It’s no secret that deck-building is a favorite game mechanic of mine. Especially when it is done in a unique way. Judging by its cover Concordia could easily be passed as just another “trading in the mediterranean” game. It is not. Mac Gerdts, who is well-known for the rondel mechanism, has managed to combine deck-building, and hand and resource management into a unique streamlined game. He even switched from his trademark rondel to a card version of the rondel.
I love putting on a show and being the center of attention. Colosseum lets me do just that while assuming the role of “Impresario”: a show manager, in ancient Rome.
The opening of the Colosseum causes reason to celebrate with mighty spectacles being held throughout the whole empire. By clever hiring and acquiring gladiators, actors, animals and props each player aims to create the show of a lifetime.
Kanagawa is a Japanese prefecture of the Greater Tokyo Area. In the early 19th century (late Edo period) master painter Katsushika Hokusai caught the beauty of this region in a series of landscape prints called “Thirty-six views of Mount Fuji”. “Under the wave off Kanagawa” is the most famous single image in this series.
Unlike other games, in Noch Mal! (also called Encore! and Keer op Keer!) there is no theme. You are not a city designer trying to best fill a city with buildings, or planning the best route to a vacation destination, or anything else for that matter. In Noch Mal! you are simply trying to fill all of the boxes in columns and of similar colours before the game end is triggered.
In 2016 the game I read and heard most about was Scythe. Designed by Jamey Stegmaier. It got a lot of attention and was at the top of quite a few best games of 2016 lists. So I was glad someone in my game group received his kickstarter edition and we got to play it. Let’s see if it deserves the hype.