Meeple War is a free-for-all melee on an uncharted battlefield between different tribes of meeples, as the name indicates. Everyone starts in the same position, but build order, lucky discoveries and specially cold-hearted betrayal in impromptu alliances will decide who is the victor.
When monopoly was originally released it was created as a critique of capitalism. I don’t know if the creators of Stockpile had similar intentions, but none the less they have created a game that functions as such. It exposes the absurdity and volatility of the stock market while at the same time being a brilliant, fun and engaging game that in my opinion could and should cross over to the mass market.
At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.
Rattle, Battle, Grab the Loot might have the most descriptive title ever. It tells you exactly what the games is about. First you Rattle some dice and throw them in the box. Then you resolve a naval pirate Battle based on these dice. Finally you Grab the Loot. So is this game just as great as it is silly and fun? Read on to find out.
Recently I played a couple of games of The City. It’s a small card game for 2-5 players designed by Thomas Lehmann. Well known for To Court the King and Race for the Galaxy. In this card game players build a city by placing building cards in front of them. The first player to reach 50 points wins this quick game.