Review: ZhanGuo

In ZhanGuo you are officials who work for the first Emperor of China. You try to help him with unifying the warring states (ZhanGuo). You have to unify the writing system, create a political system, keep civil unrest under control and at the same time help construct the Great Wall of China to stop the barbarian hordes from invading, and thus by creating security, also help creating the state; the Chinese Empire.

Review: Via Nebula

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In a nutshell Via Nebula is a very attractive and clean “pick-up and deliver” game where you race to be the first to construct 5 buildings and score the most points. It does have some very interesting twists, while retaining a very simple rule set. Will you have the skill and wit to outmaneuver your opponents and get the most out of the shared resources?

Review: Stockpile

When monopoly was originally released it was created as a critique of capitalism. I don’t know if the creators of Stockpile had similar intentions, but none the less they have created a game that functions as such. It exposes the absurdity and volatility of the stock market while at the same time being a brilliant, fun and engaging game that in my opinion could and should cross over to the mass market.

Review: Barony

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At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.

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