – Trick-taking • Available for pre-order for pick-up at SPIEL Essen 24. It's time to dive into the delicious world of Hot Pot Holic, the trick-taking game as tasty as tricky! The pot is bubbling - can you scoop up your favorite ingredients before the other players do? Enjoy this drooling game with friends and family, but beware of overeating! Hot Pot Holic is a trick-taking game. Each round players can either take cards from the table to their plate or "swallow" their cards to the stomach to score points — the number of cards they can take or swallow depends on their turn order of that round. Managing your turn order is tricky but crucial to victory! | Want | |
![]() | Ironwood Players: 1 - 2 Playtime: 30 - 60 min Age: 12+ Price: € 55 Published: 2024 Publisher: Mindclash Games (3-G112) Language(s): English Rating: 647 Designer(s): Maël Brunet, Julien Chaput Categories: Fantasy – Wargame Mechanisms: Area Movement – Card Play Conflict Resolution – Command Cards – Hand Management – Multi-Use Cards – Pick-up and Deliver – Solo / Solitaire Game An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests. The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood. The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all. One way or another, the eternal conflict is finally coming to an end. Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat. The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access. As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game. Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features. —description from the publisher | Want | |
![]() | London Players: 2 - 4 Playtime: 60 - 90 min Age: 14+ Price: € 35 Published: 2017 Publisher: Giant Roc (2-E450) Language(s): German Rating: 191 Designer(s): Martin Wallace Categories: Card Game – City Building Mechanisms: Action Queue – Hand Management – Loans – Open Drafting – Take That Video A brand new edition of a popular classic, London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire, players juggle building requirements, bank loans, and poverty as they strive to realize their vision for the city. The game features a unique mechanism of playing cards to develop the city, then "running" the city by taking all the card actions simultaneously. Players have to repay all their loans before the game ends, but need to worry only about how much poverty they're creating relative to the other players. —description from the publisher | Want | |
![]() | Panda Spin Players: 2 - 5 Playtime: 25 - 40 min Age: 14+ Price: € 25 Published: 2025 Publisher: Moon Gate Design (3-F113) Language(s): English Rating: 984 Designer(s): Carl Chudyk Categories: Card Game Mechanisms: Hand Management – Melding and Splaying – Set Collection Video • Kickstarter edition In Panda Spin, each player attempts to be the first to rid their hand of cards, collecting bamboo in the process to keep their pandas well fed. In more detail, Panda Spin is a climbing game played with a special deck of "double-headed" cards. All cards start with the orange animals toward the top. Each player receives a random wind card — each of which has a unique playing condition — and a hand of eleven cards, with the remaining cards placed in a deck. During the game, players lay down cards to tricks as singles, in sets, in runs, or in formations (two consecutive pairs, two consecutive triples, etc.) If you're the first player in a trick, lead what you wish other than a bomb, that is, four or more cards of the same value. In turn, players must play a higher matching set of cards, e.g. a higher three-of-a-kind on a three-of-a-kind, or pass, after which they can no longer play in a trick. (A bomb cannot be lead, but can be played on any card combination.) When you pass, if you've played cards and all of those cards have orange animals at the top, flip the cards so that the blue animals are at top. Each time you flip a card, you change its value depending on its suit: e.g., the water 4 becomes a pair of Qs, the wood 6 becomes a A+bamboo (and each time you play a card with bamboo, you take a bamboo token from the reserve), the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play), the fire 3 becomes a 10+fire, with the fire being a value of your choice when played. If you pass and the cards you've played have at least one blue animal, you discard all of those played cards. The winner of the trick always discards all of their played cards, then they lead to the next trick. When you play a wind card — the south wind, for example, beats a run or formation with 3+ different numbers in it — you draw two cards from the deck; subsequent players need only beat the card combination played prior to your wind. If you play a wind, you always discard all cards you played to the trick. When a player runs out of cards — that is, they "show out" — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out, the round ends, then you shuffle all the cards (including the winds) and deal everyone a new hand. A player immediately wins the game when they have at least twenty bamboo — but they must score their 20th bamboo by showing out; playing wood and panda cards scores you no bamboo when you have nineteen bamboo. | Want | |
![]() | Sardegna Players: 2 - 4 Playtime: 60 min Age: 11+ Price: € 20 Published: 2005 Publisher: Playte (5-H410) Language(s): English, Korean Rating: 268 Designer(s): Stefan Dorra Categories: Medieval Mechanisms: Action Retrieval – Area Majority / Influence – Area Movement – Hand Management • Pre-order available for pick-up at SPIEL Essen 24 Players use different character cards to bring in and move pieces around Kreta which give them influence in the provinces on the island. One of the cards triggers scoring in all the provinces adjacent to a place, and each province gives various Victory Points (VPs) to the 1st and 2nd most influence. At any time, you only know the next two places that will score, so if you cannot gain influence the current place, you can prepare for the next scoring. Each player has an identical set of characters, and each character controls certain pieces which have different abilities and limitations in the game. By smart use of your characters and clever timing, you can try to have the scoring occur when you have the most influence, and gain more VPs than the other players. But influence changes swiftly, the others can quickly conspire to block your control, and the scoring places can jump from one end of the island to the other, leaving you controlling worthless provinces. Can you make the right choices to gain influence in the right place at the right time, or will you be left watching as someone else takes power in Kreta? From the publisher, Goldsieber: "Settle the most important Cretan provinces with your followers. Build booming cities and increase your influence by building massive towers. Locate your fleet carefully but also try to harvest as many grapes and olives as possible. Only he who best places his Admiral, King, Farmers and Castellan will end up winning the race for power and prestige!"
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![]() | Terrorscape Players: 2 - 4 Playtime: 30 - 45 min Age: 14+ Price: € 75 Published: 2023 Publisher: ICE Makes (3-M311) Language(s): English Rating: 312 Designer(s): Jeffrey CCH Categories: Deduction – Dice – Fighting – Horror – Miniatures Mechanisms: Deduction – Dice Rolling – Hand Management – Hidden Movement – Multiple Maps – Team-Based Game On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer… Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them. In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare. On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors......etc. When the killers encounter the survivors, a battle of life and death begins! With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. Killers, enjoy your hunt! Survivors, play smart and outplay your opponent! Roll a show with blood and fear! —description from publisher | Want | Kickstarter wurde ja schon ausgeliefert und Reviews sind overall sehr gut. |
![]() | Through the Desert Players: 2 - 5 Playtime: 45 min Age: 10+ Price: € 35 Published: 1998 Publisher: Allplay (5-F211) Language(s): English Rating: 192 Designer(s): Reiner Knizia Categories: Abstract Strategy – Animals – Arabian Mechanisms: Chaining – Connections – Enclosure – Hexagon Grid – Hidden Victory Points – Network and Route Building Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. Publisher's DescriptionFrom the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. Through the Desert is part of the so called Knizia tile-laying trilogy. | Want | Klassiker zum mitnehmen |
![]() | 1 A.M. Jailbreak Players: 2 - 5 Playtime: 20 min Age: 8+ Price: € 25 Published: 2024 Publisher: Saashi & Saashi (5-C111) Language(s): Chinese, English, Japanese Rating: 619 Designer(s): Saashi Categories: Card Game Mechanisms: Hand Management In 1 A.M. Jailbreak, you want to help prisoners gain their freedom...from your hand. Yes, you have a hand of prisoner cards, and you want to send them through the tunnel so that no one remains behind. In more detail, from a deck of cards numbered 1-8, with leaders having a value of your choice when you play them, each player starts with a hand of twelve cards and five cards are randomly dealt face up into the "cell", an area near the deck. On your turn, if the "tunnel" — an area in the center of play — is empty, you can play 1-3 cards. If you play more than one card, those cards must be the same value or in sequential order. (If you play a leader, declare its value if it's not obvious.) If the tunnel isn't empty, you may play the same number of cards as the previous player or one card more or fewer. If you can't play the proper number of cards or don't wish to, you pass, moving all cards in the tunnel to the discard pile. After passing, draw two cards, whether from the deck, the cell, or a combination; if you played, draw one card, after which you can draw one more, if you wish. (Refill the cell to five cards, if needed.) One wrinkle to what's above: Before you play or pass, you can "shoot ahead", that is, add one card to the cards placed in the tunnel by the previous player, adding the same number if they played a set or adding a card to either end of their run. By doing so, you ditch one more card and give you a larger set to play off of. If you empty your hand, you don't draw and skip all future turns. When 1-2 players have "broken out" — or daybreak comes at the bottom of the deck — the round ends; everyone with cards in hand scores points equal to their hand size. After three rounds, whoever has the lowest score wins. | Like | |
![]() | 12 Chip Trick Players: 2 - 4 Playtime: 20 min Age: 8+ Price: € 20 Published: 2022 Publisher: Wonderbow Games (3-V110) Language(s): German Rating: 420 Designer(s): root (ルート) Mechanisms: Hand Management – Trick-taking In 12ãƒãƒƒãƒ—トリック (12 Chip Trick), a trick-taking game for exactly 3 players, the players are attempting to score the most points, but if a player scores 21 or more, their points are halved. The game uses 12 discs, half red and half black, numbered 1 to 12. It is a "may follow" game where the players draft the discs played to the trick back to their hands. The winner takes a disc face up, not to be used again. The other players take discs face down, into their hand. The game ends once a player has no discs to play. All players reveal their 4 discs and sum their points. The player with the most points after a number of rounds wins. | Like | |
![]() | Ancient Knowledge: Heritage EXPANSION Players: 1 - 4 Playtime: 30 - 120 min Age: 12+ Price: € 15 Published: 2024 Publisher: IELLO (5-F311) Language(s): English Rating: 393 Designer(s): Rémi Mathieu Categories: Expansion for Base-game – Ancient – Card Game – Mythology Mechanisms: Command Cards – End Game Bonuses – Hand Management – Open Drafting The Ancient Knowledge: Heritage expansion consists of two elements:
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![]() | Bomb Busters Players: 2 - 5 Playtime: 30 min Age: 10+ Price: € 35 Published: 2024 Publisher: Pegasus Spiele (3-P113) Language(s): German Rating: 945 Designer(s): Hisashi Hayashi Categories: Deduction – Spies/Secret Agents Mechanisms: Communication Limits – Cooperative Game – Deduction – Memory – Once-Per-Game Abilities – Real-Time – Scenario / Mission / Campaign Game – Sudden Death Ending There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late? With 66 missions, there will be: => 66 different ways to play depending on your moods (in order, by level of difficulty, favourite configuration…) Gameplay | Like | |
![]() | Coral: Table Coral expansion EXPANSION Players: 2 - 5 Playtime: 10 - 20 min Age: 8+ Price: € 5 Published: 2024 Publisher: 2Tomatoes Games (3-P311) Language(s): English, French, German, Spanish Rating: 127 Categories: Expansion for Base-game This expansion contains 6 Coral pieces + 1 Coral pawn for the Table Coral species. This component set can be used: - As an alternative player component set in a 2-4 player game (instead of one of the component sets included in the box); OR - As the 5th player's component set in 5-player games. 5-player games use the same rules as 2-4 player games (except that setup cards can't be used). | Like | |
![]() | Fateforge: Chronicles of Kaan Players: 1 - 4 Playtime: 60 min Age: 14+ Price: € 85 Published: 2024 Publisher: Mighty Boards (3-L311) Language(s): English Rating: 344 Designer(s): Gordon Calleja Categories: Adventure – Fantasy Mechanisms: Action Retrieval – Communication Limits – Cooperative Game – Dice Rolling – Events – Modular Board – Narrative Choice / Paragraph – Role Playing – Scenario / Mission / Campaign Game – Variable Player Powers • Available for pre-order for pick-up at SPIEL Essen 24. In this city that he has made into the pride of Kaan, the Ilkral has eyes and ears at every corner. He is a beloved ruler, but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way. Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour. The game offers an accessible, RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip, double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire. ---- Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster, while also tackling the considerable learning curve of many dungeon crawlers. The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour, or spend the whole evening with your friends immersed in a thrilling adventure. After completing a carefully curated tutorial to ease you into the campaign, you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat, leading you down different paths of its sprawling branches, offering a unique experience with each playthrough. During your journey, the app guides you like a true gamemaster. It remembers and reacts to your choices, often when you least expect it to. It also handles all the admin, tells the story and sets the atmosphere, so you can focus on the gameplay and be the hero in your adventure. | Like | |
![]() | Malhya: Lands of Legends DEMO ONLY Players: 1 - 5 Playtime: 60 - 180 min Age: 14+ Published: 2024 Publisher: La Boîte de Jeu (6-F400) Language(s): English, French Rating: 180 Designer(s): François Denis, Nicolas Fuchs, Ludovic Rivoal, Cyril Terpent Categories: Adventure – Exploration – Fantasy – Fighting – Miniatures Mechanisms: Cooperative Game – Deduction – Dice Rolling – Grid Movement – Modular Board – Push Your Luck – Role Playing – Simultaneous Action Selection – Solo / Solitaire Game – Storytelling – Variable Player Powers Video With the balance of the planet Malhya threatened, a group of heroes awake... You are one of those heroes with extraordinary abilities. Master the power of the Aura, the energy of the planet, complete the missions one by one, and thwart the plans of your enemies while overcoming all obstacles placed in your path. In this great narrative adventure, you will be able to enjoy a complete experience, exploring regions as well as dungeons while testing your abilities on several levels. Infiltrate, fight, craft, negotiate, solve riddles… but above all live a story that will be told according to your own choices. Multiple scenarios, miniatures, high replay value, save progress without blocking your material. —description from the publisher | Like | |
![]() | Nebula Players: 2 - 4 Playtime: 30 - 45 min Age: 8+ Price: € 35 Published: 2023 Publisher: Wonderbow Games (3-V110) Language(s): German Rating: 220 Designer(s): Cristian Bustos, Bernardo Vásquez Categories: Abstract Strategy – Puzzle Mechanisms: Connections – End Game Bonuses – Grid Coverage – Pattern Building – Track Movement – Variable Set-up It is said that for every person who has inhabited the Earth, there is more than one shining star in the universe... In Nebula you will have to collect stars to position them in your galaxy. Stars come in various stages, from red giants to white dwarfs, which you can get from star clusters. You can get stars by investing Time or going to Chaos. Then you must position them in some orbit and constellation respecting the law of gravity. Finally, there will be objectives, both personal and shared, that can reward you, and also some stars without glow that will remind us that death is part of stellar life. Give life to your Galaxy and find harmony within your constellations. The stories that will be invented while you watch them will last over time... —description from the publisher (translated) Se dice que por cada persona que ha habitado la Tierra, hay más de una estrella que brilla en el universo... En Nebula deberás recolectar estrellas para posicionarlas en tu galaxia. Las estrellas se presentan en diversas etapas, desde gigantes rojas hasta enanas blancas, las cuales podrás conseguir desde los cúmulos estelares. Podrás obtener estrellas invirtiendo Tiempo o acudiendo al Caos. Luego deberás posicionarlas en alguna orbita y constelación respetando la ley de gravedad. Finalmente, habrán objetivos, tanto personales como compartidos, que podrán recompensarte, y también algunas estrellas sin resplandor que nos harán recordar que la muerte es parte de la vida estelar. Dale vida a tu Galaxia y encuentra la armonía dentro de tus constelaciones. Las historias que se inventarán mientras las observas perdurarán en el tiempo... —description from the publisher | Like | Geheimtipp von Simon |
![]() | Perspectives Blue Players: 2 - 6 Playtime: 90 min Age: 12+ Price: € 35 Published: 2024 Publisher: Space Cowboys (6-D102) Language(s): English Rating: 358 Designer(s): Matthew Dunstan, Dave Neale Categories: Deduction – Murder/Mystery – Puzzle Mechanisms: Communication Limits – Cooperative Game – Deduction • Available in separate English and German editions. Dive back into investigation with the new standalone box of Perspectives, the cooperative investigation and shared information game, and discover three new investigations that will take you through history. In Perspectives, each player holds key information in the form of photographs, reports and other clues. —description from the publisher | Like | |
![]() | Rumblebots Players: 2 - 4 Playtime: 60 min Age: 12+ Price: € 24 Published: 2024 Publisher: DV Games (3-L611) Language(s): English Rating: 196 Designer(s): Michele Piccolini Categories: Card Game – Science Fiction Mechanisms: Catch the Leader – Deck Construction – Hand Management • Available in separate English and German editions. There is no trace of humans anymore. Only plants, animals, and sentient machines continue to roam the Earth. They constantly seek energy and technological advances. The Bots were created for one unique purpose: FIGHTING! Rumblebots is a deck management card game inspired by Auto Battler video games. Assemble your group of fighting robots (Bots) and launch them into the arena. The last one left standing will be the winner! Rumblebots is divided into six rounds, each consisting of two phases: Build and Battle. In the Build Phase, you assemble new Bots, adding them to your deck. Choose synergistic Bots, recycle obsolete units, level up to build ever more powerful machines, or push your luck with an aggressive, yet risky plan made by an army of simple automatons. In the Battle Phase, one team attacks and one team defends in a series of clashes. Bot decks fight each other in an almost “automatic” way. Whoever becomes Champion is challenged by the following team. The last Champion in the game wins the battle and gets powerful crystals to improve their Workshop and level up their Bots. The last team of Bots standing during the Showdown wins! -description from publisher | Like |
Total price: € 1,420 (3 games with no price)