We are Merchants of Araby, trading magic, jewels, spices and fabric in order to create the most profitable business in the land. Wheeling and dealing to get the goods you need without giving others too much is the name of the game. Can you trick your friends into accepting an offer that is clearly better for you or will they convince you to take a bad deal, or will you be left on the side of the road with a whole bunch of spices nobody wants?
Growing up near one of the best Roller Coaster parks in the world left a soft spot in my heart for all things amusement parks and yet, this theme has not been used too often in board games. Unfair seeks to fill that gap with a tableau building take on creating your own amusement park. Does it satisfy my desire for an amusement park game?
Unlike other games, in Noch Mal! (also called Encore! and Keer op Keer!) there is no theme. You are not a city designer trying to best fill a city with buildings, or planning the best route to a vacation destination, or anything else for that matter. In Noch Mal! you are simply trying to fill all of the boxes in columns and of similar colours before the game end is triggered.
In The Networks you are the head of a fledgling television network and quite frankly you have nothing good to watch. Shows like “Get to Know Your Lower Colon” are the best you can offer, but you aspire to greatness and those aspirations will take you far in life … or at least in the game of The Networks.