We are Merchants of Araby, trading magic, jewels, spices and fabric in order to create the most profitable business in the land. Wheeling and dealing to get the goods you need without giving others too much is the name of the game. Can you trick your friends into accepting an offer that is clearly better for you or will they convince you to take a bad deal, or will you be left on the side of the road with a whole bunch of spices nobody wants?
Growing up near one of the best Roller Coaster parks in the world left a soft spot in my heart for all things amusement parks and yet, this theme has not been used too often in board games. Unfair seeks to fill that gap with a tableau building take on creating your own amusement park. Does it satisfy my desire for an amusement park game?
Pulsar 2849 is a game all about technology, pulsars, gyrodynes (gigantic generators that spin around pulsars to generate power) and traveling through space. If you’re not a sci-fi loving geek this might sound pretty boring, but you’re in luck because behind this setting stands a solid game with some very interesting mechanisms. So, let’s draft some dice and get those gyrodynes spinning, as I tell you what I think about Pulsar 2849.
In my 4 years as an avid board gamer I’ve been all kind of heroes. I’ve protected medieval towns from invaders, I’ve cured humanity from plaguing diseases, I’ve prevented the world from destruction by the Ancient Ones… But never before had I saved a bunch of polar bears from drowning. Rescue Polar Bears: Data & Temperature published by Taiwan Boardgame Design lets players be heroic scientists in the fight against global warming. Read on to find out if this game left me hot or cold.
In the midst of Barcelona, already 5 generations of citizens bore witness to the rising beauty of the Sagrada Familia. The construction of “The Church of the Holy Family” – brainchild of Catalan architect Antoni Gaudi in 1883 – will be completed in 2026.
In 2017 the unmatched beauty of the church’s stained glass windows served as a source of inspiration for Sagrada (The Board Game). Read on and find out whether this game is worth a visit too!
It’s no secret that deck-building is a favorite game mechanic of mine. Especially when it is done in a unique way. Judging by its cover Concordia could easily be passed as just another “trading in the mediterranean” game. It is not. Mac Gerdts, who is well-known for the rondel mechanism, has managed to combine deck-building, and hand and resource management into a unique streamlined game. He even switched from his trademark rondel to a card version of the rondel.