At its core Barony is really an abstract strategy game with a medieval theme pasted on. Or rather, I would presume that is what many would say. Some of the best games out there distil a theme to its most abstracted level. Some call these games theme-less, but to me it is always about how the game makes me feel. If the game makes me feel like I am walking through a desert in its mechanics then I don’t need any amount of flavour text or in-game personas to feel like I am playing the theme.
Imagine a game of bluffs and mind games but with a physical representation and feel of a 2D fighting game ala Street Fighter. BattleCON is all that and more. It is a sprawling and fantastic sandbox of a fighting game. Any mode or feature you can imagine is available in the system. But to begin with this is a review of the base game of BattleCON: Fate of Indines so let’s get to it!
RESISTOR_ is a very clever mix of a card, memory game with a bit of deduction thrown in. Like all Level 99 Games, there is a lot of replayability in the game. Sadly, this particular mix didn’t quite hit the … Continued
Although Nippon is a heavy euro and perhaps the heaviest we have reviewed on this site, it is a highly playable game. This is one of those games where you have a lot to think of in terms of strategy, … Continued
After briefly trying the game at Essen I bought Dojo Kun immediately at the fair. I met the designer at there and he was a genuinely nice guy who signed my copy of the game and did a cool drawing in … Continued
For me two player games have always been a bit of a odd thing. Either they are deeply seated in the thematic/ameritrash tradition or they are eurogames so scaled down that they lose their charm. I’m painting with very broad strokes … Continued