A lot of great games are coming out at Essen SPIEL ’16. Almost too many great games. I wish I could grab them all, but money (and room) gets in the way of such foolish dreams. I’ve made list after list to narrow the field of games down, but only partially succeeded. I do however have some clear favorites.
In a nutshell Via Nebula is a very attractive and clean “pick-up and deliver” game where you race to be the first to construct 5 buildings and score the most points. It does have some very interesting twists, while retaining a very simple rule set. Will you have the skill and wit to outmaneuver your opponents and get the most out of the shared resources?
Picking my Top 6 Publishers was no easy task at all. There are so many great ones out there, that make sure we are never bored. While most of them pretty small, they all add something special to the world of board-gaming. Spending time playing and buying board games you start to become aware of the different publishers and what they do differently from each other.
Targi is a fantastic game. One of the best 2 player games out there. If you don’t believe me you should check out our review of it. Now, after many years of waiting patiently, we finally get an expansion for it. Targi: Die Erweiterung is designed by Andy Steiger who has been super kind to give me an exclusive interview about it.
When monopoly was originally released it was created as a critique of capitalism. I don’t know if the creators of Stockpile had similar intentions, but none the less they have created a game that functions as such. It exposes the absurdity and volatility of the stock market while at the same time being a brilliant, fun and engaging game that in my opinion could and should cross over to the mass market.
At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.
Rattle, Battle, Grab the Loot might have the most descriptive title ever. It tells you exactly what the games is about. First you Rattle some dice and throw them in the box. Then you resolve a naval pirate Battle based on these dice. Finally you Grab the Loot. So is this game just as great as it is silly and fun? Read on to find out.