Mac Gerdts is a designer from Hamburg (Germany) known for using the rondel action selection system in a lot of his games. Most known games are probably Concordia and Imperial. Concordia also received a nomination for Kennerspiel des Jahres in 2014 and is still considered to be one of the best Euro games by many.
Stefan Malz has been designing games mostly with his son Louis. Most known games are probably Rococo (with Matthias Cramer) and Edo. Rococo also received a nomination for Kennerspiel des Jahres in 2014. With their upcoming game Valparaíso releasing at Essen SPIEL 2018 they have agreed to let us learn more about their design process as father and son.
The hype is real. The Mind from NSV has been taking over the board game community by surprise and a lot of vocal boardgame ambassadors on social media are advocating its greatness. Now that The Mind has actually been nominated by the famous Spiel des Jahres award, even more attention is drawn to this small game from Wolfgang Warsch. Is the jury out of their mind or is it legit? Is The Mind even a game? A social experiment? Magic? Or soon to be forgotten after the gimmick wears off…
Transatlantic was the new game at Spiel Essen 2017 from PD-Verlag. It has gone through multiple stages and has been in the works for several years. Now Mac Gerdts’ game about steamships is finally in the hands of the players. Transatlantic is all about buying steamships and using them to transport goods in different sea regions. Players can acquire historical ships such as the Rotterdam, New England and even the famous Titanic. The game even comes with a historical booklet with background information about all the ships in the game.
The Fox in the Forest is a trick-taking game for two players from Renegade Game Studios and Foxtrot Games, designed by Joshua Buergel. When I first heard of The Fox in the Forest I was immediately drawn to the gorgeous artwork on the cover and wanted to know more. After reading that this was a trick-taking game that actually works with two players I was even more intrigued. I’m normally not too keen on trick-taking games but for a quick filler this could be the one that does it for me.
It’s no secret that deck-building is a favorite game mechanic of mine. Especially when it is done in a unique way. Judging by its cover Concordia could easily be passed as just another “trading in the mediterranean” game. It is not. Mac Gerdts, who is well-known for the rondel mechanism, has managed to combine deck-building, and hand and resource management into a unique streamlined game. He even switched from his trademark rondel to a card version of the rondel.
In 2016 the game I read and heard most about was Scythe. Designed by Jamey Stegmaier. It got a lot of attention and was at the top of quite a few best games of 2016 lists. So I was glad someone in my game group received his kickstarter edition and we got to play it. Let’s see if it deserves the hype.
Recently I played a couple of games of The City. It’s a small card game for 2-5 players designed by Thomas Lehmann. Well known for To Court the King and Race for the Galaxy. In this card game players build a city by placing building cards in front of them. The first player to reach 50 points wins this quick game.